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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 1,906 to 1,920 of 270,435 results
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Slof, Bert; Erkens, Gijsbert; Kirschner, Paul A.; Helms-Lorenz, Michelle – Computers & Education, 2013
This study examined whether inspecting and constructing different part-task-specific visualizations differentially affects learning. To this end, a complex business-economics problem was structured into three phase-related part-tasks: (1) determining core concepts, (2) proposing multiple solutions, and (3) coming to a single solution. Each phase…
Descriptors: Group Activities, Cooperative Learning, Teamwork, Achievement Gains
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Berns, Anke; Gonzalez-Pardo, Antonio; Camacho, David – Computers & Education, 2013
This paper presents our recent experiences with the design of game-like applications in 3-D virtual environments as well as its impact on student motivation and learning. Therefore our paper starts with a brief analysis of the motivational aspects of videogames and virtual worlds (VWs). We then go on to explore the possible benefits of both in the…
Descriptors: Educational Games, German, Second Language Instruction, Language Tests
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Balter, Olle; Enstrom, Emma; Klingenberg, Bernhard – Computers & Education, 2013
To help students gauge their understanding of basic concepts and encourage good study habits, we administered short online quizzes that use generic questions in the crucial first few weeks of a course. The purpose of the study was to investigate whether the combination of these web quizzes with generic questions with only binary feedback (right or…
Descriptors: Tests, Foreign Countries, Feedback (Response), Formative Evaluation
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Ferriman, Nicholas – Computers & Education, 2013
This paper describes a quasi-experimental study into the impact of a blended e-learning environment on academic writing assignments in English (L2) at a Thai international college. An experimental group of 15 students used an on-line bulletin board, as well as face-to-face (F2F) communication in class, to share information for essay topics they…
Descriptors: English (Second Language), Foreign Countries, Electronic Learning, Quasiexperimental Design
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Timmers, Caroline F.; Braber-van den Broek, Jannie; van den Berg, Stephanie M. – Computers & Education, 2013
Feedback can only be effective when students seek feedback and process it. This study examines the relations between students' motivational beliefs, effort invested in a computer-based formative assessment, and feedback behaviour. Feedback behaviour is represented by whether a student seeks feedback and the time a student spends studying the…
Descriptors: Computer Assisted Testing, Beliefs, Student Attitudes, Learner Engagement
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Mitrovic, Antonija; Ohlsson, Stellan; Barrow, Devon K. – Computers & Education, 2013
Tutoring technologies for supporting learning from errors via negative feedback are highly developed and have proven their worth in empirical evaluations. However, observations of empirical tutoring dialogs highlight the importance of positive feedback in the practice of expert tutoring. We hypothesize that positive feedback works by reducing…
Descriptors: Tutoring, Feedback (Response), Tutors, Intelligent Tutoring Systems
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Hwang, Ming-Yueh; Hong, Jon-Chao; Cheng, Hao-Yueh; Peng, Yu-Chi; Wu, Nien-Chen – Computers & Education, 2013
Do girls have more competition anxiety and exogenous cognitive load than equally able boys during the playing of stressful competitive on-line games? This question led to the adoption of a technology acceptance model to compare the influence factors of competitors in sequential and synchronous games. Confirmatory factor analysis of the data on 220…
Descriptors: Difficulty Level, Factor Analysis, Cognitive Processes, Females
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Okutsu, Masataka; DeLaurentis, Daniel; Brophy, Sean; Lambert, Jason – Computers & Education, 2013
To test the concept of multiuser 3D virtual environments as media to teach semester-long courses, we developed a software prototype called Aeroquest. An aerospace design course--offered to 135 second-year students for university credits in Fall 2009--was divided into two groups: the real-world group attending lectures, physically, in a campus hall…
Descriptors: Engineering, Engineering Education, Aerospace Education, Design
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Asnawi, Rustam; Ahmad, Wan Fatimah Wan; Rambli, Dayang Rohaya Awang – Computers & Education, 2013
Current common Presentation System (PS) models are slide based oriented and lack synchronization analysis either with temporal or spatial constraints. Such models, in fact, tend to lead to synchronization problems, particularly on parallel synchronization with spatial constraints between multimedia element presentations. However, parallel…
Descriptors: Information Technology, Models, Synchronous Communication, Spatial Ability
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Aoki, Hiroyuki; Kim, JaMee; Lee, WonGyu – Computers & Education, 2013
Many nations are greatly affected by their education policies, and the educational level of different schools is relevant to a nation's ICT policy. In the area of ICT, Korea has achieved quite high levels of competency. This study analyzed the level of ICT competency of 4490 elementary and 2419 middle schools in Korea within the context of the…
Descriptors: Information Technology, Competence, Foreign Countries, Middle Schools
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Cowley, Ben; Ravaja, Niklas; Heikura, Tuija – Computers & Education, 2013
In a study on learning in serious games, 45 players were tested for topic-comprehension by a questionnaire administered before and after solo-playing of the serious game "Peacemaker" (Impact Games 2007), during which their psychophysiological signals were measured. Play lasted for 1 h, with a break at half time. The questionnaire was divided into…
Descriptors: Play, Metabolism, Psychophysiology, Taxonomy
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Chang, Chi-Cheng; Liang, Chaoyun; Chen, Yi-Hui – Computers & Education, 2013
This study explored the reliability and validity of Web-based portfolio self-assessment. Participants were 72 senior high school students enrolled in a computer application course. The students created learning portfolios, viewed peers' work, and performed self-assessment on the Web-based portfolio assessment system. The results indicated: 1)…
Descriptors: Computer Oriented Programs, High School Students, Portfolio Assessment, Internet
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Yang, Yihua; Zhang, Linxiu; Zeng, Junxia; Pang, Xiaopeng; Lai, Fang; Rozelle, Scott – Computers & Education, 2013
Experts agree that computers and computing play an important role in education. Since the 1980s there has been a debate about gender as it relates to computers and education. However, results regarding gender differences concerning computer use in education are not consistent. In particular there is little work done in China on this issue.…
Descriptors: Academic Achievement, Females, Computer Assisted Instruction, Computers
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Remesal, Ana; Colomina, Rosa – Computers & Education, 2013
We approach the construct of social presence (SP) from a socio-cultural perspective, taking it as an essential component of computer supported collaborative learning (CSCL) process. We present a qualitative case study in which sixteen student-teachers carried out a computer supported collaborative writing activity in small groups during six weeks.…
Descriptors: Teaching Methods, Computer Mediated Communication, Group Dynamics, Collaborative Writing
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Chiu, Chiung-Hui; Wu, Chiu-Yi; Hsieh, Sheng-Jieh; Cheng, Hsiao-Wei; Huang, Chung-Kai – Computers & Education, 2013
This study investigated whether a structured communication interface fosters primary students' communicative competence in a synchronous typewritten computer-mediated collaborative learning environment. The structured interface provided a set of predetermined utterance patterns for elementary students to use or imitate to develop communicative…
Descriptors: Computer Mediated Communication, Elementary School Students, Concept Mapping, Communicative Competence (Languages)
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