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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 1,636 to 1,650 of 9,576 results
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Zhou, George; Zhang, Zuochen; Li, Yueke – Australasian Journal of Educational Technology, 2011
This case study investigates how well secondary preservice teachers are prepared to use technology in teaching in China. The study focuses on a teacher education program that is a representative of many of those in mid-sized Chinese universities. It examines participants' experiences with, perspectives of, and expectations about the use of…
Descriptors: Preservice Teacher Education, Preservice Teachers, Teacher Education Programs, Foreign Countries
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Agostinho, Shirley – Australasian Journal of Educational Technology, 2011
Over the last decade there has been considerable research and development work exploring how university teachers can document their teaching practice in such a way as to enable the sharing of ideas. The premise of this research work, referred to in the literature as learning designs, is if pedagogical practice can be documented in some readily…
Descriptors: College Faculty, Teaching Methods, Documentation, Shared Resources and Services
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Lin, Yi-Chun; Liu, Tzu-Chien; Chu, Ching-Chi – Australasian Journal of Educational Technology, 2011
The purposes of this study were twofold. The first aim was to design and develop a clicker-based instructional model known as "Clicker-Assisted Conceptual Change" (CACC), based on the cognitive conflict approach for conceptual change, to help students to learn scientific concepts. The second aim was to determine the beneficial effects of CACC on…
Descriptors: Experimental Groups, Quasiexperimental Design, Physics, Scientific Concepts
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Gao, Ping; Chee, Tan Seng; Wang, Longlong; Wong, Angela; Choy, Doris – Australasian Journal of Educational Technology, 2011
The purpose of this paper is to present the qualitative findings relating to fourteen preservice teachers' development and translation of their technological pedagogical knowledge (TPK) into their classroom practices throughout the first year of their teacher preparation program. It was found that all fourteen participants demonstrated a gain in…
Descriptors: Preservice Teacher Education, Constructivism (Learning), Preservice Teachers, Pedagogical Content Knowledge
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Abulibdeh, Enas Said; Hassan, Sharifah Sariah Syed – Australasian Journal of Educational Technology, 2011
The purpose for this study is to validate a model of student interactions (student-content, student-instructor and student-student interactions and vicarious interaction), information technology self efficacy and student achievement. Investigation of the relationships was undertaken with structural equation modeling analyses, in a study with 250…
Descriptors: Electronic Learning, Undergraduate Students, Structural Equation Models, Self Efficacy
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Oliver, Beverley; Whelan, Barbara – Australasian Journal of Educational Technology, 2011
The "Assurance of Learning for Graduate Employability" framework is a quality assurance model for curriculum enhancement for graduate employability, enabling graduates to achieve "the skills, understandings and personal attributes that make [them] more likely to secure employment and be successful in their chosen occupations to the benefit of…
Descriptors: Evidence, Portfolios (Background Materials), Employment Potential, Quality Assurance
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Carr, David; Bossomaier, Terry – Australasian Journal of Educational Technology, 2011
The "Theory of Special Relativity" is widely regarded as a difficult topic for learners in physics to grasp, as it reformulates fundamental conceptions of space, time and motion, and predominantly deals with situations outside of everyday experience. In this paper, we describe embedding the physics of relativity into a computer game, and present…
Descriptors: Mechanics (Physics), Science Instruction, Computer Uses in Education, Video Games
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Liu, Min; Horton, Lucas; Olmanson, Justin; Toprac, Paul – Educational Technology Research and Development, 2011
This study examines middle school students' learning and motivation as they engaged in a new media enriched problem-based learning (PBL) environment for middle school science. Using a mixed-method design with both quantitative and qualitative data, we investigated the effect of a new media environment on sixth graders' science learning, their…
Descriptors: Student Attitudes, Problem Based Learning, Student Motivation, Scores
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Reynolds, Rebecca; Caperton, Idit Harel – Educational Technology Research and Development, 2011
This implementation study explores middle school, high school and community college student experiences in Globaloria, an educational pilot program of game design offered in schools within the U.S. state of West Virginia, supported by a non-profit organization based in New York City called the World Wide Workshop Foundation. This study reports on…
Descriptors: Feedback (Response), Student Attitudes, Pilot Projects, Learner Engagement
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Arnone, Marilyn P.; Small, Ruth V.; Chauncey, Sarah A.; McKenna, H. Patricia – Educational Technology Research and Development, 2011
This paper identifies the need for developing new ways to study curiosity in the context of today's pervasive technologies and unprecedented information access. Curiosity is defined in this paper in a way which incorporates the concomitant constructs of interest and engagement. A theoretical model for curiosity, interest and engagement in new…
Descriptors: Personality Traits, Research Methodology, Learning Modalities, Learner Engagement
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Renninger, K. Ann; Cai, Ming; Lewis, Mark C.; Adams, Margot M.; Ernst, Katherine L. – Educational Technology Research and Development, 2011
As hypermedia, online teacher professional development (TPD) should ideally support diverse learners to work with online content effectively because it involves multiple representations and a nonlinear format. Differences among participants in motivation and learning provide challenges for design. The present study is a use-inspired, mixed-method…
Descriptors: Self Efficacy, Student Motivation, Hypermedia, Profiles
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Ertmer, Peggy A.; Newby, Timothy J.; Liu, Wei; Tomory, Annette; Yu, Ji Hyun; Lee, Young Mi – Educational Technology Research and Development, 2011
An international wiki-based collaboration was integrated into a large introductory educational technology course enrolling 346 students, divided into 43 teams. Student teams participated in a 5-week project in which they created wiki chapters about the educational uses of specific Web 2.0 tools. Two to four international students, located in their…
Descriptors: Student Attitudes, Focus Groups, Educational Technology, Web Sites
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Sansone, Carol; Fraughton, Tamra; Zachary, Joseph L.; Butner, Jonathan; Heiner, Cecily – Educational Technology Research and Development, 2011
Successful online students must learn and maintain motivation to learn. The Self-regulation of Motivation (SRM) model (Sansone and Thoman 2005) suggests two kinds of motivation are essential: Goals-defined (i.e., value and expectancy of learning), and experience-defined (i.e., whether interesting). The Regulating Motivation and Performance Online…
Descriptors: Electronic Learning, Student Motivation, Online Courses, Learning Motivation
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Mayer, Richard E. – Educational Technology Research and Development, 2011
This commentary reviews seven papers that study motivation with new media, contained in this special issue of "Educational Technology Research & Development" edited by Ruth Small. For each paper, this commentary summarizes exemplary contributions, offers an assessment of what is exciting, and suggests directions for future research. Some exciting…
Descriptors: Learning Motivation, Educational Technology, Educational Research, Motivation Techniques
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Baylor, Amy L. – Educational Technology Research and Development, 2011
While the addition of an anthropomorphic interface agent to a learning system generally has little direct impact on learning, it potentially has a huge impact on learner motivation. As such agents become increasingly ubiquitous on the Internet, in virtual worlds, and as interfaces for learning and gaming systems, it is important to design them to…
Descriptors: Nonverbal Communication, Self Efficacy, Motivation Techniques, Instructional Design
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