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Showing 1 to 15 of 65 results
Fiorella, Logan; Mayer, Richard E. – Journal of Educational Psychology, 2012
The purpose of this study was to test the instructional value of adding paper-based metacognitive prompting features to a gamelike environment for learning about electrical circuits, called the Circuit Game. In Experiment 1, students who were prompted during Levels 1 through 9 to direct their attention to the most relevant features of the game and…
Descriptors: Prompting, Metacognition, Experiments, Equipment
Schwamborn, Annett; Mayer, Richard E.; Thillmann, Hubertina; Leopold, Claudia; Leutner, Detlev – Journal of Educational Psychology, 2010
In this study, 9th-grade students (N = 196) with a mean age of 14.7 years read a scientific text explaining the chemical process of doing laundry with soap and water and then took 3 tests. Students who were instructed to generate drawings during learning scored higher than students who only read on subsequent tests of transfer (d = 0.91),…
Descriptors: Freehand Drawing, Grade 9, Adolescents, Reading Comprehension
Clickers in College Classrooms: Fostering Learning with Questioning Methods in Large Lecture Classes
Mayer, Richard E.; Stull, Andrew; DeLeeuw, Krista; Almeroth, Kevin; Bimber, Bruce; Chun, Dorothy; Bulger, Monica; Campbell, Julie; Knight, Allan; Zhang, Hangjin – Contemporary Educational Psychology, 2009
What can be done to promote student-instructor interaction in a large lecture class? One approach is to use a personal response system (or "clickers") in which students press a button on a hand-held remote control device corresponding to their answer to a multiple choice question projected on a screen, then see the class distribution of answers on…
Descriptors: Teacher Student Relationship, Interaction, Lecture Method, Feedback (Response)
Stull, Andrew T.; Hegarty, Mary; Mayer, Richard E. – Journal of Educational Psychology, 2009
In 2 experiments, participants learned bone anatomy by using a handheld controller to rotate an on-screen 3-dimensional bone model. The on-screen bone either included orientation references, which consisted of visible lines marking its axes (orientation reference condition), or did not include such references (no-orientation reference condition).…
Descriptors: Anatomy, Computer Simulation, Spatial Ability, Low Achievement
Johnson, Cheryl I.; Mayer, Richard E. – Journal of Educational Psychology, 2009
A testing effect occurs when a learner performs better on a retention test after studying the material and taking a practice-retention test than after studying the material twice. In the present study, 282 participants watched a narrated animation about lightning formation and then watched the presentation again (restudy), took a…
Descriptors: Testing, Multimedia Materials, Multimedia Instruction, Memory
Mayer, Richard E. – Educational Psychology Review, 2008
In this paper, I offer advice to new researchers on how to conduct a successful research project in educational psychology. I break the research task into three parts: creating a research question, creating a research methodology, and creating a dissemination plan. The criteria for creating a research question include personal interest,…
Descriptors: Educational Psychology, Research Methodology, Interests, Relevance (Education)
Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Psychology, 2008
College students viewed a short multimedia PowerPoint presentation consisting of 16 narrated slides explaining lightning formation (Experiment 1) or 8 narrated slides explaining how a car's braking system works (Experiment 2). Each slide appeared for approximately 8-10 s and contained a diagram along with 1-2 sentences of narration spoken in a…
Descriptors: Multimedia Instruction, Epistemology, College Students, Multimedia Materials
DeLeeuw, Krista E.; Mayer, Richard E. – Journal of Educational Psychology, 2008
Understanding how to measure cognitive load is a fundamental challenge for cognitive load theory. In 2 experiments, 155 college students (ages = 17 to 22; 49 men and 106 women) with low domain knowledge learned from a multimedia lesson on electric motors. At 8 points during learning, their cognitive load was measured via self-report scales (mental…
Descriptors: Reaction Time, Rating Scales, Cognitive Processes, Experiments
Mautone, Patricia D.; Mayer, Richard E. – Journal of Educational Psychology, 2007
This study sought to improve students' comprehension of scientific graphs by adapting scaffolding techniques used to aid text comprehension. In 3 experiments involving 121 female and 88 male college students, some students were shown cognitive aids prior to viewing 4 geography graphs whereas others were not; all students were then asked to write a…
Descriptors: Prior Learning, Graphs, Control Groups, Scaffolding (Teaching Technique)
Mayer, Richard E.; Stull, Andrew T.; Campbell, Julie; Almeroth, Kevin; Bimber, Bruce; Chun, Dorothy; Knight, Allan – Educational Psychology Review, 2007
The authors analyzed self-reported SAT scores and actual SAT scores for five different samples of college students (N = 650). Students overestimated their actual SAT scores by an average of 25 points (SD = 81, d = 0.31), with 10% under-reporting, 51% reporting accurately, and 39% over-reporting, indicating a systematic bias towards over-reporting.…
Descriptors: Psychological Studies, Scoring, Measurement Techniques, College Students
Stull, Andrew T.; Mayer, Richard E. – Journal of Educational Psychology, 2007
Do students learn more deeply from a passage when they attempt to construct their own graphic organizers (i.e., learning by doing) than when graphic organizers are provided (i.e., learning by viewing)? In 3 experiments, learners were tested on retention and transfer after reading a passage with author-provided graphic organizers or when asked to…
Descriptors: Reading Strategies, Experiential Learning, Instructional Materials, Educational Psychology
Moreno, Roxana; Mayer, Richard E. – Journal of Educational Psychology, 2005
The authors investigated whether guidance and reflection would facilitate science learning in an interactive multimedia game. College students learned how to design plants to survive in different weather conditions. In Experiment 1, they learned with an agent that either guided them with corrective and explanatory feedback or corrective feedback…
Descriptors: Misconceptions, Guidance, Weather, Feedback
Atkinson, Robert K.; Mayer, Richard E.; Merrill, Mary Margaret – Contemporary Educational Psychology, 2005
Consistent with social agency theory, we hypothesized that learners who studied a set of worked-out examples involving proportional reasoning narrated by an animated agent with a human voice would perform better on near and far transfer tests and rate the speaker more positively compared to learners who studied the same set of examples narrated by…
Descriptors: Hypothesis Testing, Multimedia Instruction, High School Students, Cues
Moreno, Roxana; Mayer, Richard E. – Journal of Educational Psychology, 2004
College students learned how to design the roots, stem, and leaves of plants to survive in five different virtual reality environments through an agent-based multimedia educational game. For each student, the agent used personalized speech (e.g., including I and you) or nonpersonalized speech (e.g., 3rd-person monologue), and the game was…
Descriptors: Educational Games, Computer Simulation, Higher Education, College Students
Mayer, Richard E.; Fennell, Sherry; Farmer, Lindsay; Campbell, Julie – Journal of Educational Psychology, 2004
Students received a personalized or nonpersonalized version of a narrated animation explaining how the human respiratory system works. The narration for the nonpersonalized version was in formal style, whereas the narration for the personalized version was in conversational style in which "the" was changed to "your" in 12 places. In 3 experiments,…
Descriptors: Narration, Epistemology, Multimedia Instruction, Language Styles

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