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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

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Arora, A.; Arora, A. Saxena – Decision Sciences Journal of Innovative Education, 2015
This article provides educators in business schools with a new interdisciplinary experiential lab game called Supply Chain-Marketing (SC-Mark) Shark Tank game, which can be implemented in both Supply Chain Management (SCM) and Marketing courses. The SC-Mark experiential lab game is a real-life business environment simulation that explores…
Descriptors: Business Administration Education, Experiential Learning, Educational Games, Interdisciplinary Approach
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Schoenherr, Tobias – Decision Sciences Journal of Innovative Education, 2015
Service-learning (SL) is a pedagogical approach in which students are assigned a course-related project in a not-for-profit organization, and are tasked to apply course content to execute the project. While the benefits are multifarious, only recently have supply chain management (SCM) courses adapted this innovative teaching methodology. The…
Descriptors: Service Learning, Business Administration Education, Undergraduate Students, Learning Experience
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Helms, Marilyn M. – Decision Sciences Journal of Innovative Education, 2014
This article describes a "conscientious consumerism" project that involves the student as the consumer to either commend or complain to a company about a recent product or service experience. This activity and presentation helps students develop an understanding of the commendation/complaint management process within organizations while…
Descriptors: Consumer Education, Class Activities, Management Development, Problem Solving
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Özpolat, Koray; Chen, Yuwen; Hales, Doug; Yu, Degan; Yalcin, Mehmet G. – Decision Sciences Journal of Innovative Education, 2014
Business students appreciate working on classroom projects that are both enjoyable and useful in preparing them for future careers. Promoting competition among project teams is also used as a method to motivate students. The Humanitarian Logistics Project (HLP) teaches undergraduate students the logistical implications of unsolicited material…
Descriptors: Business Administration Education, Competition, Active Learning, Student Projects
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Sloan, Thomas W.; Lewis, David A. – Decision Sciences Journal of Innovative Education, 2014
Lecture capture technologies (LCT) such as Echo360, Mediasite, and Tegrity have become very popular in recent years. Many studies have shown that students favor the use of such technology, but relatively little research has studied the impact of LCT on learning. This article examines two research questions: (1) whether the use of LCT actually…
Descriptors: Lecture Method, Educational Technology, Technology Uses in Education, Business Administration Education