Publication Date
| In 2015 | 0 |
| Since 2014 | 6 |
| Since 2011 (last 5 years) | 9 |
| Since 2006 (last 10 years) | 31 |
| Since 1996 (last 20 years) | 40 |
Descriptor
Source
| Computers in the Schools | 40 |
Author
| Liu, Leping | 4 |
| Wentworth, Nancy | 3 |
| Gibson, David | 2 |
| Johnson, D. Lamont | 2 |
| Maddux, Cleborne D. | 2 |
| Albion, Peter R. | 1 |
| Amburgey, Valeria | 1 |
| Ashton, Stacy | 1 |
| Bangert, Arthur W. | 1 |
| Banister, Savilla | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 40 |
| Reports - Evaluative | 16 |
| Reports - Descriptive | 13 |
| Reports - Research | 11 |
Education Level
| Postsecondary Education | 40 |
| Higher Education | 35 |
| Elementary Secondary Education | 12 |
| High Schools | 2 |
| Secondary Education | 2 |
Audience
Showing 1 to 15 of 40 results
Wu, Min Lun; Richards, Kari; Saw, Guan Kung – Computers in the Schools, 2014
A concurrent triangulation mixed-method research design was used to investigate 19 casual gamers' or non-gamers' use of a popular massive multiplayer online role-playing game (MMORPG), Everquest 2, as an alternative pedagogical tool to support communicative use of the English language. This study poses that MMORPGs could serve as a…
Descriptors: Foreign Countries, Mixed Methods Research, Computer Games, Educational Games
Martin, Michael W.; Shen, Yuzhong – Computers in the Schools, 2014
This article details the administration and results of an experiment conducted to assess the impact of three video game design concepts upon learning outcomes. The principles tested include game aesthetics, player choice, and player competition. The experiment participants were asked to play a serious game over the course of a week, and the…
Descriptors: Video Games, Outcomes of Education, Experiments, Aesthetics
Stansbury, Jessica A.; Wheeler, Evangeline A.; Buckingham, Justin T. – Computers in the Schools, 2014
Technological advancements and growing dependence on media outlets as sources of information compete for the attention of individuals born in a rapidly expanding digital age. As a result, educators using traditional, nondigital teaching methods struggle with keeping students engaged in the classroom. The present study assessed the extent to which…
Descriptors: Video Games, Technology Uses in Education, Statistics, Introductory Courses
Perry, Judy; Klopfer, Eric – Computers in the Schools, 2014
The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond school, while enabling teachers to facilitate deeper reflection on game-related curricula during class. During a two-year…
Descriptors: Educational Games, Handheld Devices, Electronic Learning, Biology
Deale, Deb; Pastore, Ray – Computers in the Schools, 2014
This study uses theory-based design principles to evaluate the effectiveness of an instructional simulation, simSchool. It begins by examining the simulation and evaluation literature, followed by an evaluation of the simSchool software. It is a Web-based simulation designed to emulate various students (reactions) in order to provide practice for…
Descriptors: Virtual Classrooms, Simulated Environment, Electronic Learning, Computer Assisted Instruction
Caglayan, Günhan – Computers in the Schools, 2014
This study investigates prospective secondary mathematics teachers' visual representations of polynomial and rational inequalities, and graphs of exponential and logarithmic functions with GeoGebra Dynamic Software. Five prospective teachers in a university in the United States participated in this research study, which was situated within a…
Descriptors: Computer Uses in Education, Mathematics Instruction, Computer Software, Preservice Teachers
O'Bannon, Blanche W.; Beard, Jeffrey L.; Britt, Virginia G. – Computers in the Schools, 2013
This study examined the effectiveness of using a Facebook group to increase pre-service teachers' knowledge of core technology topics. Further, it examined their use of Facebook, their use of a course-related Facebook group, their participation habits in the group, and their perceptions of using Facebook for educational purposes. Results…
Descriptors: Social Networks, Technology Uses in Education, Academic Achievement, Teaching Methods
Wentworth, Nancy; Monroe, Eula E. – Computers in the Schools, 2011
Technology-enhanced mathematics tasks were introduced to elementary pre-service candidates (n = 84) and in-service teachers (n = 38), who then, either in partners or small groups, created and taught inquiry-based lessons incorporating technology, with individual reflections. The lessons were coded using the following criteria: (a) The students…
Descriptors: Technology Integration, Educational Technology, Mathematics Instruction, Inquiry
Smith, Judith J.; Dobson, Ellen – Computers in the Schools, 2011
New information and communications technologies (ICT) are redefining teacher education. A university faculty member and an instructional technology consultant incorporated information and communications technologies within a graduate university methods course. The following research questions explored student perceptions of using Web 2.0 tools as…
Descriptors: Preservice Teacher Education, Methods Courses, Literacy, Educational Technology
Lambert, Judy; Gong, Yi – Computers in the Schools, 2010
This study investigated major course changes in 11 sections of a stand-alone educational technology course redesigned around 21st century skill sets as opposed to technical skill development. Conducted in the fall of 2007 and spring 2008 with a random sample of 100 pre-service teachers, independent and paired sample t tests and correlational…
Descriptors: Self Efficacy, Educational Technology, Skill Development, Education Courses
Liu, Leping; Jones, Paul E.; Sadera, William A. – Computers in the Schools, 2010
Instructional practices in schools have been constantly changing over the years, and educators' knowledge about these practices is an important factor that influences their effective use. This paper presents an examination of teachers' knowledge and perception of 24 instructional practices commonly used in the field of education, especially in the…
Descriptors: Inservice Teacher Education, Education Courses, Educational Practices, Teaching Methods
Barr, Hugh; Gower, Beverly; Clayton, John – Computers in the Schools, 2008
In spite of their apparent benefits, learning management systems can be regarded as a hindrance to effective online learning. Their design, functionality, complexity, price, and value are beginning to be questioned by some users. As a new generation of Web-based tools and approaches evolves, Web-based learning management systems are becoming…
Descriptors: Management Systems, Online Courses, Foreign Countries, Internet
Brush, Thomas; Glazewski, Krista D.; Hew, Khe Foon – Computers in the Schools, 2008
The purpose of this study was to develop and field-test the Technology Skills, Beliefs, and Barriers scale and to determine its validity and reliability for use with preservice teachers. Data were collected from 176 preservice teachers enrolled in a field-based teacher education program located at a major Southwestern university in the United…
Descriptors: Preservice Teacher Education, Preservice Teachers, Measures (Individuals), Field Experience Programs
Liu, Leping; Maddux, Cleborne – Computers in the Schools, 2008
This article reports the results of a study examining the predictive validity of a computer attitude instrument. The researchers attempted to determine the extent to which this instrument predicts student learning. Data from two universities were collected using this instrument over a nine-year period and were sorted into three sets with a random…
Descriptors: Computer Attitudes, Academic Achievement, Predictive Validity, Attitude Measures
Bangert, Arthur W. – Computers in the Schools, 2008
Traditional student evaluations of teaching do not adequately assess the essential constructivist-based practices that have been recommended for effective online instruction. There is a need for student evaluation of teaching instruments that are specifically designed to provide online instructors with valid feedback about the effectiveness of…
Descriptors: Feedback (Response), Constructivism (Learning), Graduate Students, Teacher Effectiveness

Peer reviewed
Direct link
