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Showing 3,526 to 3,540 of 270,435 results
Uluyol, Celebi; Agca, R. Kagan – Computers & Education, 2012
The major goal of this study was to empirically compare text-plus-mobile phone learning using an integrated 2D barcode tag in a printed text with three other conditions described in multimedia learning theory. The method examined in the study involved modifications of the instructional material such that: a 2D barcode was used near the text, the…
Descriptors: Telecommunications, Learning Theories, Photography, Handheld Devices
Abdulla, Dalya – Computers & Education, 2012
Colleges offering 2-year diplomas to high-school graduates were among the forefront leaders in online learning however studies illustrating appropriate course construction for such student populations are scarce. Pharmacy Math (MATH16532) is a core course for students enrolled in the Practical Nursing (PN) and Pharmacy Technician (PT) programs at…
Descriptors: Student Attitudes, College Programs, Electronic Learning, Online Courses
Boyle, Tom; Ravenscroft, Andrew – Computers & Education, 2012
Conceptual clarification is essential if we are to establish a stable and deep discipline of technology enhanced learning. The technology is alluring; this can distract from deep design in a surface rush to exploit the affordances of the new technology. We need a basis for design, and a conceptual unit of organization, that are applicable across…
Descriptors: Instructional Design, Design Requirements, Learning Processes, Learning Theories
So, Hyo-Jeong; Choi, Hyungshin; Lim, Wei Ying; Xiong, Yao – Computers & Education, 2012
The aim of this study is to investigate the complexity of past experiences with ICT, pedagogical beliefs, and attitude toward ICT in education that the Net Generation student teachers have about their intention to teach and learn with technology. This study has a particular focus on their lived experiences as school students where ICT related…
Descriptors: Foreign Countries, Teaching Methods, Teacher Attitudes, Constructivism (Learning)
Hwang, Gwo-Jen; Wu, Po-Han; Chen, Chi-Chang – Computers & Education, 2012
In this paper, an online game was developed in the form of a competitive board game for conducting web-based problem-solving activities. The participants of the game determined their move by throwing a dice. Each location of the game board corresponds to a gaming task, which could be a web-based information-searching question or a mini-game; the…
Descriptors: Internet, Natural Sciences, Problem Solving, Science Curriculum
Chen, Chih-Ming; Sun, Ying-Chun – Computers & Education, 2012
Multimedia materials are now increasingly used in curricula. However, individual preferences for multimedia materials based on visual and verbal cognitive styles may affect learners' emotions and performance. Therefore, in-depth studies that investigate how different multimedia materials affect learning performance and the emotions of learners…
Descriptors: Video Technology, Animation, Multimedia Materials, Learning Processes
Aguilar-Roca, Nancy M.; Williams, Adrienne E.; O'Dowd, Diane K. – Computers & Education, 2012
The goal of this study was to determine if laptop use in lecture negatively impacts learning outcomes of surrounding students taking notes on paper. Two sections of a large introductory biology course (greater than 400 students/section) were zoned into a laptop-permitted and a laptop-free area. Two sections in which laptop users could sit anywhere…
Descriptors: Science Achievement, Biology, Lecture Method, Notetaking
de Freitas, Angilberto Sabino; Bandeira-de-Mello, Rodrigo – Computers & Education, 2012
The existing literature on e-learning implementation is either descriptive or normative and falls short on explaining how managers act in introducing and disseminating e-learning projects in school settings. In this paper, we follow a symbolic approach in order to offer a grounded model for explaining how managerial framing of the introduction of…
Descriptors: Foreign Countries, Electronic Learning, Technology Integration, Business Administration Education
Yeh, Yu-chu – Computers & Education, 2012
Both critical thinking (CT) and knowledge management (KM) skills are necessary elements for a university student's success. Therefore, this study developed a co-creation blended KM model to cultivate university students' CT skills and to explore the underlying mechanisms for achieving success. Thirty-one university students participated in this…
Descriptors: College Students, College Instruction, Blended Learning, Thinking Skills
Schoonenboom, Judith – Computers & Education, 2012
For many instructors in higher education, use of a learning management system (LMS) is de facto mandatory. Nevertheless, instructors often have much freedom in deciding which functionalities of the LMS they use; that is, whether they perform each individual instructor task using the LMS. Alternatively, they may perform one specific instructor task…
Descriptors: Usability, College Faculty, Decision Making, Models
Sung, Eunmo; Mayer, Richard E. – Computers & Education, 2012
College students in the United States and in South Korea completed a 28-item multidimensional scaling (MDS) questionnaire in which they rated the similarity of 28 pairs of multimedia learning materials on a 10-point scale (e.g., narrated animation on a mobile device Vs. movie clip on a desktop computer) and a 56-item semantic differential…
Descriptors: Computers, Questionnaires, Foreign Countries, Semantic Differential
Appel, Markus – Computers & Education, 2012
Adolescents spend a substantial part of their leisure time with playing games and using social media such as Facebook. The present paper examines the link between adolescents' computer and Internet activities and computer literacy (defined as the ability to work with a computer efficiently). A cross-sectional study with N = 200 adolescents, aged…
Descriptors: Computer Literacy, Adolescents, Media Literacy, Internet
Lorenzo, Carlos-Miguel; Sicilia, Miguel Angel; Sanchez, Salvador – Computers & Education, 2012
Massively Multiuser On-line Learning (MMOL) Platforms, often called "virtual learning worlds", constitute a still unexplored context for communication-enhanced learning, where synchronous communication skills in an explicit social setting enhance the potential of effective collaboration. In this paper, we report on an experimental study of…
Descriptors: Educational Technology, Evaluation Methods, Student Participation, Interaction
Tao, Yu-Hui; Yeh, C. Rosa; Hung, Kung Chin – Computers & Education, 2012
Previous studies on business simulation games (BSGs) have concluded that improved performance may not be the primary benefit of using BSGs, due to mixed results between student performance and perceptions. Two relevant and insightful issues attract our attention, namely, the impacts of the heterogeneous student population and the different…
Descriptors: Academic Achievement, Student Characteristics, Learning Motivation, Regression (Statistics)
Bertacchini, Francesca; Bilotta, Eleonora; Pantano, Pietro; Tavernise, Assunta – Computers & Education, 2012
In this paper, we present an Edutainment (education plus entertainment) secondary school setting based on the construction of artifacts and manipulation of virtual contents (images, sound, and music) connected to Chaos. This interactive learning environment also foresees the use of a virtual theatre, by which students can manipulate 3D contents…
Descriptors: Student Attitudes, Constructivism (Learning), Science Education, Secondary School Science

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