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Showing all 8 results
Lawanto, Oenardi; Butler, Deborah; Cartier, Sylvie; Santoso, Harry; Lawanto, Kevin; Clark, David – Design and Technology Education, 2013
This exploratory study evaluated self-regulated learning (SRL) strategies of 27 students in grades 9-12 during an engineering design project. The specific focus of the study was on student task interpretation and its relation to planning and cognitive strategies in design activities. Two research questions guided the study: (1) To what degree was…
Descriptors: Self Management, Learning Strategies, Metacognition, High School Students
Liem, Andre; Sanders, Elizabeth B.-N. – Design and Technology Education, 2013
It has been found that the implementation of Human-centred Design (HCD) methods in the Fuzzy Front-End is not likely to lead to diversification in educational product planning exercises, where time lines are short and executors lack experience. Companies, interested to collaborate with Master-level Industrial Design students on strategic design…
Descriptors: Design, Human Factors Engineering, Innovation, Workshops
Moalosi, Richie; Molokwane, Shorn; Mothibedi, Gabriel – Design and Technology Education, 2012
Nowadays universities are required not only to impart knowledge of specific disciplines but also generic graduate attributes such as communication, problem-solving, teamwork, creative thinking, research and inquiry skills. For students to attain these generic skills, educators are encouraged to use learner-centred approaches in teaching.…
Descriptors: Student Projects, Labor Market, Lifelong Learning, Active Learning
Zarin, Ru; Lindbergh, Kent; Fallman, Daniel – Design and Technology Education, 2012
Widely acknowledged as an archetypal design activity, sketching is typically carried out using little more than pen and paper. Today's designed artifacts however, are often given qualities that are hard to capture with traditional means of sketching. While pen and paper sketching catches the character of a building, it may not equally well capture…
Descriptors: Building Design, Architecture, Animation, Workshops
Fox-Turnbull, Wendy; Snape, Paul – Design and Technology Education, 2011
This paper reviews literature on constructivist learning theories relevant to and evident in teacher education in a New Zealand university. These theories are illustrated within an authentic technology education context which involves students from a primary teacher-education degree programme. It investigates how a practical activity, based on…
Descriptors: Foreign Countries, Preservice Teacher Education, Constructivism (Learning), Technology Education
Drain, Michael – Design and Technology Education, 2010
This research paper describes the use of the Cognitive Apprenticeship (CA) framework to analyse the practices of teacher and students observed during a technology unit. Twenty three children aged 9-10 years were involved in the research and they were taught in a standard classroom. The analysis provides evidence that a two-phase project-based…
Descriptors: Student Projects, Active Learning, Technology Education, Units of Study
Ham, Jan – TIES: The Magazine of Design and Technology Education, 1998
Project offers grades 3-8 students hands-on design practice creating built environments to solve a society-based architectural problem. Students plan buildings, draw floor plans, and make scale models of the structures that are then used in related interdisciplinary activities. (Author)
Descriptors: Architectural Drafting, Architecture, Building Design, Built Environment
Merrow, Josh – TIES: The Magazine of Design and Technology Education, 1998
Junior high students designed their own bicycles from scratch and built them from steel tubing and salvaged parts. The project led to discoveries in math and physics and confidence in working with tools and materials. (Author/JOW)
Descriptors: Design, Elementary Secondary Education, Interdisciplinary Approach, Junior High Schools

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