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Showing 3,076 to 3,090 of 270,435 results
Guillen-Nieto, Victoria; Aleson-Carbonell, Marian – Computers & Education, 2012
Although the value of serious games in education is undeniable and the potential benefits of using video games as ideal companions to classroom instruction is unquestionable, there is still little consensus on the game features supporting learning effectiveness, the process by which games engage learners, and the types of learning outcomes that…
Descriptors: Foreign Countries, Educational Games, Video Games, Learner Engagement
Liu, Tzu-Chien; Lin, Yi-Chun; Tsai, Meng-Jung; Paas, Fred – Computers & Education, 2012
This study investigated split-attention and redundancy effects in a mobile learning environment on leaf morphology of plants as a function of different combinations of media. Eighty-one fifth-grade students were randomly assigned to the following three conditions: texts with pictures embedded in the mobile device (TP condition); texts embedded in…
Descriptors: Electronic Learning, Pilot Projects, Grade 5, Redundancy
Hamlen, Karla R. – Computers & Education, 2012
Stochastic Frontier Regression Analysis was used to investigate strategies and skills that are associated with the minimization of time required to achieve proficiency in video games among students in grades four and five. Students self-reported their video game play habits, including strategies and skills used to become good at the video games…
Descriptors: Play, Video Games, Gender Differences, Time Factors (Learning)
Abramovich, Samuel; Schunn, Christian – Computers & Education, 2012
Ultra-large-scale interactive systems on the Internet have begun to change how teachers prepare for instruction, particularly in regards to resource selection. Consequently, it is important to look at how teachers are currently selecting resources beyond content or keyword search. We conducted a two-part observational study of an existing popular…
Descriptors: Internet, Interaction, Teachers, Selection
Jordan, Sally – Computers & Education, 2012
Students were observed directly, in a usability laboratory, and indirectly, by means of an extensive evaluation of responses, as they attempted interactive computer-marked assessment questions that required free-text responses of up to 20 words and as they amended their responses after receiving feedback. This provided more general insight into…
Descriptors: Learner Engagement, Feedback (Response), Evaluation, Test Interpretation
AbuSeileek, Ali Farhan – Computers & Education, 2012
This study explored the effect of cooperative learning small group size and two different instructional modes (positive interdependence vs. individual accountability) on English as a Foreign Language (EFL) undergraduate learners' communication skills (speaking and writing) achievement in computer-based environments. The study also examined the…
Descriptors: Cooperative Learning, Accountability, Communication Skills, Teaching Methods
Prestridge, Sarah – Computers & Education, 2012
This paper explores teacher beliefs that influence the ways Information and Communications Technologies (ICT) are used in learning contexts. Much has been written about the impact of teachers' beliefs and attitudes to ICT as "barriers" to ICT integration (Ertmer, Ottenbreit-Leftwich, & York, 2007; Higgins & Moseley, 2001; Loveless, 2003). This…
Descriptors: Teacher Surveys, Educational Change, Foreign Countries, Educational Technology
Chang, Ting-Wen; Kinshuk; Chen, Nian-Shing; Yu, Pao-Ta – Computers & Education, 2012
This study investigates the effects of successive and simultaneous information presentation methods on learner's visual search ability and working memory load for different information densities. Since the processing of information in the brain depends on the capacity of visual short-term memory (VSTM), the limited information processing capacity…
Descriptors: Short Term Memory, Information Processing, Teaching Methods, Correlation
Pastore, Ray – Computers & Education, 2012
Can increasing the speed of audio narration in multimedia instruction decrease training time and still maintain learning? The purpose of this study was to examine the effects of time-compressed instruction and redundancy on learning and learners' perceptions of cognitive load. 154 university students were placed into conditions that consisted of…
Descriptors: Computer Assisted Instruction, Problem Solving, Narration, Multimedia Instruction
Rutten, Nico; van Joolingen, Wouter R.; van der Veen, Jan T. – Computers & Education, 2012
This article reviews the (quasi)experimental research of the past decade on the learning effects of computer simulations in science education. The focus is on two questions: how use of computer simulations can enhance traditional education, and how computer simulations are best used in order to improve learning processes and outcomes. We report on…
Descriptors: Computer Simulation, Learning Processes, Science Education, Conventional Instruction
Chen, Ching-Huei; Wu, I.-Chia – Computers & Education, 2012
A path model was used to test the unique and interactive effects of cognitive and motivational variables when learning in a supportive online learning system, Collaborative Inquiry System (CIS). In this student-centered learning environment, students interact with computer simulations and are assisted by online scaffolds intended to help them…
Descriptors: Electronic Learning, Physical Education, Online Courses, Learning Strategies
Crook, Anne; Mauchline, Alice; Maw, Stephen; Lawson, Clare; Drinkwater, Robyn; Lundqvist, Karsten; Orsmond, Paul; Gomez, Stephen; Park, Julian – Computers & Education, 2012
There are numerous issues surrounding the provision of assessment-related feedback in Higher Education, which in recent years have been highlighted in the National Student Survey. In this paper questionnaire data from staff and students at the University of Reading are used to confirm the main issues encountered with feedback, namely problems of…
Descriptors: Video Technology, Feedback (Response), Student Surveys, College Students
Wang, Shu-Ling; Hwang, Gwo-Jen – Computers & Education, 2012
Research has suggested that CSCL environments contain fewer social context clues, resulting in various group processes, performance or motivation. This study thus attempts to explore the relationship among collective efficacy, group processes (i.e. task cohesion, cognitive quality) and collaborative performance in a CSCL environment. A total of 75…
Descriptors: Cooperative Learning, Group Dynamics, Program Effectiveness, Data Analysis
Junco, Reynol – Computers & Education, 2012
Educators and others are interested in the effects of social media on college students, with a specific focus on the most popular social media website--Facebook. Two previous studies have examined the relationship between Facebook use and student engagement, a construct related to positive college outcomes. However, these studies were limited by…
Descriptors: Learner Engagement, College Students, Measures (Individuals), Social Networks
Cabrera-Lozoya, Andres; Cerdan, Fernando; Cano, Maria-Dolores; Garcia-Sanchez, Diego; Lujan, Sergio – Computers & Education, 2012
Current e-learning forms are commonly based on improving the learning process through the enhancement of certain skills in students, such as collaborative, competitive or problem-based learning. However, it seems that there is still no e-learning "formula" that gathers the implementation of a number of more generic educational principles in a…
Descriptors: Electronic Learning, Educational Principles, Learning Modalities, Problem Based Learning

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