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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 4,411 to 4,425 of 270,435 results
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Sanchez, Jaime; Olivares, Ruby – Computers & Education, 2011
This paper presents the results obtained with the implementation of a series of learning activities based on Mobile Serious Games (MSGs) for the development of problem solving and collaborative skills in Chilean 8th grade students. Three MSGs were developed and played by teams of four students in order to solve problems collaboratively. A…
Descriptors: Foreign Countries, Experimental Groups, Control Groups, Learning Activities
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Graham, Charles R. – Computers & Education, 2011
The technological pedagogical content knowledge (TPACK) framework is increasing in use by educational technology researchers around the world who are interested in issues related to technology integration. Much that is good can be found in the TPACK framework; however considerable theoretical work needs to be done if TPACK research is to cohere…
Descriptors: Technology Integration, Educational Technology, Pedagogical Content Knowledge, Researchers
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Brom, Cyril; Preuss, Michal; Klement, Daniel – Computers & Education, 2011
Curricular schooling can benefit from the usage of educational computer games, but it is difficult to integrate them in the formal schooling system. Here, we investigate one possible approach to this integration, which capitalizes on using a micro-game that can be played with a teacher's guidance as a supplement after a traditional expository…
Descriptors: Control Groups, Computer Assisted Instruction, Foreign Countries, Lecture Method
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Imhof, Birgit; Scheiter, Katharina; Gerjets, Peter – Computers & Education, 2011
The rapid development of computer graphics technology has made possible an easy integration of dynamic visualizations into computer-based learning environments. This study examines the relative effectiveness of dynamic visualizations, compared either to sequentially or simultaneously presented static visualizations. Moreover, the degree of realism…
Descriptors: Realism, Computer Graphics, Computer Assisted Instruction, Instructional Materials
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Papastergiou, Marina; Gerodimos, Vassilis; Antoniou, Panagiotis – Computers & Education, 2011
The main idea behind this study was to explore the educational potential of multimedia blogging for academic disciplines such as Physical Education (PE) that are not heavily based on written discourse and where multiple representations are important in learning. A class blog was utilized as a means for PE students to reflect on and showcase their…
Descriptors: Web Sites, Research Design, Physical Education, Team Sports
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Shamir, Adina; Shlafer, Inessa – Computers & Education, 2011
Despite the young child's increasing access to electronic books and the evidence indicating it's effectiveness for promoting emergent literacy, research among young children at risk for learning disabilities is only just beginning. Motivated by this challenge, the study reported here compared the effect of an educational e-book on improvements in…
Descriptors: Evidence, Experimental Groups, Early Intervention, Learning Disabilities
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Tan, Choo-Kim; Harji, Madhubala Bava; Lau, Siong-Hoe – Computers & Education, 2011
Although a plethora of research evidence highlights positive and significant outcomes of the incorporation of the Graphing Calculator (GC) in mathematics education, its use in the teaching and learning process appears to be limited. The obvious need to revisit the teaching and learning of Probability has resulted in this study, i.e. to incorporate…
Descriptors: Experimental Groups, Control Groups, Mathematics Education, Student Attitudes
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Hsieh, Po-An J.; Cho, Vincent – Computers & Education, 2011
e-Learning tools have profoundly transformed modern pedagogical approaches. Vendors provide different types of systems, such as self-paced (SP) and instructor-student interactive (ISI) e-Learning tools. Although both types of tools represent promising solutions to facilitate the learning process, it is important to theoretically identify a…
Descriptors: Information Systems, Electronic Learning, Foreign Countries, Teaching Methods
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Villalta, M.; Gajardo, I.; Nussbaum, M.; Andreu, J. J.; Echeverria, A.; Plass, J. L. – Computers & Education, 2011
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must consider instruction strategies, methodology, usability and ludic aspects. This article's aim is to develop and systematize…
Descriptors: Design Requirements, Guidelines, Instructional Effectiveness, Educational Technology
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Garcia, Lucy; Nussbaum, Miguel; Preiss, David D. – Computers & Education, 2011
The main purpose of this study was to assess whether seventh-grade students use of information and communication technology (ICT) was related to performance on working memory tasks. In addition, the study tested whether the relationship between ICT use and performance on working memory tasks interacted with seventh-grade students' socioeconomic…
Descriptors: Foreign Countries, Socioeconomic Status, Educational Games, Interaction
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Corter, James E.; Esche, Sven K.; Chassapis, Constantin; Ma, Jing; Nickerson, Jeffrey V. – Computers & Education, 2011
A large-scale, multi-year, randomized study compared learning activities and outcomes for hands-on, remotely-operated, and simulation-based educational laboratories in an undergraduate engineering course. Students (N = 458) worked in small-group lab teams to perform two experiments involving stress on a cantilever beam. Each team conducted the…
Descriptors: Engineering Education, Individual Activities, Laboratories, Comparative Analysis
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Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Hsuan-Fang; Wong, Wan-Tzu; Chen, Mei-Yung – Computers & Education, 2011
The rapid development of information and communication technology and the popularization of the Internet have given a boost to digitization technologies. Since 2001, The National Science Council (NSC) of Taiwan has invested a large amount of funding in the National Digital Archives Program (NDAP) to develop digital content. Some studies have…
Descriptors: Structural Equation Models, Computer Interfaces, Archives, Foreign Countries
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Ozcelik, Erol; Acarturk, Cengiz – Computers & Education, 2011
Online information sources, such as pictures and animations on web pages are frequently used for complementing printed course material in educational contexts. The concurrent use of online and printed information sources by students, however, requires going back and forth between physically separated course material, such as a course book and a…
Descriptors: Information Sources, Internet, Printed Materials, Electronic Libraries
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Schonborn, Konrad J.; Bivall, Petter; Tibell, Lena A. E. – Computers & Education, 2011
This study explores tertiary students' interaction with a haptic virtual model representing the specific binding of two biomolecules, a core concept in molecular life science education. Twenty students assigned to a "haptics" (experimental) or "no-haptics" (control) condition performed a "docking" task where users sought the most favourable…
Descriptors: Computer Simulation, Interaction, Short Term Memory, Biological Sciences
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Hauptman, Hanoch; Cohen, Arie – Computers & Education, 2011
Students have difficulty learning 3D geometry; spatial thinking is an important aspect of the learning processes in this academic area. In light of the unique features of virtual environments and the influence of metacognitive processes (e.g., self-regulating questions) on the teaching of mathematics, we assumed that a combination of…
Descriptors: Learning Problems, Cognitive Style, Computer Simulation, Metacognition
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