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Showing 3,061 to 3,075 of 270,435 results
Yusoff, Nor'ain Mohd; Salim, Siti Salwah – Computers & Education, 2012
E-learning storyboards have been a useful approach in distance learning development to support interaction between instructional designers and subject-matter experts. Current works show that researchers are focusing on different approaches for use in storyboards, and there is less emphasis on the effect of design and process difficulties faced by…
Descriptors: Expertise, Electronic Learning, Instructional Design, Distance Education
Mintz, Joseph; Branch, Corinne; March, Caty; Lerman, Stephen – Computers & Education, 2012
Of late there has been growing interest in the potential of technology to support children with Autistic Spectrum Disorders (ASD) with social and life skills. There has also been a burgeoning interest in the potential use of mobile technology in the classroom and in the use of such technology to support children with ASD. Building on these…
Descriptors: Special Schools, Design Requirements, Autism, Computer Software
Veletsianos, George; Kimmons, Royce – Computers & Education, 2012
We examine the relationship between scholarly practice and participatory technologies and explore how such technologies invite and reflect the emergence of a new form of scholarship that we call "Networked Participatory Scholarship": scholars' participation in online social networks to share, reflect upon, critique, improve, validate, and…
Descriptors: Scholarship, Social Networks, Networks, Participation
Siewiorek, Anna; Saarinen, Eeli; Lainema, Timo; Lehtinen, Erno – Computers & Education, 2012
In today's unstable market economy, individuals have to be skilled to work efficiently in constantly changing and complex situations. Thus, graduate students have to be trained to cope with unpredictable situations before they enter the workforce. They need to exercise occupational skills, such as leadership skills, during higher education.…
Descriptors: Graduate Students, Higher Education, Free Enterprise System, Educational Games
Warren, Scott J.; Dondlinger, Mary Jo; McLeod, Julie; Bigenho, Chris – Computers & Education, 2012
As higher education institutions seek to improve undergraduate education, initiatives are underway to target instructional methods, re-examine curricula, and apply innovative technologies to better engage students with content. This article discusses the findings of an exploratory study focused on a course redesign that game elements, PBL methods,…
Descriptors: Teaching Methods, Empowerment, Undergraduate Study, Problem Based Learning
Valtonen, Teemu; Hacklin, Stina; Dillon, Patrick; Vesisenaho, Mikko; Kukkonen, Jari; Hietanen, Aija – Computers & Education, 2012
This article focuses on personal learning environments (PLEs). The idea with PLEs is to put students in a more central position in the learning process by allowing them to design their own learning environments and by emphasising the self-regulated nature of the learning. This study describes the structure, functions and challenges of PLEs made by…
Descriptors: Foreign Countries, Educational Environment, Teaching Methods, Information Technology
Bulu, Saniye Tugba – Computers & Education, 2012
This study investigated the relationship among three types of presences, including place presence, social presence, and co-presence in virtual worlds and their relationship with satisfaction and immersive tendencies of students. Students' scores on a subjective questionnaire were analyzed. The results indicated that there was a significant…
Descriptors: Computer Mediated Communication, Computer Simulation, Scores, Questionnaires
Chang, Chi-Cheng; Chen, Cheng-Chuan; Chen, Yi-Hui – Computers & Education, 2012
This research attempted to categorize reflection in a Web-based portfolio assessment using the Chinese Word Segmenting System (CWSS). Another aim of this research was to explore reflective performance in which individual differences were further examined. Participants were 45 eight-grade students from a junior high school taking a computer course.…
Descriptors: Junior High School Students, Grade 8, Computer Science Education, Reflection
Schwind, Christina; Buder, Jurgen; Cress, Ulrike; Hesse, Friedrich W. – Computers & Education, 2012
The Web is a perfect backdrop for opinion formation as a multitude of different opinions is publicly available. However, the different opinions often remain unexploited: Learners prefer preference-consistent over preference-inconsistent information, a phenomenon called confirmation bias. Two experiments were designed to test whether technologies…
Descriptors: Opinions, Creative Thinking, Internet, Experiments
De Smet, Cindy; Bourgonjon, Jeroen; De Wever, Bram; Schellens, Tammy; Valcke, Martin – Computers & Education, 2012
The aim of this large-scale study was to understand the technology acceptation of learning management systems (LMS) by secondary school teachers and to investigate the instructional use of LMS, distinguishing between informational use and communicational use. The predictive model further includes: perceived usefulness, perceived ease of use,…
Descriptors: Secondary Education, Information Technology, Statistical Data, Secondary School Teachers
Chandra, Vinesh; Watters, James J. – Computers & Education, 2012
There is extensive uptake of ICT in the teaching of science but more evidence is needed on how ICT impacts on the learning practice and the learning outcomes at the classroom level. In this study, a physics website ("Getsmart") was developed using the cognitive apprenticeship framework for students at a high school in Australia. This website was…
Descriptors: Blended Learning, Physics, Foreign Countries, Internet
Zhang, Meilan; Quintana, Chris – Computers & Education, 2012
Online inquiry, use of the Web as an information resource to inquire into science, has become increasingly common in middle schools in recent years. However, prior research has found that middle school students tend to use the Web in a superficial manner. To address the challenges that students face in online inquiry, we designed the Digital…
Descriptors: Electronic Learning, Video Technology, Middle School Students, Middle Schools
Ryu, Hokyoung; Parsons, David – Computers & Education, 2012
Mobile learning has been built upon the premise that we can transform traditional classroom or computer-based learning activities into a more ubiquitous and connected form of learning. Tentative outcomes from this assertion have been witnessed in many collaborative learning activities, but few analytic observations on what triggers this…
Descriptors: Electronic Learning, Learning Activities, Cooperation, Educational Technology
Lopez, Veronica; Ahumada, Luis; Galdames, Sergio; Madrid, Romina – Computers & Education, 2012
This study used portable technology based on Experience Sampling Methodology (ESM log) to register workday practices of school principals and heads from Chilean schools who were implementing school improvement plans aimed at developing a culture of organizational learning. For a week, Smartphone devices which beeped seven times a day were given to…
Descriptors: Interviews, Educational Change, Foreign Countries, Instructional Leadership
Beltran Sierra, Luis M.; Gutierrez, Ronald S.; Garzon-Castro, Claudia L. – Computers & Education, 2012
Looking for more active and motivating methodological alternatives from the students' perspective, which promote analysis and investigation abilities that make the student a more participative agent and some learning processes are facilitated, a practical study was conducted in the University of La Sabana (Chia, Colombia), in Computing Engineering…
Descriptors: Educational Planning, Investigations, Motivation, Electronic Equipment

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