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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 4,681 to 4,695 of 270,435 results
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Bliuc, Ana-Maria; Ellis, Robert A.; Goodyear, Peter; Piggott, Leanne – Computers & Education, 2011
This article presents research on students' experiences of learning through a blend of face-to-face and online discussion. The participants in our study were students enrolled in a foreign policy course at a major Australian university. Students' conceptions of learning through discussion, and their approaches to both face-to-face and online…
Descriptors: Student Attitudes, Academic Achievement, Interviews, Foreign Policy
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Tangen, Jason M.; Constable, Merryn D.; Durrant, Eric; Teeter, Chris; Beston, Brett R.; Kim, Joseph A. – Computers & Education, 2011
With the advent of technologies that allow lecturers to develop presentations using software such as Microsoft PowerPoint, Apple Keynote, and OpenOffice Impress (referred to generically here as "slideware"), lectures and meetings are beginning to resemble cinematic experiences rather than the text filled transactions that have been the norm for…
Descriptors: Narration, Lecture Method, Teaching Methods, Visual Aids
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Liu, Chen-Chung; Chen, Holly S. L.; Shih, Ju-Ling; Huang, Guo-Ting; Liu, Baw-Jhiune – Computers & Education, 2011
Storytelling is an imperative and innovative pathway to enhance learning due to the fact that such activity prompts learners to reflect to construct meaning based on their observations and knowledge. Therefore, to develop and enhance students' storytelling ability has become an important issue for both educators and researchers. Since storytelling…
Descriptors: Concept Mapping, Cognitive Processes, Story Grammar, Story Telling
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Klasnja-Milicevic, Aleksandra; Vesin, Boban; Ivanovic, Mirjana; Budimac, Zoran – Computers & Education, 2011
Personalized learning occurs when e-learning systems make deliberate efforts to design educational experiences that fit the needs, goals, talents, and interests of their learners. Researchers had recently begun to investigate various techniques to help teachers improve e-learning systems. In this paper, we describe a recommendation module of a…
Descriptors: Electronic Learning, Experimental Groups, Control Groups, Cognitive Style
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Darab, B.; Montazer, Gh. A. – Computers & Education, 2011
Information technologies have caused the accumulation and interaction of knowledge to be increasingly reshaped with significant ramifications affecting the processes of acquisition, communication and dissemination of knowledge in almost all societies. In the meantime, assessing the capabilities of the educational system for the successful…
Descriptors: Electronic Learning, Higher Education, Learning Readiness, Information Technology
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Castro Sanchez, Jose Juan; Aleman, Elena Chirino – Computers & Education, 2011
The present paper reports on the results obtained from a teachers' opinion survey on the use of ICT tools to support of attendance-based teaching. In order to carry out this study, it was necessary to design a questionnaire to collect data among all in-service teachers with access to the university virtual campus. The findings show that…
Descriptors: Equal Education, Opinions, Schools, Lifelong Learning
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Sahin, Yasar Guneri – Computers & Education, 2011
This paper proposes a new model for team building, which enables teachers to build coherent teams rapidly and fairly for the term projects of software engineering courses. Moreover, the model can also be used to build teams for any type of project, if the team member candidates are students, or if they are inexperienced on a certain subject. The…
Descriptors: Teamwork, Team Training, Computer Software, Program Effectiveness
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Timmers, Caroline; Veldkamp, Bernard – Computers & Education, 2011
Three studies are presented on attention paid to feedback provided by a computer-based assessment for learning on information literacy. Results show that the attention paid to feedback varies greatly. In general the attention focuses on feedback of incorrectly answered questions. In each study approximately fifty percent of the respondents paid…
Descriptors: Feedback (Response), Test Length, Supervision, Computer Assisted Testing
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Hsu, Shihkuan – Computers & Education, 2011
The expansion of information and communication technology (ICT) infrastructure in schools is expected to promote learning. To what extent teachers are utilizing the new ICT tools to engage students in learning activities remains a question. This study reports what kind of activities teachers are likely to assign students, and what type of teachers…
Descriptors: Junior High Schools, Multimedia Materials, Foreign Countries, Secondary School Teachers
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Etchemendy, E.; Banos, R. M.; Botella, C.; Castilla, D.; Alcaniz, M.; Rasal, P.; Farfallini, L. – Computers & Education, 2011
The Butler system is an e-health platform designed to improve the elderly population's quality of life. The Butler system has three applications diagnostic, therapeutic and playful. The objective of this work is to present the influence of the use of the platform on elderly users' mood states and the degree of acceptance. These measures were…
Descriptors: Older Adults, Health, Quality of Life, Psychological Patterns
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Standen, P. J.; Camm, C.; Battersby, S.; Brown, D. J.; Harrison, M. – Computers & Education, 2011
Many people with intellectual disabilities also have physical difficulties which prevent them from using standard computer control devices. Custom made alternative devices for those with special needs can be expensive and the low unit turnover makes the prospect unattractive to potential manufacturers. One solution is to explore the potential of…
Descriptors: Physical Disabilities, Mental Retardation, Performance Tests, Cognitive Ability
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Cheng, Cho Kin; Pare, Dwayne E.; Collimore, Lisa-Marie; Joordens, Steve – Computers & Education, 2011
The purpose of this study was to evaluate the effectiveness of voluntary discussion forums in a higher education setting. Specifically, we examined intrinsic forum participation and investigated its relation to course performance across two experiments. In Experiment 1 (N = 1284) an online discussion forum was implemented at the beginning of an…
Descriptors: Writing Assignments, Writing Exercises, Credits, Program Effectiveness
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Vernadakis, Nikolaos; Antoniou, Panagiotis; Giannousi, Maria; Zetou, Eleni; Kioumourtzoglou, Efthimis – Computers & Education, 2011
The purpose of this study was to determine the effectiveness of a hybrid learning approach to deliver a computer science course concerning the Microsoft office PowerPoint 2003 program in comparison to delivering the same course content in the form of traditional lectures. A hundred and seventy-two first year university students were randomly…
Descriptors: Constructivism (Learning), Undergraduate Students, Statistical Analysis, Lecture Method
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Kuhl, Tim; Scheiter, Katharina; Gerjets, Peter; Gemballa, Sven – Computers & Education, 2011
The effects of dynamic and static visualizations in understanding physical principles of fish locomotion were investigated. Seventy-five students were assigned to one of three conditions: a text-only, a text with dynamic visualizations, or a text with static visualizations condition. During learning, subjects were asked to think aloud. Learning…
Descriptors: Protocol Analysis, Learning Strategies, Visualization, Instructional Materials
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Triantafyllakos, George; Palaigeorgiou, George; Tsoukalas, Ioannis A. – Computers & Education, 2011
In this paper, we present a framework for the development of collaborative design games that can be employed in participatory design sessions with students for the design of educational applications. The framework is inspired by idea generation theory and the design games literature, and guides the development of board games which, through the use…
Descriptors: Computer Software, Social Influences, Instructional Design, Cooperative Learning
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