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Showing all 15 results
Ponce, Hector R.; Mayer, Richard E.; Lopez, Mario J. – Educational Technology Research and Development, 2013
This article explores the effectiveness of a computer-based spatial learning strategy approach for improving reading comprehension and writing. In reading comprehension, students received scaffolded practice in translating passages into graphic organizers. In writing, students received scaffolded practice in planning to write by filling in graphic…
Descriptors: Computer Assisted Instruction, Reading Comprehension, Writing (Composition), Instructional Effectiveness
Mayer, Richard E. – Educational Technology Research and Development, 2011
This commentary reviews seven papers that study motivation with new media, contained in this special issue of "Educational Technology Research & Development" edited by Ruth Small. For each paper, this commentary summarizes exemplary contributions, offers an assessment of what is exciting, and suggests directions for future research. Some exciting…
Descriptors: Learning Motivation, Educational Technology, Educational Research, Motivation Techniques
Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Gegner, Julie A.; Mackay, Donald H. J.; Mayer, Richard E. – Educational Technology Research and Development, 2009
High school students can access original scientific research articles on the Internet, but may have trouble understanding them. To address this problem of online literacy, the authors developed a computer-based prototype for guiding students' comprehension of scientific articles. High school students were asked to read an original scientific…
Descriptors: Control Groups, Scientific Research, Drug Abuse, Alcohol Abuse
Mayer, Richard E. – Journal of Educational Computing Research, 2003
A "science of e-learning" involves the scientific investigation of how people learn in electronic learning environments. Three elements of a science of e-learning are: a) "evidence"--a base of replicated findings from rigorous and appropriate research studies; b) "theory"--a research-based theory of how people learn in electronic learning…
Descriptors: Classroom Environment, Classroom Research, Learning Strategies, Learning Theories
Peer reviewedMayer, Richard E. – International Journal of Educational Research, 1999
Reviews evidence from more than 40 studies that multimedia learning environments can promote constructivist learning that enables problem-solving transfer. Explores the problem of how multimedia instructional messages can be designed to promote problem-solving transfer. (SLD)
Descriptors: Constructivism (Learning), Instructional Materials, Meta Analysis, Multimedia Materials
Peer reviewedBrenner, Mary E.; Mayer, Richard E.; Moseley, Bryan; Brar, Theresa; Duran, Richard; Reed, Barbara Smith; Webb, David – American Educational Research Journal, 1997
In posttest results, 76 prealgebra students who learned about functions in a unit emphasizing multiple formats, anchoring learning in a thematic context, and problem solving in cooperative groups were more successful at problem solving and problem representation than were 56 comparison students conventionally taught. Similar results were found for…
Descriptors: Algebra, Cooperative Learning, English (Second Language), Functions (Mathematics)
Peer reviewedMayer, Richard E.; Quilici, Jill L.; Moreno, Roxana – Journal of Educational Computing Research, 1999
An after-school computer club was developed in which language-minority children learned to master a series of educational computer games through reading instructions, interacting with peers, and interacting with adult mentors. Results show how an informal educational environment can foster generalizable problem-solving skills that transfer to…
Descriptors: After School Education, After School Programs, Computer Games, Computer Uses in Education
Peer reviewedMayer, Richard E. – Review of Educational Research, 1979
Three limitations of the Barnes and Clawson review (EJ 135 379), which concluded that advance organizers do not facilitate learning, are discussed. Several theories of the effects of advance organizers on internal cognitive processes are presented, and theory-related studies provide evidence that advance organizers can affect learning in…
Descriptors: Advance Organizers, Cognitive Processes, Discovery Learning, Educational Research
Peer reviewedMayer, Richard E. – Review of Educational Research, 1975
Most theories of instruction rely on a model of the learner's internal processing system. In this article, three general models of the internal processing system involved in learning to solve problems will be outlined, and will be related to both external instructional procedures and learning outcome variables. (Author/DEP)
Descriptors: Instructional Design, Learning Processes, Memory, Models
Peer reviewedMayer, Richard E. – Review of Educational Research, 1989
This review of 20 studies examines 3 predictions concerning the effects of conceptual models on students' understanding of scientific prose: (1) that models improve recall of conceptual information; (2) that they decrease verbatim retention; and (3) that they increase creative solutions on transfer problems. (SLD)
Descriptors: Cognitive Processes, Comprehension, Creative Thinking, Elementary Secondary Education
Peer reviewedMayer, Richard E.; And Others – American Educational Research Journal, 1995
This brief report compares the lessons on addition and subtraction of signed whole numbers in three seventh-grade Japanese mathematics texts and four U.S. mathematics texts. Japanese books contained many more worked-out examples and relevant illustrations, while U.S. books had more irrelevant illustrations and unsolved problems. (SLD)
Descriptors: Addition, Comparative Analysis, Foreign Countries, Grade 7
Peer reviewedMayer, Richard E. – Journal of Educational Computing Research, 1997
Gives an introduction to three articles addressing the potential value of a network of after-school computer clubs called the Fifth Dimension. The articles demonstrate improvements in computer literacy (near transfer), ability to understand arithmetic and word problems (medium transfer), and reading and mathematics achievement (far transfer). (AEF)
Descriptors: Academic Achievement, After School Programs, Clubs, Computer Literacy
Peer reviewedMayer, Richard E.; Quilici, Jill; Moreno, Roxana; Duran, Richard; Woodbridge, Scott; Simon, Rebecca; Sanchez, David; Lavezzo, Amy – Journal of Educational Computing Research, 1997
Children who attended the Fifth Dimension after-school computer club at least 10 times during the 1994-95 school year performed better on word problem comprehension tests than did non-participating children. Results support the hypothesis that experience in using computer software in the Fifth Dimension club produces measurable, resilient, and…
Descriptors: Academic Achievement, After School Programs, Clubs, Comparative Analysis
Peer reviewedMayer, Richard E.; And Others – Educational Technology Research and Development, 1995
Explains a generative theory of textbook design and describes three experiments that compared college students' solutions on transfer problems after reading science texts with illustrations adjacent to corresponding text and including annotations, and illustrations separated from text without annotations. (LRW)
Descriptors: Abstracts, College Science, Comparative Analysis, Higher Education

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