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Showing all 10 results
Dwyer, David C. – Educational Technology, 2013
Well over one million high school students drop out of U.S. high schools each year. The human and financial tolls are startling and cannot be sustained in an era when the country is looking for means to remain globally competitive. What would it take to dramatically reduce the problem? USC's Rossier School of Education helped found an…
Descriptors: High Schools, Charter Schools, Urban Schools, Dropout Rate
Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2012
In this article, the CLICK ("C"omputer Games and "L"iteracy "I"ntegrated with "C"ontent "K"nowledge) design model for high school education is proposed and developed as an instructional response to concerns about content coverage versus deeper content knowledge, learners' inability to grasp the meanings embedded in complex text, and disregard for…
Descriptors: Expertise, Instructional Design, High Schools, Computer Games
Corn, Jenifer O.; Oliver, Kevin M.; Hess, Clara E.; Halstead, Elizabeth O.; Argueta, Rodolfo; Patel, Ruchi K.; Tingen, Jennifer; Huff, Jessica D. – Educational Technology, 2010
Twelve high schools in North Carolina piloted a 1:1 learning initiative, where every student and teacher received a laptop computer with wireless Internet access provided throughout the school. The overall goals of the initiative were to improve teaching practices; increase student achievement; and better prepare students for work, citizenship,…
Descriptors: High Schools, Focus Groups, Student Surveys, Computers
Pearlman, Bob – Educational Technology, 2009
Learner-Centered, Information-Age schools have been proposed in "Educational Technology" and in other publications. This article reviews the experience of the New Technology Foundation, a school-development organization, working since 2001 to support 51 communities in 10 states to launch and implement 21st Century High Schools, based on the model…
Descriptors: Educational Facilities Design, Educational Technology, High Schools, Outcomes of Education
Subramony, Deepak Prem – Educational Technology, 2009
This article discusses an issue of growing interest to educational technologists--namely, the complex relationships cultural minority learners have with education and technology--by analyzing first-hand ethnographic data with the help of insights from major social reproductionist scholars. These theoreticians inspire distinctive interpretations of…
Descriptors: Minority Groups, Ethnography, Educational Technology, Asian Americans
Steinkuehler, Constance – Educational Technology, 2008
For those with a vested interest in online technologies for learning, the knowledge and skills that constitute successful participation in massively multiplayer online games (MMOs) places these games squarely among the most promising new digital technologies to date. In this article, the author broadly outlines the qualitative results of a two and…
Descriptors: Ethnography, Educational Technology, Games, Computers
Hannum, Wallace H., Ed.; McCombs, Barbara L. – Educational Technology, 2008
Providing a research-validated, evidence-based framework for designing effective distance learning experiences and environments is a current challenge to those interested in using this technology effectively with adolescents. This article offers the Learner-Centered Psychological Principles (LCPs) developed and disseminated by the American…
Descriptors: Distance Education, Models, Adolescents, High Schools
Berge, Zane L., Ed. – Educational Technology, 2008
"Second Life" is a popular example of an immersive, three-dimensional, virtual world. Inhabitants of "Second Life" often describe their experiences in-world as having great social presence. Certainly there is a good deal of potential for education and training to occur in multi-user virtual environments (MUVEs), if designed properly, especially…
Descriptors: Delivery Systems, Role Playing, Distance Education, Computer Simulation
Yarnall, Louise; Carriere, Sara; Stanford, Tina; Manning, Carmen; Melton, Bob – Educational Technology, 2007
This article presents findings from research in a school district using handhelds to support writing across the curriculum. The authors report that handheld devices can be useful to foster classroom note-taking activities, assist students who have handwriting difficulties, and provide inspiration to teachers who want to create collaborative and…
Descriptors: Writing Across the Curriculum, Writing Instruction, Computers, Telecommunications
Klopfer, Eric – Educational Technology, 2007
This article explores how the future of mobile learning games lies in the blurring of the line between fun and learning, between in-school and out-of-school. Accomplishing this requires new paradigms as well as new technologies. Mobile learning games can be the conduits between the world of school and the world of life, and make them both more fun…
Descriptors: Educational Technology, Computers, Computer Simulation, Communicable Diseases

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