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Showing 1 to 15 of 511 results
Wu, Min Lun; Richards, Kari; Saw, Guan Kung – Computers in the Schools, 2014
A concurrent triangulation mixed-method research design was used to investigate 19 casual gamers' or non-gamers' use of a popular massive multiplayer online role-playing game (MMORPG), Everquest 2, as an alternative pedagogical tool to support communicative use of the English language. This study poses that MMORPGs could serve as a…
Descriptors: Foreign Countries, Mixed Methods Research, Computer Games, Educational Games
Martin, Michael W.; Shen, Yuzhong – Computers in the Schools, 2014
This article details the administration and results of an experiment conducted to assess the impact of three video game design concepts upon learning outcomes. The principles tested include game aesthetics, player choice, and player competition. The experiment participants were asked to play a serious game over the course of a week, and the…
Descriptors: Video Games, Outcomes of Education, Experiments, Aesthetics
Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina – Computers in the Schools, 2014
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…
Descriptors: Educational Games, Computer Games, Educational Environment, Educational Needs
Stansbury, Jessica A.; Wheeler, Evangeline A.; Buckingham, Justin T. – Computers in the Schools, 2014
Technological advancements and growing dependence on media outlets as sources of information compete for the attention of individuals born in a rapidly expanding digital age. As a result, educators using traditional, nondigital teaching methods struggle with keeping students engaged in the classroom. The present study assessed the extent to which…
Descriptors: Video Games, Technology Uses in Education, Statistics, Introductory Courses
Perry, Judy; Klopfer, Eric – Computers in the Schools, 2014
The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond school, while enabling teachers to facilitate deeper reflection on game-related curricula during class. During a two-year…
Descriptors: Educational Games, Handheld Devices, Electronic Learning, Biology
Turkay, Selen; Hoffman, Daniel; Kinzer, Charles K.; Chantes, Pantiphar; Vicari, Christopher – Computers in the Schools, 2014
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of the potentially positive educational benefits of playing video games (e.g., see Baek, 2008). One part of this effort should be to increase understanding of how video games can be situated within teachers' existing goals and knowledge…
Descriptors: Video Games, Educational Games, Learning Theories, Design
Milman, Natalie B.; Carlson-Bancroft, Angela; Vanden Boogart, Amy – Computers in the Schools, 2014
This mixed methods case study examined the implementation of a 1:1 iPad initiative in a suburban, co-educational, independent, preK-4th grade elementary school in the United States. This article focuses on how teachers used iPads to differentiate instruction and across multiple content areas. Findings show the processes by which teachers employed…
Descriptors: Handheld Devices, Telecommunications, Individualized Instruction, Teaching Methods
Ware, Jennifer; Stein, Sarah – Computers in the Schools, 2014
Although the use of dynamic software in high school mathematics in the United States has emerged as a research topic, little research has been conducted on how teachers integrate new software in relation to at-home technology networks. Interviews with eight mathematics teachers from four North Carolina counties participating in 1:1 laptop…
Descriptors: Computer Uses in Education, Educational Technology, Computer Software, Teacher Attitudes
Andersson, Annika; Räisänen, Kalle – Computers in the Schools, 2014
This article focuses on class blogs and presents results from 1:1 schools in Sweden. While Swedish schools are increasingly using Web 2.0 technologies (e.g., wikis and blogs), most of this use is still at an experimental stage. To further the understanding of how blogs are and can be used, we compare class blogs used in practice with the…
Descriptors: Foreign Countries, Electronic Publishing, Web Sites, Cooperation
Alexander, Curby – Computers in the Schools, 2014
In this study, student engagement during classroom activities was investigated where sixth graders created digital media projects using historical images. The study employed a qualitative design involving observations, student artifacts, and interviews while students were creating digital storyboards using a Web-based application developed for…
Descriptors: Middle School Students, Grade 6, Learner Engagement, Production Techniques
Deale, Deb; Pastore, Ray – Computers in the Schools, 2014
This study uses theory-based design principles to evaluate the effectiveness of an instructional simulation, simSchool. It begins by examining the simulation and evaluation literature, followed by an evaluation of the simSchool software. It is a Web-based simulation designed to emulate various students (reactions) in order to provide practice for…
Descriptors: Virtual Classrooms, Simulated Environment, Electronic Learning, Computer Assisted Instruction
Jones, Vita L.; Hinesmon-Matthews, Lezlee J. – Computers in the Schools, 2014
Often the consideration of assistive technology devices and services during the individualized education program (IEP) process is overlooked. Because the Individuals with Disabilities Education Act (IDEA) authorized this consideration, IEP team members must be keenly aware of the importance they hold in providing this valuable input. Thus, IEP…
Descriptors: Assistive Technology, Disabilities, Individualized Education Programs, Student Needs
Dogan, Bulent; Almus, Kadir – Computers in the Schools, 2014
As Apple iPads are increasingly being adopted in schools for educational purposes, school administrators are seen as the key facilitators in the implementation of this new technology. This survey-based quantitative study investigated the impact of receiving iPad training on school administrators' attitudes towards iPad use in their…
Descriptors: Handheld Devices, Administrators, Technology Uses in Education, Administrator Attitudes
Lowman, Joneen – Computers in the Schools, 2014
The study investigated the impact of podcasts and vodcasts accessed through an iPod on fourth-and sixth-grade students' vocabulary acquisition. Students were randomly assigned to either a podcast group or a vodcast group. Regardless of group assignment, each student completed three six-minute podcasts or vodcasts a day for three days. On…
Descriptors: Multimedia Materials, Technology Uses in Education, Grade 4, Grade 6
Polly, Drew – Computers in the Schools, 2014
Various educational technologies have been advanced as potential vehicles to transform teaching and learning. Still, research studies have documented that primary school teachers struggle to integrate technology in meaningful ways. This article presents the findings of a year-long study in which the author frequently observed three primary school…
Descriptors: Elementary School Teachers, Elementary School Mathematics, Mathematics Teachers, Mathematics Instruction

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