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Showing all 7 results
Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina – Computers in the Schools, 2014
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…
Descriptors: Educational Games, Computer Games, Educational Environment, Educational Needs
Alexander, Curby – Computers in the Schools, 2014
In this study, student engagement during classroom activities was investigated where sixth graders created digital media projects using historical images. The study employed a qualitative design involving observations, student artifacts, and interviews while students were creating digital storyboards using a Web-based application developed for…
Descriptors: Middle School Students, Grade 6, Learner Engagement, Production Techniques
Lowman, Joneen – Computers in the Schools, 2014
The study investigated the impact of podcasts and vodcasts accessed through an iPod on fourth-and sixth-grade students' vocabulary acquisition. Students were randomly assigned to either a podcast group or a vodcast group. Regardless of group assignment, each student completed three six-minute podcasts or vodcasts a day for three days. On…
Descriptors: Multimedia Materials, Technology Uses in Education, Grade 4, Grade 6
Hutchison, Amy C.; Woodward, Lindsay – Computers in the Schools, 2014
The Common Core State Standards produce a need to understand how digital tools can support literacy instruction. The purpose of this case study was to explore how a language arts teacher's integration of computers and iPads empowered and constrained her and the resulting classroom instruction. Constraining factors included (a) inadequate…
Descriptors: Language Arts, Technology Uses in Education, Performance Factors, Barriers
Coggins, Porter E. – Computers in the Schools, 2013
The purpose of this article is to present several implications and recommendations regarding what elementary school children, aged 9-12 years, know about computer passwords and what they know about why computer passwords are important. Student knowledge can then be used to make relevant curriculum decisions based in conjunction with applicable…
Descriptors: Computer Security, Elementary School Students, Student Attitudes, Computer Attitudes
Coutinho, Clara; Mota, Pedro – Computers in the Schools, 2011
This article presents a report of a pedagogic experience carried out in a Portuguese 6th-grade music education class during the 2008-2009 school year. A podcast was created (www.podomatic.com) and several activities were developed, in classroom context, taking advantage of the tool's potential for teaching and learning. Although the podcast was…
Descriptors: Foreign Countries, Music Education, Informal Education, Music
Liu, Min – Computers in the Schools, 2006
This study examined the effect of a hypermedia-enhanced problem-based learning environment in astronomy on sixth-graders' science knowledge, attitude toward learning science, and motivation toward learning. It was found that the students had significantly increased their science knowledge from pretest to post test and also retained much of what…
Descriptors: Educational Environment, Hypermedia, Student Motivation, Student Attitudes

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