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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 1,441 to 1,455 of 9,576 results
Osguthorpe, Russell T.; Osguthorpe, Richard D. – Educational Technology, 2007
Instructional design scholars have emphasized the development of theories and models more than the study of professional practice. Although both theoretical and practical knowledge are essential in a professional discipline, the field has not yet articulated the relationship between the two types of knowledge and how understanding this…
Descriptors: Instructional Design, Theory Practice Relationship, Educational Technology, Educational Philosophy
Breck, Judy – Educational Technology, 2007
The author provides a look at the transformation the open Internet venue causes for knowledge resources from which students are expected to learn in their education. Knowledge content richly interacts within itself in the Internet venue. Mobiles will amplify this interconnectivity of cognitive content in powerful new ways. Changes are coming, and…
Descriptors: Computer Uses in Education, Internet, Educational Policy, Educational Change
Dennen, Vanessa P.; Spector, J. Michael – Educational Technology, 2007
The field of educational technology is continuously changing to reflect the increasingly global workplace and development of new technologies and standards. Are educational technology programs keeping up? Are they, in their present form, able to address the evolving needs of the workplace and prepare the next generation of educational technology…
Descriptors: Educational Technology, Leaders, Performance Technology, Online Courses
Subramony, Deepak Prem – Educational Technology, 2007
In an effort to mitigate our field's historic neglect of issues of cultural diversity, this article seeks to introduce Asian-Americans--a fascinating, important, and under-researched group of learners and technology users--to educational technology scholars and practitioners. It describes Asian-Americans' admirable levels of educational…
Descriptors: High Achievement, Cultural Pluralism, Educational Technology, Cultural Influences
Crawford, Valerie M. – Educational Technology, 2007
Highly mobile devices can make important information available to teachers in real-time, anywhere in the classroom, and in the form of easy-to-read graphical displays that support classroom decision making. By supporting such important teaching activities, we can create a high-performance classroom that supports teachers and the art of teaching,…
Descriptors: Educational Environment, Educational Technology, Teacher Integration, Formative Evaluation
Hlynka, Denis; Broderick, Pauline – Educational Technology, 2007
The purpose of this article is to explore a particular technological artifact from multiple perspectives. The artifact in question is a 1943 US military training film titled "Recognition of the Japanese Zero". The article begins with an acknowledgment of the film's behaviorist context, then discusses its aesthetic underpinnings, and concludes by…
Descriptors: Military Training, Films, Aesthetics, World History
Brantley-Dias, Laurie; Calandra, Brendan – Educational Technology, 2007
Novice teachers encounter a variety of challenges and uncertainties, not limited to classroom management, cultural diversity, subject matter expertise, integrating technology, and instructional design. The act of planning, both physically and mentally, is a way to diminish these uncertainties. The purpose of this article is to suggest a design…
Descriptors: Classroom Techniques, Instructional Development, Instructional Design, Cultural Pluralism
Carr-Chellman, Alison A. – Educational Technology, 2007
This article reflects on the basic notions of user-design as they have been expressed through the preparation of a text, "User-Design", published early in 2007. It takes up several issues as extensions of the original work, including its usefulness for schoolteachers, the role of expertise in instructional design, and the role of design and design…
Descriptors: Research and Development, Instructional Design, Educational Change, Futures (of Society)
Silber, Kenneth H. – Educational Technology, 2007
The author argues that Instructional Design (ID) is a problem-solving process, not a procedure, made up of a thinking process common to designers in many fields, and a set of well-accepted, underlying ID principles. This article presents a model of those principles. Further, it argues that teaching ID as a well-structured procedure is not helpful…
Descriptors: Instructional Design, Models, Problem Solving, Educational Technology
Jonassen, David H., Ed. – Educational Technology, 2007
Synthesizing a decade of research, the author describes a taxonomy of meaningful learning. The most meaningful learning outcome is problem solving. In this taxonomy, four different kinds of problem solving are arranged in a hierarchical manner. Prerequisite/corequisite with problem-solving outcomes are two fundamental reasoning skills that…
Descriptors: Outcomes of Education, Problem Solving, Classification, Epistemology
Tobias, Sigmund; Fletcher, J. D. – Educational Technology, 2007
Empirical research was reviewed to identify recommendations that game designers and developers could use to improve the pedagogical effectiveness of games for instruction. Findings from the research literature suggested 13 recommendations, which are discussed in this article. Distinctions between instructional games and instructional simulations…
Descriptors: Computers, Educational Games, Computer Simulation, Instructional Design
Squire, Kurt D. – Educational Technology, 2007
Computer and video games have recently attracted significant attention from educators as a medium for learning. Clark's (2007) critique of the "Serious Games" movement provides a set of useful guidelines for moving that particular industry forward. This article argues for another way of framing the emerging field, as "Games, Learning, and…
Descriptors: Video Games, Educational Practices, Computer Simulation, Computers
Dwyer, Francis M. – Educational Technology, 2007
The Program of Systematic Evaluation (PSE), which began as an attempt to explore the instructional dimensions of multimedia, has evolved into the most comprehensive set of experimental multimedia studies exploring the varied dimensions of cognitive load theory as they relate to the design of effective and efficient visual learning environments for…
Descriptors: Educational Objectives, Multimedia Materials, Multimedia Instruction, Instructional Effectiveness
Glynn, Shawn M.; Taasoobshirazi, Gita; Fowler, Shawn – Educational Technology, 2007
This article helps designers of Web-based science instruction construct analogies that are as effective as those used in classrooms by exemplary science teachers. First, the authors explain what analogies are, how analogies foster learning, and what form analogies should take. Second, they discuss science teachers' use of analogies. Third, they…
Descriptors: Science Teachers, Internet, Science Instruction, Web Based Instruction
Trentin, Guglielmo, Ed. – Educational Technology, 2007
The aim of the article is to outline the possible key elements related to the sustainability of e-learning. After analyzing trends in e-learning diffusion, a multidimensional model for sustainability of e-learning innovations is presented. The proposed model is characterized by eight dimensions that are closely and mutually interrelated:…
Descriptors: Multidimensional Scaling, Educational Innovation, Distance Education, Online Courses
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