Publication Date
| In 2015 | 0 |
| Since 2014 | 2 |
| Since 2011 (last 5 years) | 3 |
| Since 2006 (last 10 years) | 4 |
| Since 1996 (last 20 years) | 4 |
Descriptor
| Adolescents | 2 |
| Educational Technology | 2 |
| Interviews | 2 |
| Observation | 2 |
| Questionnaires | 2 |
| Case Studies | 1 |
| Change | 1 |
| Class Activities | 1 |
| Cognitive Development | 1 |
| Computer Literacy | 1 |
| More ▼ | |
Source
| Educational Media… | 4 |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
Education Level
| Junior High Schools | 4 |
| Middle Schools | 4 |
| Secondary Education | 3 |
| Grade 6 | 2 |
| Grade 7 | 2 |
| Grade 8 | 2 |
| Early Childhood Education | 1 |
| Elementary Education | 1 |
| Grade 1 | 1 |
| Grade 2 | 1 |
| More ▼ | |
Audience
Showing all 4 results
Carter, Deb; Crichton, Susan – Educational Media International, 2014
The overarching questions guiding this interprofessional design-based research study are: (1) How might a suite of assessment tools help K-7 educators visualize learning in their classrooms and (2) How might these visualization approaches inform K-7 educators' changes in classroom assessment? Recognized by their administrators as having…
Descriptors: Student Evaluation, Formative Evaluation, Computer Uses in Education, Elementary School Teachers
Herro, Danielle – Educational Media International, 2014
This paper reports results from a case study focused on understanding student practices regarding production-oriented problem-solving with digital media. Thirty-seven students participated in an elective curriculum called, "Techno Savvy," a nine-week course focused on student exploration of global issues, and designed around Web 2.0…
Descriptors: Web 2.0 Technologies, Critical Thinking, Problem Solving, Elective Courses
Bajovic, Mirjana – Educational Media International, 2013
In this study of 109 adolescents from the eighth grade of seven public elementary schools in Canada, the relationship between adolescents' violent video game playing patterns, habits and attitudes, and their levels of moral reasoning was investigated. The results suggested that playing violent video games in general was a very popular…
Descriptors: Violence, Video Games, Moral Values, Moral Development
Oliver, Kevin M.; Corn, Jeni O. – Educational Media International, 2008
This two-year, mixed methods study with surveys, observations, and interviews, documented student technology use and skill before and after the implementation of a new one-to-one tablet computing program at a private middle school in the United States. After one year with tablets, several differences in students' technology use and skill were…
Descriptors: Class Activities, Learning Activities, Computers, Educational Technology

Peer reviewed
Direct link
