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Showing 1,006 to 1,020 of 9,576 results
Squire, Kurt D. – Educational Technology, 2008
Recently, attention has been paid to computer and video games as a medium for learning. This article provides a way of conceptualizing them as possibility spaces for learning. It provides an overview of two research programs: (1) an after-school program using commercial games to develop deep expertise in game play and game creation, and (2) an…
Descriptors: School Activities, Video Games, After School Programs, Scientific Literacy
Sales, Gregory C.; Al-Rahbi, Fathiya – Educational Technology, 2008
The Sultanate of Oman recently investigated the viability of online teacher training through a joint project funded by the U.S. Middle East Partnership Initiative and the Oman Ministry of Education. One aspect of the project was to build sufficient capacity within the Ministry to enable Oman to produce online training in the future. This article…
Descriptors: Online Courses, Foreign Countries, Teacher Education, Partnerships in Education
Scardamalia, Marlene, Ed.; Bereiter, Carl – Educational Technology, 2008
Capabilities and biases of learning technologies are examined in light of four widely accepted principles: deep content knowledge, dialogue, agency, and collaboration. Software that supports these principles must focus students' attention on ideas rather than topics or tasks and should foster high levels of "epistemic agency," providing students…
Descriptors: Metacognition, Adoption (Ideas), Knowledge Base for Teaching, Bias
Qian, Yufeng – Educational Technology, 2008
3-D virtual worlds, as a new form of learning environments in the 21st century, hold great potential in education. Learning in such environments, however, demands a broader spectrum of literacy skills. This article identifies a new set of media literacy skills required in 3-D virtual learning environments by reviewing exemplary 3-D virtual…
Descriptors: Elementary Secondary Education, Media Literacy, Computer Simulation, Elementary School Students
Jonassen, David H., – Educational Technology, 2008
Design, including instructional design, is one of most complex and ill-structured kinds of problem solving. Historically, instructional design has been conceptualized as a linear set of phases (e.g., analysis, design, development, implementation, evaluation) that a designer progresses through. Silber (2007) has provided an alternative perspective…
Descriptors: Instructional Design, Problem Solving, Cognitive Processes, Decision Making
Penrod, Diane – Educational Technology, 2008
In this article, Literacy 2.0 is defined in terms of Web 2.0 influences. Literacy 2.0 encompasses several major characteristics that distinguish it from traditional literacy practices (Literacy 1.0). For educational technology professionals, Literacy 2.0 skills become a critical means for developing lifelong learning.
Descriptors: Lifelong Learning, Educational Technology, Internet, Computer Uses in Education
Preis, Kevin – Educational Technology, 2008
Smart object technology allows users to know something in real time about the physical objects in their presence. Each object, from cereal boxes to skyscrapers, becomes a source of information with which users can interact. Through a series of usage scenarios, the article explores the potential impact of smart objects on learning in formal and…
Descriptors: Information Technology, Mobility, Indexing, Information Networks
Ronen-Fuhrmann, Tamar; Kali, Yael; Hoadley, Christopher – Educational Technology, 2008
This article describes a course in which graduate students in education learn practical and theoretical aspects of educational design by creating technologies for learning. The course was built around three themes: "Analyzing technologies," in which students study state-of- the-art technologies and interview their designers; "design studio," in…
Descriptors: Graduate Students, Educational Technology, Design, Models
Hannum, Wallace H., Ed.; McCombs, Barbara L. – Educational Technology, 2008
Providing a research-validated, evidence-based framework for designing effective distance learning experiences and environments is a current challenge to those interested in using this technology effectively with adolescents. This article offers the Learner-Centered Psychological Principles (LCPs) developed and disseminated by the American…
Descriptors: Distance Education, Models, Adolescents, High Schools
Wilson, Brent G., Ed.; Parrish, Patrick; Veletsianos, George – Educational Technology, 2008
Most instructional technologists understand that instruction aims to be effective, efficient, and appealing. These three quality indicators have proven useful in establishing desired outcomes. In this article the authors suggest an expanded set of indicators, with more attention to social impact, engagement, and the learner's experience. By…
Descriptors: Outcomes of Education, Transformative Learning, Learning Experience, Instructional Design
Berge, Zane L., Ed. – Educational Technology, 2008
"Second Life" is a popular example of an immersive, three-dimensional, virtual world. Inhabitants of "Second Life" often describe their experiences in-world as having great social presence. Certainly there is a good deal of potential for education and training to occur in multi-user virtual environments (MUVEs), if designed properly, especially…
Descriptors: Delivery Systems, Role Playing, Distance Education, Computer Simulation
Duffey, Delia, R.; Fox, Christine – State Educational Technology Directors Association, 2012
The State Educational Technology Directors Association (SETDA) is the principal association representing the technology leadership in all fifty states, the District of Columbia, the U.S. Virgin Islands, and the Bureau of Indian Affairs. This is SETDA's ninth annual report on select educational technology activities. This year's report includes…
Descriptors: Educational Technology, Leadership, Grants, Communities of Practice
Fletcher, Geoffrey; Schaffhauser, Dian; Levin, Douglas – State Educational Technology Directors Association, 2012
Technological innovation is driving fundamental changes in all aspects of our lives. This is especially true of digital content, as our use of e-books, downloadable music, streaming television and movies, and online social networks has exploded. However, the explosive growth in our use of digital content seems so far to have eluded many of the 50…
Descriptors: Textbooks, Educational Technology, Electronic Publishing, Open Source Technology
Downey, Steve; Mohler, Jill; Morris, Joan; Sanchez, Rene – Australasian Journal of Educational Technology, 2012
Online learning critically relies upon good communication between engaged parties in order to convey ideas, meanings, and values. Emerging technologies in collaborative virtual environments are providing new affordances in establishing greater online presence and, in turn, greater abilities to communicate and learn. This study examines how…
Descriptors: Synchronous Communication, Computer Simulation, Simulated Environment, Virtual Classrooms
Thorpe, Mary; Gordon, Jean – Australasian Journal of Educational Technology, 2012
The design and conceptualisation of online learning environments for work-related, professional learning was addressed through research with users of an online environment for social workers. The core questions for the research were to identify the nature of participation in the online environment, the relationship between online participation and…
Descriptors: Foreign Countries, Web Based Instruction, Electronic Learning, Web Sites

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