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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 2,671 to 2,685 of 270,435 results
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Korallo, Liliya; Foreman, Nigel; Boyd-Davis, Stephen; Moar, Magnus; Coulson, Mark – Computers & Education, 2012
Studies examined the potential use of VEs in teaching historical chronology to 127 children of primary school age (8-9 years). The use of passive fly-through VEs had been found, in an earlier study, to be disadvantageous with this age group when tested for their subsequent ability to place displayed sequential events in correct chronological…
Descriptors: Age, Familiarity, Short Term Memory, Foreign Countries
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Tan, Choo-Kim – Computers & Education, 2012
A Graphing Calculator (GC) is one of the most portable and affordable technology in mathematics education. It quickens the mechanical procedure in solving mathematical problems and creates a highly interactive learning environment, which makes learning a seemingly difficult subject, easy. Since research on the use of GCs for the teaching and…
Descriptors: Experimental Groups, Mathematics Education, Hypothesis Testing, Foreign Countries
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Barrett, B. F. D.; Higa, C.; Ellis, R. A. – Computers & Education, 2012
Three hundred students across eight countries and eleven higher education institutions in the Asia Pacific Region participated in two courses on climate change and disaster management that were supported by learning technologies: a satellite-enabled video-conferencing system and a learning management system. Evaluation of the student experience…
Descriptors: Video Technology, Higher Education, Integrated Learning Systems, Foreign Countries
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Hou, Huei-Tse – Computers & Education, 2012
Massively multiple online role-playing games (MMORPGs) are very popular among students. Educational MMORPGs, however, are very rare, as are studies on gamers' behavioral patterns during such games. The current study is an empirical observation and analysis of the behavioral patterns of 100 gamers participating in an educational MMORPG called…
Descriptors: Games, Observation, Multivariate Analysis, Gender Differences
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Vanderlinde, Ruben; van Braak, Johan; Dexter, Sara – Computers & Education, 2012
Researchers and policy makers around the world are increasingly acknowledging the importance of developing a school-based ICT policy plan to facilitate the integration of information and communication technology (ICT) in education. Despite this interest, not much is known about how schools can develop their local ICT policy capacity and how to…
Descriptors: Curriculum Development, School Culture, Focus Groups, Interviews
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Moreno, Camilo Arango; Bischof, Walter F.; Hoover, H. James – Computers & Education, 2012
We present an interactive tool for browsing course requisites as a case study of dependency visualization. This tool uses multiple interactive visualizations to allow the user to explore the dependencies between courses. A usability study revealed that the proposed browser provides significant advantages over traditional methods, in terms of…
Descriptors: Methods, Internet, Case Studies, Usability
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Gedik, Nuray; Hanci-Karademirci, Arzu; Kursun, Engin; Cagiltay, Kursat – Computers & Education, 2012
Adding flexibility to the learning process, mobile learning offers great opportunities for education, especially for teenagers, who show great attentiveness to mobile technologies. Thus, the need to focus on design aspects of such learning is growing. This study aims to reveal critical issues in designing mobile learning based on a program for…
Descriptors: Electronic Learning, Instructional Design, Student Attitudes, Grade 11
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Krauskopf, Karsten; Zahn, Carmen; Hesse, Friedrich W. – Computers & Education, 2012
Web-based digital video tools enable learners to access video sources in constructive ways. To leverage these affordances teachers need to integrate their knowledge of a technology with their professional knowledge about teaching. We suggest that this is a cognitive process, which is strongly connected to a teacher's mental model of the tool's…
Descriptors: Video Technology, Cognitive Processes, Pedagogical Content Knowledge, Electronic Publishing
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Paus, Elisabeth; Werner, Christina S.; Jucks, Regina – Computers & Education, 2012
Although learning through discourse activities seems well-documented, it is unclear which mechanisms and behavioral variables are involved. What exactly contributes to learning when two or more learners interact in online learning environments? To analyze interrelations between central discourse activities and individual learning outcomes at the…
Descriptors: Electronic Learning, Structural Equation Models, Research Methodology, Online Courses
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Romero-Zaldivar, Vicente-Arturo; Pardo, Abelardo; Burgos, Daniel; Delgado Kloos, Carlos – Computers & Education, 2012
The interactions that students have with each other, with the instructors, and with educational resources are valuable indicators of the effectiveness of a learning experience. The increasing use of information and communication technology allows these interactions to be recorded so that analytic or mining techniques are used to gain a deeper…
Descriptors: Academic Achievement, Prediction, Learning Experience, Data
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Peeraer, Jef; Van Petegem, Peter – Computers & Education, 2012
This research describes the development and validation of an instrument to measure integration of Information and Communication Technology (ICT) in education. After literature research on definitions of integration of ICT in education, a comparison is made between the classical test theory and the item response modeling approach for the…
Descriptors: Item Response Theory, Teacher Educators, Measurement, Information Technology
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Craig, Scotty D.; Gholson, Barry; Brittingham, Joshua K.; Williams, Joah L.; Shubeck, Keith T. – Computers & Education, 2012
Two experiments explored the role of vicarious "self" explanations in facilitating student learning gains during computer-presented instruction. In Exp. 1, college students with low or high knowledge on Newton's laws were tested in four conditions: (a) monologue (M), (b) questions (Q), (c) explanation (E), and (d) question + explanation (Q + E).…
Descriptors: Honors Curriculum, Class Activities, Learning Activities, Physics
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Pynoo, Bram; Tondeur, Jo; van Braak, Johan; Duyck, Wouter; Sijnave, Bart; Duyck, Philippe – Computers & Education, 2012
In this study, teachers' acceptance and use of an educational portal is assessed based on data from two sources: usage data (number of logins, downloads, uploads, reactions and pages viewed) and an online acceptance questionnaire. The usage data is extracted on two occasions from the portal's database: at survey completion (T1) and twenty-two…
Descriptors: Predictor Variables, Intention, Secondary School Teachers, Adoption (Ideas)
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Cilliers, Charmain B. – Computers & Education, 2012
Employers of computing graduates have high expectations of graduates in terms of soft skills, the most desirable of these being communication skills. Not only must the graduates exhibit writing skills, but they are expected to be highly proficient therein. The consequence of this expectation is not only performance pressure exerted on the…
Descriptors: Intervention, Student Attitudes, Programming, Writing Skills
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Escobar-Rodriguez, Tomas; Monge-Lozano, Pedro – Computers & Education, 2012
The advent of information technologies to Universities has improved the teaching-learning process. Students can increase their learning skills using information technology. Those using the Moodle platform regularly seem to get better grades than those who rarely or never use it. This paper analyzes students' intention to use Moodle platforms to…
Descriptors: Business Administration, Intention, Information Technology, Educational Technology
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