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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 121 to 135 of 2,873 results
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Chang, Chi-Cheng; Liang, Chaoyun; Chen, Yi-Hui – Computers & Education, 2013
This study explored the reliability and validity of Web-based portfolio self-assessment. Participants were 72 senior high school students enrolled in a computer application course. The students created learning portfolios, viewed peers' work, and performed self-assessment on the Web-based portfolio assessment system. The results indicated: 1)…
Descriptors: Computer Oriented Programs, High School Students, Portfolio Assessment, Internet
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Yang, Yihua; Zhang, Linxiu; Zeng, Junxia; Pang, Xiaopeng; Lai, Fang; Rozelle, Scott – Computers & Education, 2013
Experts agree that computers and computing play an important role in education. Since the 1980s there has been a debate about gender as it relates to computers and education. However, results regarding gender differences concerning computer use in education are not consistent. In particular there is little work done in China on this issue.…
Descriptors: Academic Achievement, Females, Computer Assisted Instruction, Computers
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Remesal, Ana; Colomina, Rosa – Computers & Education, 2013
We approach the construct of social presence (SP) from a socio-cultural perspective, taking it as an essential component of computer supported collaborative learning (CSCL) process. We present a qualitative case study in which sixteen student-teachers carried out a computer supported collaborative writing activity in small groups during six weeks.…
Descriptors: Teaching Methods, Computer Mediated Communication, Group Dynamics, Collaborative Writing
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Chiu, Chiung-Hui; Wu, Chiu-Yi; Hsieh, Sheng-Jieh; Cheng, Hsiao-Wei; Huang, Chung-Kai – Computers & Education, 2013
This study investigated whether a structured communication interface fosters primary students' communicative competence in a synchronous typewritten computer-mediated collaborative learning environment. The structured interface provided a set of predetermined utterance patterns for elementary students to use or imitate to develop communicative…
Descriptors: Computer Mediated Communication, Elementary School Students, Concept Mapping, Communicative Competence (Languages)
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Lust, Griet; Elen, Jan; Clarebout, Geraldine – Computers & Education, 2013
Given the rising popularity of content management systems (CMSs) in higher education, the current study investigates how students use tools in CMS supported courses. More specifically, the current study investigates how students regulate their tool-use throughout the course period by considering the moment tools are used. This temporal dimension…
Descriptors: Student Attitudes, Instructional Design, Cues, Higher Education
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Moons, Jan; De Backer, Carlos – Computers & Education, 2013
This article presents the architecture and evaluation of a novel environment for programming education. The design of this programming environment, and the way it is used in class, is based on the findings of constructivist and cognitivist learning paradigms. The environment is evaluated based on qualitative student and teacher evaluations and…
Descriptors: Difficulty Level, Cognitive Processes, Programming, Constructivism (Learning)
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Balaban, Igor; Mu, Enrique; Divjak, Blazenka – Computers & Education, 2013
This research has two main goals: to develop an instrument for assessing Electronic Portfolio (ePortfolio) success and to build a corresponding ePortfolio success model using DeLone and McLean's information systems success model as the theoretical framework. For this purpose, we developed an ePortfolio success measurement instrument and structural…
Descriptors: Information Technology, Portfolios (Background Materials), Information Systems, Systems Approach
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Matzat, U. – Computers & Education, 2013
This article examines whether a mixture of virtual and real-life interaction--in contrast to purely virtual interaction--among some members of online communities for teachers is beneficial for all teachers' professional development in the whole community. Earlier research indicated that blended communities tend to face fewer trust and free rider…
Descriptors: Foreign Countries, Blended Learning, Internet, Computer Mediated Communication
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Borner, Dirk; Kalz, Marco; Specht, Marcus – Computers & Education, 2013
The review analyses work in the research field of ambient display with a focus on the use of such displays for situational awareness, feedback and learning. The purpose of the review is to assess the state-of-the-art of the use of ambient displays with an explicit or implicit learning purpose and the possible classification of respective…
Descriptors: Feedback (Response), Literature Reviews, Learning, Models
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Wouters, Pieter; van Oostendorp, Herre – Computers & Education, 2013
Computer games can be considered complex learning environments in which players require instructional support to engage in cognitive processes such as selecting and actively organizing/integrating new information. We used meta-analytical techniques to test if instructional support enhances learning in game-based learning (k = 107, N[subscript adj]…
Descriptors: Cognitive Processes, Meta Analysis, Computer Games, Effect Size
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Millan, Eva; Descalco, Luis; Castillo, Gladys; Oliveira, Paula; Diogo, Sandra – Computers & Education, 2013
In this paper, we describe the integration and evaluation of an existing generic Bayesian student model (GBSM) into an existing computerized testing system within the Mathematics Education Project (PmatE--Projecto Matematica Ensino) of the University of Aveiro. This generic Bayesian student model had been previously evaluated with simulated…
Descriptors: Computer Assisted Testing, Equations (Mathematics), Mathematics Education, Expertise
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Ke, Fengfeng – Computers & Education, 2013
This in-situ, descriptive case study examined the potential of implementing computer mathematics games as an anchor for tutoring of mathematics. Data were collected from middle school students at a rural pueblo school and an urban Hispanic-serving school, through in-field observation, content analysis of game-based tutoring-learning interactions,…
Descriptors: Tutoring, Information Technology, Achievement Tests, Teaching Methods
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Ventura, Matthew; Shute, Valerie; Zhao, Weinan – Computers & Education, 2013
An online performance-based measure of persistence was developed using anagrams and riddles. Persistence was measured by recording the time spent on unsolved anagrams and riddles. Time spent on unsolved problems was correlated to a self-report measure of persistence. Additionally, frequent video game players spent longer times on unsolved problems…
Descriptors: Correlation, Video Games, Computer Assisted Testing, Test Construction
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Cress, Ulrike; Held, Christoph; Kimmerle, Joachim – Computers & Education, 2013
Tag clouds generated in social tagging systems can capture the collective knowledge of communities. Using as a basis spreading activation theories, information foraging theory, and the co-evolution model of cognitive and social systems, we present here a model for an "extended information scent," which proposes that both collective and individual…
Descriptors: Online Searching, Search Strategies, Hypermedia, Social Networks
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Campigotto, Rachelle; McEwen, Rhonda; Epp, Carrie Demmans – Computers & Education, 2013
A five-month exploratory study was conducted with iOS mobile devices in two Toronto area schools with students in grades 7 through 12. Both classrooms were identified as Special Education classes by the Ontario Ministry of Education, and each student was identified as having exceptionalities requiring additional support and differentiation within…
Descriptors: Foreign Countries, Special Needs Students, Vocabulary, Information Processing
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