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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 1,591 to 1,605 of 9,576 results
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Jang, YeiBeech; Ryu, SeoungHo – British Journal of Educational Technology, 2011
This study explored the in-game experiences of massively multiplayer online role-playing game (MMORPG) players focusing on game leadership and offline leadership. MMORPGs have enormous potential to provide gameplayers with rich social experiences through various interactions along with social activities such as joining a game community, team play…
Descriptors: Games, Role Playing, Leadership, Gender Differences
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Verleur, Ria; Heuvelman, Ard; Verhagen, Plon W. – British Journal of Educational Technology, 2011
Audiovisual design might impact emotional responses, as studies from the 1970s and 1980s on movie and television content show. Given today's abundant presence of web-based videos, this study investigates whether audiovisual design will impact web-video content in a similar way. The study is motivated by the potential influence of video-evoked…
Descriptors: Video Technology, Social Problems, Photography, Emotional Response
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Kim, Paul; Hagashi, Teresita; Carillo, Laura; Gonzales, Irina; Makany, Tamas; Lee, Bommi; Garate, Alberto – Educational Technology Research and Development, 2011
Mobile devices are highly portable, easily distributable, substantially affordable, and have the potential to be pedagogically complementary resources in education. This study, incorporating mixed method analyses, discusses the implications of a mobile learning technology-based learning model in two public primary schools near the Mexico-USA…
Descriptors: Foreign Countries, Urban Schools, Parent Participation, Achievement Tests
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Hung, Woei – Educational Technology Research and Development, 2011
The success of an intervention depends not only upon its theoretical soundness, but also on proper implementation that reflects the guidelines derived from its theoretical conception. Debates surrounding the effectiveness of problem-based learning (PBL) have focused on its theoretical conception and students' learning outcomes, but implementation…
Descriptors: Evidence, Problem Based Learning, Learning Processes, Teaching Methods
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Arevalillo-Herraez, Miguel; Moreno-Clari, Paloma; Cerveron-Lleo, Vicente – Educational Technology Research and Development, 2011
Most universities use Information Systems (IS) to perform their daily administrative activities (student enrollment, data files, accountancy, etc.), and an integrated Learning Management System (LMS) to support teaching and learning. However, although a lot of effort has been put into deploying these computerized systems, the data that they…
Descriptors: Program Descriptions, Management Information Systems, College Administration, Data
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Cilesiz, Sebnem – Educational Technology Research and Development, 2011
In this paper I conceptualize experiences with technology as an object of study for educational technology research and propose phenomenology as a highly suitable method for studying this construct. I begin by reviewing existing research focusing on the construct of experiences with technology and the approaches utilized for its study. To augment…
Descriptors: Research Design, Educational Technology, Phenomenology, Technology Uses in Education
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Jiang, Lai; Elen, Jan – Educational Technology Research and Development, 2011
Explicitly informing students about learning goals has been argued to foster intentional learning. This study tested three theoretical hypotheses regarding the facilitating effects of learning goals by investigating 72 students' actual reading behaviour and cognitive processes (i.e., the use of learning goals). Participants studied a text…
Descriptors: Student Educational Objectives, Intentional Learning, Cognitive Processes, Reading Strategies
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Lim, Keol; Meier, Ellen B. – Educational Technology Research and Development, 2011
This study was developed to identify and describe new trends and gender differences in the use of computers and the Internet in South Korea. In this mixed-method study, both quantitative and qualitative techniques were used. Results indicated that both males and females used computers generally for four purposes: social networking, personal…
Descriptors: Foreign Countries, Females, Gender Differences, Males
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Jung, Insung – Educational Technology Research and Development, 2011
The present study was designed to identify the quality dimensions as perceived by adult learners who had taken one or more e-learning courses offered by higher education institutions in South Korea and to identify and confirm the structural features of these quality dimensions. The results of the exploratory factor analysis arising from a survey…
Descriptors: Foreign Countries, Factor Structure, Adult Learning, Adult Students
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Kleemans, Tijs; Segers, Eliane; Droop, Mienke; Wentink, Hanneke – British Journal of Educational Technology, 2011
The present study investigated the differences in learning gain when performing a WebQuest with a well-defined versus an ill-defined assignment. Twenty boys and twenty girls (mean age 11; 10), attending a special primary education school, performed two WebQuests. In each WebQuest, they performed either a well-defined or an ill-defined assignment.…
Descriptors: Concept Mapping, Elementary School Students, Special Education, Special Needs Students
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Zacharis, Nick Z. – British Journal of Educational Technology, 2011
As the number of courses offered online increases rapidly, it is important for teachers and institutions to identify specific learner characteristics of successful online students. This paper reports on a study that compared an online group of freshmen computer science majors with an equivalent on-campus group to find if their individual learning…
Descriptors: Majors (Students), Cognitive Style, Student Attitudes, Preferences
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Brooks, D. Christopher – British Journal of Educational Technology, 2011
The objective of this research is to identify the relationship between formal learning spaces and student learning outcomes. Using a quasi-experimental design, researchers partnered with an instructor who taught identical sections of the same course in two radically different formal learning environments to isolate the impact of the physical…
Descriptors: Quasiexperimental Design, Active Learning, Classroom Environment, Conventional Instruction
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Gerber, Sue; Scott, Logan – British Journal of Educational Technology, 2011
Gaming is purported to hold promise for education, in part, because it is thought to develop 21st century skills such as critical thinking. To date, there has been a dearth of generalisable research investigating the relationship between gaming and critical thinking. Results of a survey of 121 adults found that gamers and non-gamers do not differ…
Descriptors: Critical Thinking, Adults, Games, Thinking Skills
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Loke, Swee-Kin; Tordoff, June; Winikoff, Michael; McDonald, Jenny; Vlugter, Peter; Duffull, Stephen – British Journal of Educational Technology, 2011
Several scholars contend that learning with computer games and simulations results in students thinking more like professionals. Bearing this goal in mind, we investigated how a group of pharmacy students learnt with an in-house developed computer simulation, SimPharm. Adopting situated cognition as our theoretical lens, we conducted a case study…
Descriptors: Feedback (Response), Undergraduate Students, Pharmacy, Interviews
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Carvalho, Ana; Areal, Nelson; Silva, Joaquim – British Journal of Educational Technology, 2011
The use of learning management systems (LMS) has grown considerably in universities around the world. The University of Minho (UM) has pioneered in this area in Portugal, adopting Blackboard as its official LMS. Moodle is also used in UM in scattered initiatives, allowing for interesting comparisons. Previous studies comparing Blackboard and…
Descriptors: Foreign Countries, Student Attitudes, Learner Engagement, Preferences
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