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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 91 to 105 of 2,873 results
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Han, Jae Hoon; Finkelstein, Adam – Computers & Education, 2013
Clicker Assessment and Feedback (CAF) is an instructional assessment and feedback strategy that is incorporated with interactive technologies, often referred to as clickers. Several thousand colleges and universities across Europe and North America have adopted CAF as a strategy in their classrooms. This study has three major objectives. The first…
Descriptors: Foreign Countries, Audience Response Systems, Feedback (Response), Multivariate Analysis
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Ozcinar, Zehra; Ekizoglu, Nihat – Computers & Education, 2013
Despite the well-known benefits of parent involvement in children's education, research clearly shows that it is difficult to effectively involve parents. This study aims to capture parents' views of a Blog Based Parent Involvement Approach (BPIA) designed to secure parent involvement in education by strengthening school-parent communication. Data…
Descriptors: Web Sites, Electronic Publishing, Parent Participation, Parent School Relationship
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Plesch, Christine; Kaendler, Celia; Rummel, Nikol; Wiedmann, Michael; Spada, Hans – Computers & Education, 2013
Despite steady progress in research in technology-enhanced learning (TEL), the translation of research findings and technology into educational practices falls short of expectations. We present five Areas of Tension which were identified and evaluated in an international Delphi study on TEL. These tensions might impede a more comprehensive…
Descriptors: Foreign Countries, International Education, Conflict, Educational Research
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Ting, Choo-Yee; Sam, Yok-Cheng; Wong, Chee-Onn – Computers & Education, 2013
Constructing a computational model of conceptual change for a computer-based scientific inquiry learning environment is difficult due to two challenges: (i) externalizing the variables of conceptual change and its related variables is difficult. In addition, defining the causal dependencies among the variables is also not trivial. Such difficulty…
Descriptors: Concept Formation, Bayesian Statistics, Inquiry, Science Instruction
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Eastwood, Jennifer L.; Sadler, Troy D. – Computers & Education, 2013
Research in education suggests that computer games can serve as powerful learning environments, however, teachers perceive many obstacles to using games as teaching tools. In this study, we examine three science teachers' implementation and perceptions of a curriculum unit incorporating the game, Mission Biotech (MBt) and a set of supporting…
Descriptors: Case Studies, Observation, Interviews, Technology Integration
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Garcia, I.; Pacheco, C. – Computers & Education, 2013
Many courses for elementary school are based upon teacher presentation and explanation of basic topics, rather than allowing students to develop their own knowledge. This traditional model may turn elementary-level lessons into an extremely theoretical, boring and non-effective process. In this context, research in mathematics elementary education…
Descriptors: Foreign Countries, Elementary School Students, Constructivism (Learning), Mathematics Education
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Lin, Jian-Wei; Lai, Yuan-Cheng – Computers & Education, 2013
Social network awareness (SNA) has been used extensively as one of the strategies to increase knowledge sharing and collaboration opportunities. However, most SNA studies either focus on being aware of peer's knowledge context or on social context. This work proposes online formative assessments with SNA, trying to address the problems of online…
Descriptors: Formative Evaluation, Social Networks, Social Environment, Peer Relationship
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Zou, Xiaoling; Zhang, Xuning – Computers & Education, 2013
A new score report based on a mechanism of formative assessment and feedback is developed to offer individual testees not only their final scores but also their sub-scale scores, their percentile position, as well as corresponding feedback on self-regulation strategies. Structural equation modeling is adopted in the confirmatory factor analysis to…
Descriptors: Formative Evaluation, Feedback (Response), Computer Assisted Testing, Learning Strategies
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Hong, Jon-Chao; Hwang, Ming-Yueh; Chen, Yu-Ju; Lin, Pei-Hsin; Huang, Yao-Tien; Cheng, Hao-Yueh; Lee, Chih-Chin – Computers & Education, 2013
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of "learning for playing" (i.e., players who want to win will study more), the digital archaeology game contest aims at…
Descriptors: Computer Games, Archaeology, High School Students, Intention
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Dupuis, Josee; Coutu, Josee; Laneuville, Odette – Computers & Education, 2013
In higher education, many of the new teaching interventions are introduced in the format of audio-visual files distributed through the Internet. A pedagogical tool consisting of questions listed as learning objectives and answers presented using online videos was designed as a supplement for a molecular biology course and made available to a large…
Descriptors: Undergraduate Students, Video Technology, Scores, Molecular Biology
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Ting, Yu-Liang – Computers & Education, 2013
Numerous studies have proposed and implemented various innovative designs of mobile learning practices, and several pedagogical affordances of mobile technologies in different subject domains have also been suggested. This study proposes a notion for helping instructors design an innovative mobile learning practice in their subject domain. The…
Descriptors: Instructional Design, Computer System Design, Design Requirements, Interpersonal Relationship
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Alario-Hoyos, Carlos; Bote-Lorenzo, Miguel L.; Gomez-Sanchez, Eduardo; Asensio-Perez, Juan I.; Vega-Gorgojo, Guillermo; Ruiz-Calleja, Adolfo – Computers & Education, 2013
The integration of external tools in Virtual Learning Environments (VLEs) aims at enriching the learning activities that educational practitioners may design and enact. This paper presents GLUE!, an architecture that enables the lightweight integration of multiple existing external tools in multiple existing VLEs. GLUE! fosters this integration by…
Descriptors: Computer Software Evaluation, Cooperative Learning, Instructional Materials, Material Development
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Lin, Peng-Chun; Hou, Huei-Tse; Wang, Shu-Ming; Chang, Kuo-En – Computers & Education, 2013
In recent years, social networking services (SNSs), for example, Facebook, have shown exponential growth in their number of users. Witnessing the popularity of these SNSs, educational researchers have also explored the potential educational value of using SNSs. Despite the few studies that have investigated learners' attitudes toward and the…
Descriptors: Foreign Countries, Student Projects, Active Learning, Student Behavior
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Lee, Chwee Beng – Computers & Education, 2013
The use of computers for learning is often a complex issue which involves cognitive and metacognitive concerns. This gives rise to our interest in examining the intention to use technology with relation to regulation of cognition. The use of technology for learning would necessarily require learners to exercise a certain level of regulation over…
Descriptors: Telecommunications, Age Differences, College Students, Gender Differences
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Liaw, Shu-Sheng; Huang, Hsiu-Mei – Computers & Education, 2013
The research purpose is to investigate learner self-regulation in e-learning environments. In order to better understand learner attitudes toward e-learning, 196 university students answer a questionnaire survey after use an e-learning system few months. The statistical results showed that perceived satisfaction, perceived usefulness, and…
Descriptors: Self Efficacy, Distance Education, Usability, Use Studies
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