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Showing 4,876 to 4,890 of 14,709 results
Williams, David D.; South, Joseph B.; Yanchar, Stephen C.; Wilson, Brent G.; Allen, Stephanie – Educational Technology Research and Development, 2011
This study employed a qualitative research design to investigate how instructional designers use evaluation in everyday design practice. While past research has examined how designers spend their time, how they generally make decisions, and expert-novice differences, little attention has been paid to use of context, input, process, or product…
Descriptors: Instructional Design, Computer Software, Computer Software Evaluation, Qualitative Research
Ifenthaler, Dirk – Educational Technology Research and Development, 2011
Our research aims to identify domain-specific similarities and differences of externalized cognitive structures. Cognitive structure, also known as knowledge structure or structural knowledge, is conceived as the manner in which an individual organizes the relationships of concepts in memory. By diagnosing these structures precisely, even…
Descriptors: Semantics, Cognitive Structures, Learning Processes, Intellectual Disciplines
Lee, Dong Yub – Educational Technology Research and Development, 2011
This study investigated Korean and foreign students' perception of the teacher's role in multicultural online learning environments in Korea. On the basis of a literature review, a survey questionnaire was developed and piloted with 248 university students in Korea. The questionnaire was subsequently modified on the basis of the results of the…
Descriptors: Foreign Countries, Electronic Learning, Foreign Students, Student Attitudes
Wouters, Pieter; van der Spek, Erik D.; van Oostendorp, Herre – Educational Technology Research and Development, 2011
The effectiveness of serious games is often measured with verbal assessment. As an alternative we propose Pathfinder structural assessment (defined as measuring the learners' knowledge organization and compare this with a referent structure) which comprises three steps: knowledge elicitation, knowledge representation and knowledge evaluation. We…
Descriptors: Knowledge Representation, Evaluation Methods, Measurement Techniques, Guidelines
York, Cindy S.; Ertmer, Peggy A. – Educational Technology Research and Development, 2011
Evidence suggests that experienced instructional designers often use heuristics and adapted models when engaged in the instructional design problem-solving process. This study used the Delphi technique to identify a core set of heuristics designers reported as being important to the success of the design process. The overarching purpose of the…
Descriptors: Delphi Technique, Instructional Design, Heuristics, Design Requirements
Kaufman, David; Sauve, Louise; Renaud, Lise – Journal of Educational Computing Research, 2011
This article consists of four sections: (1) the problems associated with asthma in the province of Quebec and across Canada; (2) the theoretical framework for the learning enhanced by our online educational game entitled "Asthme: 1,2,3 ... Respirez! (Asthma: 1,2,3 ... Breath!)", created by adapting the popular board game "Parcheesi", and intended…
Descriptors: Health Education, Educational Games, Diseases, Foreign Countries
Thomas, Michael K.; Ge, Xun; Greene, Barbara A. – Journal of Educational Computing Research, 2011
This study used technology-rich ethnography (TRE) to examine the use of game development in a high school computer programming class for the development of 21st century skills. High school students created games for elementary school students while obtaining formative feedback from their younger clients. Our experience suggests that in the…
Descriptors: Video Games, Ethnography, Programming, Skill Development
Burgess, Melissa L.; Ice, Phil – Journal of Educational Computing Research, 2011
In this study, we examined optimal experience and the antecedents of flow as reported by college-level developmental reading students using "Second Life", a multi-user virtual environment. In an educational context, "Second Life" provided a space for demonstrating 21st century skills including communication, collaboration, problem-solving, and…
Descriptors: Developmental Programs, Virtual Classrooms, Remedial Reading, College Students
McCreery, Michael P.; Schrader, P. G.; Krach, S. Kathleen – Journal of Educational Computing Research, 2011
There is a substantial and growing interest in immersive virtual spaces as contexts for 21st century skills like problem solving, communication, and collaboration. However, little consideration has been given to the ways in which users become proficient in these environments or what types of target behaviors are associated with 21st century…
Descriptors: Expertise, Educational Technology, Virtual Classrooms, Computers
Spires, Hiller A.; Rowe, Jonathan P.; Mott, Bradford W.; Lester, James C. – Journal of Educational Computing Research, 2011
Targeted as a highly desired skill for contemporary work and life, problem solving is central to game-based learning research. In this study, middle grade students achieved significant learning gains from gameplay interactions that required solving a science mystery based on microbiology content. Student trace data results indicated that effective…
Descriptors: Problem Solving, Hypothesis Testing, Microbiology, Educational Technology
Kim, Paul; Hagashi, Teresita; Carillo, Laura; Gonzales, Irina; Makany, Tamas; Lee, Bommi; Garate, Alberto – Educational Technology Research and Development, 2011
Mobile devices are highly portable, easily distributable, substantially affordable, and have the potential to be pedagogically complementary resources in education. This study, incorporating mixed method analyses, discusses the implications of a mobile learning technology-based learning model in two public primary schools near the Mexico-USA…
Descriptors: Foreign Countries, Urban Schools, Parent Participation, Achievement Tests
Hung, Woei – Educational Technology Research and Development, 2011
The success of an intervention depends not only upon its theoretical soundness, but also on proper implementation that reflects the guidelines derived from its theoretical conception. Debates surrounding the effectiveness of problem-based learning (PBL) have focused on its theoretical conception and students' learning outcomes, but implementation…
Descriptors: Evidence, Problem Based Learning, Learning Processes, Teaching Methods
Arevalillo-Herraez, Miguel; Moreno-Clari, Paloma; Cerveron-Lleo, Vicente – Educational Technology Research and Development, 2011
Most universities use Information Systems (IS) to perform their daily administrative activities (student enrollment, data files, accountancy, etc.), and an integrated Learning Management System (LMS) to support teaching and learning. However, although a lot of effort has been put into deploying these computerized systems, the data that they…
Descriptors: Program Descriptions, Management Information Systems, College Administration, Data
Cilesiz, Sebnem – Educational Technology Research and Development, 2011
In this paper I conceptualize experiences with technology as an object of study for educational technology research and propose phenomenology as a highly suitable method for studying this construct. I begin by reviewing existing research focusing on the construct of experiences with technology and the approaches utilized for its study. To augment…
Descriptors: Research Design, Educational Technology, Phenomenology, Technology Uses in Education
Jiang, Lai; Elen, Jan – Educational Technology Research and Development, 2011
Explicitly informing students about learning goals has been argued to foster intentional learning. This study tested three theoretical hypotheses regarding the facilitating effects of learning goals by investigating 72 students' actual reading behaviour and cognitive processes (i.e., the use of learning goals). Participants studied a text…
Descriptors: Student Educational Objectives, Intentional Learning, Cognitive Processes, Reading Strategies

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