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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 6,916 to 6,930 of 14,709 results
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Kirby, Joshua A.; Hoadley, Christopher M.; Carr-Chellman, Alison A. – Educational Technology Research and Development, 2005
Learning sciences (LS) and instructional systems design (ISD) are two related fields that have shared interests in the application of technology for advancing human learning. While the two fields may have different values, boundaries, and in some cases methods, they also share significant overlap of content and purpose. We examine the relationship…
Descriptors: Sciences, Instructional Systems, Citation Analysis, Instructional Design
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Darabi, A. Aubteen – Educational Technology Research and Development, 2005
This article reports a case study describing how the principles of a cognitive apprenticeship (CA) model developed by Collins, Brown, and Holum (1991) were applied to a graduate course on performance systems analysis (PSA), and the differences this application made in student performance and evaluation of the course compared to the previous…
Descriptors: Educational Environment, Systems Analysis, Apprenticeships, Student Attitudes
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Dunlap, Joanna C. – Educational Technology Research and Development, 2005
Problem-based learning (PBL) is apprenticeship for real-life problem solving, helping students acquire the knowledge and skills required in the workplace. Although the acquisition of knowledge and skills makes it possible for performance to occur, without self-efficacy the performance may not even be attempted. I examined how student…
Descriptors: Teaching Methods, Computer Software, Problem Based Learning, Computer Science Education
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Barab, Sasha; Thomas, Michael; Dodge, Tyler; Carteaux, Robert; Tuzun, Hakan – Educational Technology Research and Development, 2005
This article describes the Quest Atlantis (QA) project, a learning and teaching project that employs a multiuser, virtual environment to immerse children, ages 9-12, in educational tasks. QA combines strategies used in commercial gaming environments with lessons from educational research on learning and motivation. It allows users at participating…
Descriptors: Virtual Classrooms, Elementary School Students, Educational Games, Socialization
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Dabbagh, Nada; Denisar, Katrina – Educational Technology Research and Development, 2005
For this study, we examined the cogency, comprehensiveness, and viability of team-based problem solutions of a Web-based hypermedia case designed to promote student understanding of the practice of instructional design. Participants were 14 students enrolled in a graduate course on advanced instructional design. The case was presented to students…
Descriptors: Internet, Hypermedia, Instructional Design, Web Based Instruction
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Gerber, Sue; Scott, Logan; Clements, Douglas H.; Sarama, Julie – Educational Technology Research and Development, 2005
In this study, we explore the extent to which two instructional techniques promote critical discourse in an online class on educational standards and curriculum: instructor stance (challenging/nonchallenging) and topic level (higher order/lower order). Posts from 25 students, across four modules, were analyzed. These four modules constituted…
Descriptors: Student Attitudes, Online Courses, Teacher Influence, Web Based Instruction
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McKenney, Susan; van den Akker, Jan – Educational Technology Research and Development, 2005
In this article, we explore the potential of the computer to support curriculum materials development within the context of secondary level science and mathematics education in southern Africa. During the four-year course of the study, a computer program was developed named CASCADE-SEA, which stands for Computer Assisted Curriculum Analysis,…
Descriptors: Foreign Countries, Articulation (Education), Research and Development, Computer Software
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Dickey, Michele D. – Educational Technology Research and Development, 2005
Computer and video games are a prevalent form of entertainment in which the purpose of the design is to engage players. Game designers incorporate a number of strategies and tactics for engaging players in "gameplay." These strategies and tactics may provide instructional designers with new methods for engaging learners. This investigation…
Descriptors: Video Games, Instructional Design, Computer Assisted Instruction, Educational Technology
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McDonald, Jason K.; Yanchar, Stephen C.; Osguthorpe, Russell T. – Educational Technology Research and Development, 2005
This article reports a theoretical examination of several parallels between contemporary instructional technology (as manifest in one of its most current manifestations, online learning) and one of its direct predecessors, programmed instruction. We place particular focus on the underlying assumptions of the two movements. Our analysis suggests…
Descriptors: Teaching Methods, Educational Technology, Educational Innovation, Educational Resources
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Underwood, Jody S.; Hoadley, Christopher; Lee, Hollylynne Stohl; Hollebrands, Karen; DiGiano, Chris; Renninger, K. Ann – Educational Technology Research and Development, 2005
The Internet is increasingly being used as a medium for educational software in the form of miniature applications (e.g., applets) to explore concepts in a domain. One such effort in mathematics education, the Educational Software Components of Tomorrow (ESCOT) project, created 42 miniature applications each consisting of a context, a set of…
Descriptors: Educational Technology, Mathematics Education, Computer Software, Mathematical Concepts
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Clarke, Tracey; Ayres, Paul; Sweller, John – Educational Technology Research and Development, 2005
According to cognitive load theory, instruction needs to be designed in a manner that facilitates the acquisition of knowledge in long-term memory while reducing unnecessary demands on working memory. When technology is used to deliver instruction, the sequence in which students learn to use the technology and learn the relevant subject matter may…
Descriptors: Prior Learning, Mathematics, Computer Assisted Instruction, Spreadsheets
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Paas, Fred; Tuovinen, Juhani E.; van Merrienboer, Jeroen J. G.; Darabi, A. Aubteen – Educational Technology Research and Development, 2005
Motivation can be identified as a dimension that determines learning success and causes the high dropout rate among online learners, especially in complex e-learning environments. It is argued that these learning environments represent a new challenge to cognitive load researchers to investigate the motivational effects of instructional conditions…
Descriptors: Student Motivation, Dropout Rate, Instructional Design, Academic Achievement
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Moreno, Roxana; Valdez, Alfred – Educational Technology Research and Development, 2005
The cognitive load and learning effects of dual-code and interactivity--two multimedia methods intended to promote meaningful learning--were examined. In Experiment 1, college students learned about the causal chain of events leading to the process of lightning formation with a set of words and corresponding pictures (Group WP), pictures (Group…
Descriptors: Epistemology, Multimedia Instruction, Multimedia Materials, Learning Processes
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Schnotz, Wolfgang; Rasch, Thorsten – Educational Technology Research and Development, 2005
New technologies allow the display of text, static visuals, and animations. Although animations are inherently attractive, they are not always beneficial for learning. Problems may arise especially when animations modify the learner's cognitive load in an unintended way. In two learning experiments with 40 and 26 university students, the effects…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Animation, Multimedia Instruction
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Wallen, Erik; Plass, Jan L.; Brunken, Roland – Educational Technology Research and Development, 2005
Students participated in a study (n = 98) investigating the effectiveness of three types of annotations on three learning outcome measures. The annotations were designed to support the cognitive processes in the comprehension of scientific texts, with a function to aid either the process of selecting relevant information, organizing the…
Descriptors: Cognitive Processes, Verbal Ability, Reading Comprehension, Documentation
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