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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 1 to 15 of 19 results
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Nowell, Shanedra D. – Educational Media International, 2014
This study focused on ways teachers and students in an urban high school used technologies often labeled as disruptive (i.e. social media and mobile phones) as learning and relationship building tools, inside and outside the classroom. In this teacher research study, secondary teachers discussed digital literacies, the digital divide, and digital…
Descriptors: Urban Schools, High School Students, Secondary School Teachers, Technological Literacy
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Bower, Matt; Howe, Cathie; McCredie, Nerida; Robinson, Austin; Grover, David – Educational Media International, 2014
Augmented Reality is poised to profoundly transform Education as we know it. The capacity to overlay rich media onto the real world for viewing through web-enabled devices such as phones and tablet devices means that information can be made available to students at the exact time and place of need. This has the potential to reduce cognitive…
Descriptors: Educational Technology, Technology Uses in Education, Case Studies, Student Attitudes
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Gerber, Hannah R.; Abrams, Sandra Schamroth; Onwuegbuzie, Anthony J.; Benge, Cindy L. – Educational Media International, 2014
This article explores the impact of using commercial-off-the-shelf (COTS) videogames in a high school curriculum when developed through a connected learning frame by examining the influence that COTS videogames have on transforming students' literacy learning in-school. However, it must be noted that transforming literacy in school is about…
Descriptors: Video Games, Teaching Methods, Educational Technology, Case Studies
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Hedberg, John G. – Educational Media International, 2014
Direct student experience of the real organism, object, place or environment is recognised by teachers as having powerful potential for high-quality learning. Mobile technologies offer a way for students to capture their authentic learning experiences, but rendering this rich experience into explicit and highly situated learning contexts for…
Descriptors: Teaching Methods, Educational Technology, Telecommunications, Handheld Devices
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Hobbs, Renee; Donnelly, Katie; Friesem, Jonathan; Moen, Mary – Educational Media International, 2013
Many students enroll in video production courses in high school as part of a vocational, career, or technical program. While there has been an explosion of scholarly work in digital literacy in informal settings, less is known about how digital and media literacy competencies are developed through school-based video production courses. This study…
Descriptors: Positive Attitudes, Media Literacy, Video Technology, Production Techniques
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Callaghan, Noelene; Bower, Matt – Educational Media International, 2012
This comparative case study examined factors affecting behaviour and learning in social networking sites (SNS). The behaviour and learning of two classes completing identical SNS based modules of work was observed and compared. All student contributions to the SNS were analysed, with the cognitive process dimension of the Revised Bloom's Taxonomy…
Descriptors: Learning Processes, Student Attitudes, Social Networks, Case Studies
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Vassilikopoulou, M.; Retalis, S.; Nezi, M.; Boloudakis, M. – Educational Media International, 2011
This paper presents a case study about the use of digital comics in teaching modern Greek in high schools (aged 12-13). The ultimate goal of the educational use of digital comics is to promote students' acquisition of language skills and to help them apply their imaginations and reuse their cultural experiences in creating multimodal comic-like…
Descriptors: Foreign Countries, Cartoons, Language Skills, Greek
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Hubenthal, Michael; O'Brien, Thomas; Taber, John – Educational Media International, 2011
Despite a decline in popularity within US society, posters continue to hold a prominent place within middle and high school science classrooms. Teachers' demand is satisfied by governmental and non-profit science organizations that produce and disseminate posters as tangible products resulting from their research, and instruments to communicate…
Descriptors: Classrooms, Science Curriculum, Science Instruction, Science Education
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Howard, Sarah K. – Educational Media International, 2011
Educational change, such as technology integration, involves risk. Teachers are encouraged to "take risks", but what risks they are asked to take and how do they perceive these risks? Developing an understanding of teachers' technology-related risk perceptions can help explain their choices and behaviours. This paper presents a way to understand…
Descriptors: Foreign Countries, Technology Integration, Risk, Educational Change
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Conole, Grainne; Scanlon, Eileen; Littleton, Karen; Kerawalla, Lucinda; Mulholland, Paul – Educational Media International, 2010
This paper describes a participatory design approach to the development of inquiry-based learning supported through a technology toolkit. The work is part of an interdisciplinary project--Personal Inquiry (PI). The paper focuses on the approach we adopted, concentrating in particular on the two mediating artefacts we used to guide and frame the…
Descriptors: Instructional Design, Inquiry, Active Learning, Workshops
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Journell, Wayne – Educational Media International, 2010
This manuscript uses interview data collected during a qualitative study in 2007 of a secondary US history e-learning course. The teacher, Mr. Harding, and 11 of the 13 students in the class were interviewed about their general perceptions of e-learning and the ability to effectively learn content online. The findings of the study show that nearly…
Descriptors: Electronic Learning, Computer Assisted Instruction, Interpersonal Relationship, Interaction
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Abrams, Sandra S. – Educational Media International, 2009
When considering the interdisciplinary nature of education, researchers need to acknowledge students' traditional and multimodal literacies and learning environments. Technological changes have brought about new learning spaces and what students learn through their video gaming experiences seems to have important academic implications and…
Descriptors: Video Games, Teaching Methods, Case Studies, Grade 11
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Reid, Karen M.; Aqui, Yvette; Putney, LeAnn G. – Educational Media International, 2009
A recent major trend in distance education is the emergence of K-12 virtual schools. This evaluative case study looked at the issues encountered and lessons learned by one school district during the first year of a virtual high school program. The purpose of the evaluation was to examine what happened when the school district initiated its virtual…
Descriptors: Educational Trends, School Districts, Distance Education, Virtual Classrooms
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Johnson-Glenberg, Mina C.; Birchfield, David; Usyal, Sibel – Educational Media International, 2009
We present a new and innovative interface that allows the learner's body to move freely in a multimodal learning environment. The Situated Multimedia Arts Learning Laboratory ("SMALLab") uses 3D object tracking, real time graphics, and surround-sound to enhance embodied learning. Our hypothesis is that optimal learning and retention occur when…
Descriptors: Virtual Classrooms, Intermode Differences, Learning Modalities, Computer Interfaces
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Towndrow, Phillip A.; Vaish, Viniti – Educational Media International, 2009
This paper presents illustrative findings from a one-year pilot study undertaken in the English department of a high school in Singapore that was in the first year of implementing a one-to-one wireless laptop programme. The findings show that learning was often constrained by lecture-style presentations and overt test preparation. Despite…
Descriptors: Foreign Countries, Educational Technology, Laptop Computers, Access to Computers
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