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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 5,236 to 5,250 of 14,709 results
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Inan, Fethi A.; Lowther, Deborah L. – Educational Technology Research and Development, 2010
The purpose of this study was to examine the direct and indirect effects of teachers' individual characteristics and perceptions of environmental factors that influence their technology integration in the classroom. A research-based path model was developed to explain causal relationships between these factors and was tested based on data gathered…
Descriptors: Elementary Secondary Education, Public School Teachers, Technology Integration, Educational Technology
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Frick, Theodore W.; Chadha, Rajat; Watson, Carol; Zlatkovska, Emilija – Educational Technology Research and Development, 2010
Recent research has touted the benefits of learner-centered instruction, problem-based learning, and a focus on complex learning. Instructors often struggle to put these goals into practice as well as to measure the effectiveness of these new teaching strategies in terms of mastery of course objectives. Enter the course evaluation, often a…
Descriptors: Feedback (Response), Course Objectives, Course Evaluation, Academic Achievement
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Zhang, Jianwei – Educational Technology Research and Development, 2010
Many reform initiatives adopt a reductionist, proceduralized approach to cultural change, assuming that deep changes can be realized by introducing new classroom activities, textbooks, and technological tools. This article elaborates a complex system perspective of learning culture: A learning culture as a complex system involves macro-level…
Descriptors: Educational Innovation, Social Values, Epistemology, Systems Approach
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Lin, Huifen; Dwyer, Francis M. – Educational Technology Research and Development, 2010
This study investigated the effectiveness of three different levels of enhancement strategies utilized to facilitate students' learning from static and animated visualization when taking the time-on-task into consideration. Participants were randomly assigned to six treatment groups, and then took four criterion measures. The time-on-task was…
Descriptors: Feedback (Response), Computer Assisted Instruction, Visualization, Time on Task
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Chuang, Hsueh-Hua – Educational Technology Research and Development, 2010
This paper explored how the use of weblogs within the portfolio framework affected portfolio production and development for student teachers, and how the weblog-based electronic portfolio (WBEP) shaped student teachers' reflective practice during the student teaching practicum. The individuals participating in this study consisted of 31 elementary…
Descriptors: Student Teaching, Resumes (Personal), Portfolios (Background Materials), Student Teachers
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
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Murray, Melissa; Tenenbaum, Gerson – Journal of Educational Computing Research, 2010
Physical activity participation rates in the United States have been in steady decline for the last 25 years, so much so that 60% of youth ages 9-13 years get no physical activity outside of school. This state of inactivity indicates that promoting participation in physical activity at a young age is of importance. For the present study, a…
Descriptors: Control Groups, Self Efficacy, Epistemology, Physical Fitness
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Kim, Sunha; Chang, Mido – Journal of Educational Computing Research, 2010
The study explored the effects of computer use on the mathematical performance of students with special attention to ELL students. To achieve a high generalizability of findings, the study used a U.S. nationally representative database, the Early Childhood Longitudinal Survey Kindergarten Cohort (ECLS-K), and adopted proper weights. The study…
Descriptors: Limited English Speaking, Elementary School Students, Hispanic American Students, Asian American Students
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Passig, David; Eden, Sigal – Journal of Educational Computing Research, 2010
This study sought to test the most efficient representation mode with which children with hearing impairment could express a story while producing connectives indicating relations of time and of cause and effect. Using Bruner's (1973, 1986, 1990) representation stages, we tested the comparative effectiveness of Virtual Reality (VR) as a mode of…
Descriptors: Elementary School Students, Computer Simulation, Hearing Impairments, Time Perspective
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DiPietro, Meredith – Journal of Educational Computing Research, 2010
K-12 virtual schooling is gaining recognition as an alternative to the traditional face-to-face educational setting by providing students with access to anytime, anywhere learning opportunities. There is a current need for research on the pedagogy of K-12 virtual school teaching in order to understand the coordination of content, pedagogy, and…
Descriptors: Elementary Secondary Education, Electronic Learning, Virtual Classrooms, Educational Research
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Gall, James E.; Ku, Heng-Yu; Gurney, Keyleigh; Tseng, Hung-Wei; Yeh, Hsin-Te; Chen, Qin – Educational Technology Research and Development, 2010
Scientific communication in the field of educational technology was examined by analyzing references from and citations to articles published in "Educational Technology Research and Development" ("ETR&D") for the period 1990-2004 with particular emphasis on other journals found in the citation record. Data were collected on the 369 core articles…
Descriptors: Computer Uses in Education, Citations (References), Educational Technology, Periodicals
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McCrary, Nancye E.; Mazur, Joan M. – Educational Technology Research and Development, 2010
Experienced teachers, tasked with mentoring, often find themselves inundated with large amounts of didactic information as they prepare for guiding new interns. In an effort to develop training that would both prepare new mentors and revitalize experienced mentors, a state Educational Professional Standards Board enlisted the help of instructional…
Descriptors: Instructional Design, Mentors, Online Courses, Web Based Instruction
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van Gog, Tamara; Sluijsmans, Dominique M. A.; Joosten-ten Brinke, Desiree; Prins, Frans J. – Educational Technology Research and Development, 2010
This article describes a blueprint for an online learning environment that is based on prominent instructional design and assessment theories for supporting learning in complex domains. The core of this environment consists of formative assessment tasks (i.e., assessment "for" learning) that center on professional situations. For each professional…
Descriptors: Electronic Learning, Instructional Design, Formative Evaluation, Online Courses
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Judson, Eugene – Educational Technology Research and Development, 2010
This study investigated whether an identifiable link existed between gains in technology literacy and achievement in the areas of reading, mathematics, and language arts. Normal curve equivalent (NCE) content score changes from TerraNova assessments were calculated for approximately 5,000 students from fourth- to fifth-grade and 5,000 students…
Descriptors: Language Arts, Grade 5, Technological Literacy, Achievement Gains
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Hoffman, Bobby; Nadelson, Louis – Educational Technology Research and Development, 2010
A mixed methods design was used to identify factors associated with motivational engagement in video gaming. Self-report instruments were administered to 189 video game players to assess goal orientations, affect, need for cognition, and perceptions of engagement and flow. Simultaneously, a sub-set of 25 participants were interviewed and results…
Descriptors: Video Games, Motivation, Goal Orientation, Use Studies
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