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Showing 1,426 to 1,440 of 2,873 results
Robertson, Judy – Computer Science Education, 2013
There is a pressing need for gender inclusive approaches to engage young people in computer science. A recent popular approach has been to harness learners' enthusiasm for computer games to motivate them to learn computer science concepts through game authoring. This article describes a study in which 992 learners across 13 schools took part in a…
Descriptors: Computer Science Education, Gender Differences, Computer Games, Educational Benefits
Cetin, Ibrahim – Computer Science Education, 2013
The purpose of this study was twofold: to investigate students' concept images about class, object, and their relationship and to help them enhance their learning of these notions with a visualization tool. Fifty-six second-year university students participated in the study. To investigate his/her concept images, the researcher developed a survey…
Descriptors: Computer Science Education, Programming, Visualization, Animation
Boustedt, Jonas – Computer Science Education, 2012
The software industry needs well-trained software designers and one important aspect of software design is the ability to model software designs visually and understand what visual models represent. However, previous research indicates that software design is a difficult task to many students. This article reports empirical findings from a…
Descriptors: Foreign Countries, Computer Software, Computer Science Education, Programming
Kinnunen, Paivi; Simon, Beth – Computer Science Education, 2012
This article provides insight into how computing majors experience the process of doing programming assignments in their first programming course. This grounded theory study sheds light on the various processes and contexts through which students constantly assess their self-efficacy as a programmer. The data consists of a series of four…
Descriptors: Grounded Theory, Majors (Students), Assignments, Self Efficacy
Doube, Wendy; Lang, Catherine – Computer Science Education, 2012
A multimedia university programme with relatively equal numbers of male and female students in elective programming subjects provided a rare opportunity to investigate female motivation to study and pursue computer programming in a career. The MSLQ was used to survey 85 participants. In common with research into deterrence of females from STEM…
Descriptors: Foreign Countries, Sex Stereotypes, Females, Self Efficacy
Taherkhani, Ahmad; Korhonen, Ari; Malmi, Lauri – Computer Science Education, 2012
In this study, we examined freshmen students' sorting algorithm implementations in data structures and algorithms' course in two phases: at the beginning of the course before the students received any instruction on sorting algorithms, and after taking a lecture on sorting algorithms. The analysis revealed that many students have insufficient…
Descriptors: Foreign Countries, Classification, Mathematics, Computer Science Education
Alaoutinen, Satu – Computer Science Education, 2012
This study evaluates a new taxonomy-based self-assessment scale and examines factors that affect assessment accuracy and course performance. The scale is based on Bloom's Revised Taxonomy and is evaluated by comparing students' self-assessment results with course performance in a programming course. Correlation has been used to reveal possible…
Descriptors: Advanced Students, Cognitive Style, Measures (Individuals), Program Effectiveness
Sampaio, Alberto; Sampaio, Isabel – Computer Science Education, 2012
The improvement of computing courses is a permanent need and is a goal established by any teacher. Suggestions of possible course improvements should be made by teachers and students. Computer project-based courses involving a significant number of people pose difficulties to listening to all their opinions. The purpose of our research is twofold:…
Descriptors: Foreign Countries, Computer Science Education, Course Content, Educational Improvement
Kinnunen, Paivi; Simon, Beth – Computer Science Education, 2012
This paper discusses two qualitative research methods, phenomenography and grounded theory. We introduce both methods' data collection and analysis processes and the type or results you may get at the end by using examples from computing education research. We highlight some of the similarities and differences between the aim, data collection and…
Descriptors: Grounded Theory, Qualitative Research, Data Collection, Data Analysis
Bennedsen, Jens; Caspersen, Michael E. – Computer Science Education, 2012
Programming is recognised as one of seven grand challenges in computing education and attracts much attention in computing education research. Most research in the area concerns teaching methods, educational technology and student understanding/misconceptions. Typically, evaluation of learning outcome takes place during or immediately following…
Descriptors: Computer Science Education, Research, Programming, Skills
Denny, Paul; Cukierman, Diana; Luxton-Reilly, Andrew; Tempero, Ewan – Computer Science Education, 2012
Traditionally, learning resources are created by an instructor and distributed to their students. A contributing-student pedagogy (CSP) is one in which this responsibility shifts, placing students in control of creating the resources and sharing them with their peers. Technology plays a central role in supporting the collection and distribution of…
Descriptors: Foreign Countries, Computer Science Education, Programming, Web 2.0 Technologies
Sondergaard, Harald; Mulder, Raoul A. – Computer Science Education, 2012
We examine student peer review, with an emphasis on formative practice and collaborative learning, rather than peer grading. Opportunities to engage students in such formative peer assessment are growing, as a range of online tools become available to manage and simplify the process of administering student peer review. We consider whether…
Descriptors: Cooperative Learning, Peer Evaluation, Formative Evaluation, Intellectual Disciplines
Herman, Geoffrey L. – Computer Science Education, 2012
In order to maximize the effectiveness of our pedagogies, we must understand how our pedagogies align with prevailing theories of cognition and motivation and design our pedagogies according to this understanding. When implementing Contributing Student Pedagogies (CSPs), students are expected to make meaningful contributions to the learning of…
Descriptors: Student Motivation, Learning Motivation, Research Universities, Learner Engagement
Falkner, Katrina; Falkner, Nickolas J. G. – Computer Science Education, 2012
Contributing student pedagogy (CSP) builds upon social constructivist and community-based learning principles to create engaging and productive learning experiences. What makes CSP different from other, related, learning approaches is that it involves students both learning from and also explicitly valuing the contributions of other students. The…
Descriptors: Foreign Countries, Computer Science Education, Programming, College Curriculum
Cajander, Asa; Daniels, Mats; McDermott, Roger – Computer Science Education, 2012
This paper investigates the links between the "contributing student pedagogy" and other forms of peer-mediated learning models, e.g. "open-ended group projects" and "communities of practice." We find that a fundamental concern in each of these models is the attribution of "value"; specifically, recognition of the value of learning that is enabled…
Descriptors: Foreign Countries, Distance Education, Information Technology, Socialization

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