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Showing 5,401 to 5,415 of 270,435 results
Lui, Donald P. Y.; Szeto, Grace P. Y.; Jones, Alice Y. M. – Computers & Education, 2011
The present study examined the usage pattern of electronic game devices among primary school children in Hong Kong. Commonly used types of games devices were grouped into three main categories: large-screen/TV-based games, small handheld game devices and active game devices. A survey was conducted among 476 students in a local primary school, with…
Descriptors: Foreign Countries, Elementary School Students, Student Surveys, Human Factors Engineering
Sackes, Mesut; Trundle, Kathy Cabe; Bell, Randy L. – Computers & Education, 2011
This investigation explores young children's computer skills development from kindergarten to third grade using the Early Childhood Longitudinal Study-Kindergarten (ECLS-K) dataset. The sample size of the study was 8642 children. Latent growth curve modeling analysis was used as an analytical tool to examine the development of children's computer…
Descriptors: Socioeconomic Status, Young Children, Computers, Kindergarten
Odaci, Hatice – Computers & Education, 2011
Although computers and the internet, indispensable tools in people's lives today, facilitate life on the one hand, they have brought new risks with them on the other. Internet dependency, or problematic internet use, has emerged as a new concept of addiction. Parallel to this increasing in society in general, it is also on the rise among…
Descriptors: Foreign Countries, Internet, Computer Use, Predictor Variables
Hwang, Gwo-Jen; Chu, Hui-Chun; Lin, Yu-Shih; Tsai, Chin-Chung – Computers & Education, 2011
Previous studies have reported the importance and benefits of situating students in a real-world learning environment with access to digital-world resources. At the same time, researchers have indicated the need to develop learning guidance mechanisms or tools for assisting students to learn in such a complex learning scenario. In this study, a…
Descriptors: Experimental Groups, Control Groups, Natural Sciences, Grade 5
Bellotti, F.; Berta, R.; De Gloria, A.; Ozolina, A. – Computers & Education, 2011
TV is a medium with high penetration rates and has been suited to deliver informal education in several aspects since years. Thus, interactive TV may play a significant role in the current Life-Long Learning challenges, provided that meaningful applications are implemented. In this research work, we have explored the added value of interactivity…
Descriptors: Test Results, Informal Education, Earth Science, Television
AbuSeileek, Ali Farhan – Computers & Education, 2011
This study investigated the effect of gloss presentation in different text locations whilst participants read EFL texts in a hypermedia environment. Seventy-eight undergraduate EFL learners read and summarized seven texts and completed a vocabulary assessment. The number of propositions recalled in each summary was recorded. The data suggest that…
Descriptors: Reading Comprehension, Vocabulary Development, English (Second Language), Second Language Learning
Tomte, Cathrine; Hatlevik, Ove E. – Computers & Education, 2011
In this paper, we explored the relationship between self-efficacy, Information and Communication Technology (ICT) user profiles, and gender. Self-efficacy is an important theoretical and empirical concept to identify and describe how students perceive their own ability to solve a task. ICT user profiles were developed as an empirical framework to…
Descriptors: School Activities, Student Attitudes, Self Efficacy, Foreign Countries
Kim, Hyeonjin; Hannafin, Michael J. – Computers & Education, 2011
Situated, case-based approaches, featuring virtual teachers' activity and reasoning in university classrooms, may provide a viable alternative to immersive field-based apprenticeships. Despite widespread advocacy on situated teacher education, research on preservice teachers' situated learning remains rare. This study examined how preservice…
Descriptors: Grounded Theory, Preservice Teacher Education, Constructivism (Learning), Preservice Teachers
de-la-Fuente-Valentin, Luis; Pardo, Abelardo; Kloos, Carlos Delgado – Computers & Education, 2011
IMS Learning Design is a specification to capture the orchestration taking place in a learning scenario. This paper presents an extension called Generic Service Integration. This paradigm allows a bidirectional communication between the course engine in charge of the orchestration and conventional Web 2.0 tools. This communication allows the…
Descriptors: Electronic Publishing, Web Sites, Learning Activities, Educational Technology
Oliveira, I.; Tinoca, L.; Pereira, A. – Computers & Education, 2011
Participation is a complex process, engaging the whole person, implying cognitive, emotional and relational aspects. In online open and distant learning, group work is a commonly used strategy, given its collaborative nature and constructivist framework ([Bates and Poole, 2003], [Garrison and Anderson, 2003] and [Jonassen, 2005]). In this context,…
Descriptors: Constructivism (Learning), Computer Mediated Communication, Distance Education, Learning Processes
Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas – Computers & Education, 2011
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…
Descriptors: Foreign Countries, Research Design, Student Attitudes, Learning Activities
van Rooij, Shahron Williams – Computers & Education, 2011
Successful adoption of new teaching and learning technologies in higher education requires the consensus of two sub-cultures, namely the technologist sub-culture and the academic sub-culture. This paper examines trends in adoption of open source software (OSS) for teaching and learning by comparing the results of a 2009 survey of 285 Chief…
Descriptors: Higher Education, Educational Technology, Deans, Open Source Technology
Sandberg, Jacobijn; Maris, Marinus; de Geus, Kaspar – Computers & Education, 2011
Three groups participated in a study on the added value of mobile technology for learning English as a second language for primary school students. The first group had classroom lessons in English about zoo animals and their characteristics. The second group took classroom lessons and worked with a mobile application on location in a public zoo.…
Descriptors: Grade 5, Internet, English (Second Language), Primary Education
Ozmen, Haluk – Computers & Education, 2011
In this study, the effect of animation enhanced conceptual change texts (CCT-CA) on grade 6 students' understanding of the particulate nature of matter (PNM) and transformation during the phase changes was investigated. A quasi-experimental design and one control group (CG, N = 25) and one experimental group (EG, N = 26) were used. While the…
Descriptors: Chemistry, Grade 6, Conventional Instruction, Science Instruction
Ho, Caroline M. L.; Nelson, Mark Evan; Mueller-Wittig, Wolfgang – Computers & Education, 2011
This paper reports on a study, "MUSE", which involved Secondary (Grade 7) students in designing and constructing a virtual museum. It presents a description and evaluation of the design and implementation of the technologically-mediated intervention within a language curriculum that emphasizes multimodal meaning-making and expression.…
Descriptors: Learning Strategies, Museums, Grade 7, Cooperative Learning

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