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Showing 4,696 to 4,710 of 270,435 results
Kwok, Ron Chi-Wai; Cheng, Shuk Han; Ip, Horace Ho-Shing; Kong, Joseph Siu-Lung – Computers & Education, 2011
This study proposes a teaching and research initiative, named SAMAL (Smart AMbience for Affective Learning) that will provide a unique ambient mediated environment for integrating cognitive and affective approaches to enhance learning. Also, this study illustrates a design of SAMAL classroom with affectively evocative scenarios for learning de…
Descriptors: Creativity, Information Management, Learner Engagement, Psychoeducational Methods
Liu, Gi-Zen; Liu, Zih-Hui; Hwang, Gwo-Jen – Computers & Education, 2011
Many English learning websites have been developed worldwide, but little research has been conducted concerning the development of comprehensive evaluation criteria. The main purpose of this study is thus to construct a multi-dimensional set of criteria to help learners and teachers evaluate the quality of English learning websites. These…
Descriptors: Evaluation Criteria, Statistical Analysis, Educational Technology, Web Sites
Brown, David J.; McHugh, David; Standen, Penny; Evett, Lindsay; Shopland, Nick; Battersby, Steven – Computers & Education, 2011
The research reported here is part of a larger project which seeks to combine serious games (or games-based learning) with location-based services to help people with intellectual disabilities and additional sensory impairments to develop work based skills. Specifically this paper reports on where these approaches are combined to scaffold the…
Descriptors: Feedback (Response), Mental Retardation, Mobility, Psychoeducational Methods
Thorvaldsen, Steinar; Egeberg, Gunstein; Pettersen, Geir Olaf; Vavik, Lars – Computers & Education, 2011
Learning often involves complex cognitive and motorical processes, and while most learners cope adequately with these challenges there are always some that struggle. When new kinds of knowledge are introduced there is a possibility that some learners will find this new knowledge hard to acquire, and thus manifest a dysfunction. Today the new…
Descriptors: Definitions, Identification, Student Problems, Elementary School Students
Moss, Karen; Crowley, Mark – Computers & Education, 2011
This paper describes the flexibility of Personal Response Systems (PRSs), (also known as "clickers" or electronic voting systems (EVS)), as part of strategies to support students' learning in science. Whilst variants of this technology began to appear 12 years ago, there is now a steadily increasing adoption of these systems within higher…
Descriptors: Informal Education, Citizen Participation, Science Education, Audiences
Vos, Nienke; van der Meijden, Henny; Denessen, Eddie – Computers & Education, 2011
In this study the effects of two different interactive learning tasks, in which simple games were included were described with respect to student motivation and deep strategy use. The research involved 235 students from four elementary schools in The Netherlands. One group of students (N = 128) constructed their own memory "drag and drop" game,…
Descriptors: Foreign Countries, Educational Games, Learning Strategies, Memory
Chen, Nian-Shing; Kinshuk; Wei, Chun-Wang; Liu, Chia-Chi – Computers & Education, 2011
Reflection plays an important role in improving learning performance. This study, therefore, attempted to explore whether learners' reflection levels can be improved if teaching strategies are adapted to fit with learners' thinking styles in an online learning environment. Three teaching strategies, namely constructive, guiding, and inductive,…
Descriptors: Undergraduate Students, Graduate Students, Educational Environment, Thinking Skills
Chen, Ling-Hsiu – Computers & Education, 2011
Although conventional student assessments are extremely convenient for calculating student scores, they do not conceptualize how students organize their knowledge. Therefore, teachers and students rarely understand how to improve their future learning progress. The limitations of conventional testing methods indicate the importance of accurately…
Descriptors: Foreign Countries, Educational Technology, Cognitive Style, Self Efficacy
Yen, Jung-Chuan; Lee, Chun-Yi – Computers & Education, 2011
Blended learning, thoughtfully combining the best elements of online and face-to-face education, is likely to emerge as the predominant teaching model of the future. In this paper, we present a blended learning environment combining mobile learning, web-based learning, and classroom teaching to provide realistic, practical opportunities for…
Descriptors: Electronic Learning, Problem Solving, Multivariate Analysis, Learning Processes
Hainey, Thomas; Connolly, Thomas M.; Stansfield, Mark; Boyle, Elizabeth A. – Computers & Education, 2011
A highly important part of software engineering education is requirements collection and analysis which is one of the initial stages of the Database Application Lifecycle and arguably the most important stage of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging to the overall…
Descriptors: Experimental Groups, Control Groups, Computer Software, Engineering
Agyei, Douglas D.; Voogt, Joke M. – Computers & Education, 2011
Research has shown that "will" (positive attitudes), "skill" (technology competency), and "tool" (access to technology tools) are all essential ingredients for a teacher to effectively integrate information technology into classroom practices. This study focuses on the "will," "skill" and "tool" as essential measures for the predictability of…
Descriptors: Foreign Countries, Developing Nations, Technology Integration, Educational Technology
Yeh, Yu-chu; Huang, Ling-yi; Yeh, Yi-ling – Computers & Education, 2011
The purposes of this study were (1) to develop a teacher training program that integrates knowledge management (KM) and blended learning and examine its effects on pre-service teachers' professional development in creativity instruction; and (2) to explore the mechanisms underlying the success of such KM-based training. The employed KM model was…
Descriptors: Knowledge Management, Feedback (Response), Creativity, Group Discussion
Rubin-Vaughan, Alice; Pepler, Debra; Brown, Steven; Craig, Wendy – Computers & Education, 2011
Everyday many students face bullying situations that they are ill equipped to manage. E-learning has recently emerged as a potentially effective tool in teaching children social skills, in addition to academic subject matter. Quest for the Golden Rule is one of the first bullying prevention e-learning programs available, designed by the…
Descriptors: Electronic Learning, Bullying, Prevention, Quality Control
Tzeng, Jeng-Yi – Computers & Education, 2011
Technology-acceptance tests are traditionally conducted after users have obtained at least a certain amount of experience with a technology. Taking college students who had no real interaction with a prospective eportfolio system, this study investigated both their perceptions of the system and the perceptions' association with attitude towards…
Descriptors: Change Agents, Portfolios (Background Materials), Student Attitudes, Adoption (Ideas)
Michinov, Nicolas; Brunot, Sophie; Le Bohec, Olivier; Juhel, Jacques; Delaval, Marine – Computers & Education, 2011
The present study focuses on a specific learner characteristic in the management of time--procrastination--, and its role in an online learning environment. More specifically, it was expected that procrastination would influence the successfulness of online learning and that this could be explained by the level of participation of learners in…
Descriptors: Electronic Learning, Distance Education, Land Use, Online Courses

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