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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 1,006 to 1,020 of 2,873 results
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Lazzari, Marco – Computers & Education, 2009
This paper describes an academic experience of podcasting, which involved a group of students of a course on multimedia communication and human-computer interaction. These students acted both as users of the university's podcasting service, and as creators of podcasted lessons. A comprehensive analysis based on the evaluation of the effects on…
Descriptors: Student Attitudes, College Students, Computer Mediated Communication, Man Machine Systems
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De Lucia, Andrea; Francese, Rita; Passero, Ignazio; Tortora, Genoveffa – Computers & Education, 2009
Video games and new communication metaphors are quickly changing today's young people habits. Considering the actual e-learning scenarios, embedded in a fully technological enabled environment it is crucial to take advantage of this kind of capabilities to let learning process gain best results. This paper presents a virtual campus created using…
Descriptors: Video Games, Cooperative Learning, Virtual Classrooms, Teacher Student Relationship
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Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
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Prinsen, F. R.; Volman, M. L. L.; Terwel, J.; van den Eeden, P. – Computers & Education, 2009
Computer-supported collaborative learning (CSCL) is aimed at enhancing and supporting the active participation of all students in knowledge sharing and knowledge co-construction. In this study, an experimental programme was designed to support students in elaborating and justifying their positions in CSCL discussions. The effects of this…
Descriptors: Partnerships in Education, Student Participation, Research Design, Primary Education
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Huang, Hsin-chou; Chern, Chiou-lan; Lin, Chih-cheng – Computers & Education, 2009
This study investigated EFL learners' online reading strategies and the effects of strategy use on comprehension. To fulfill the purposes of this study, a Web-based reading program, "English Reading Online", was created. Thirty applied English majors, divided into a high group and a low group based on their proficiency levels, were asked to read…
Descriptors: Majors (Students), Reading Comprehension, Reading Programs, Reading Strategies
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Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes
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Angeli, Charoula; Valanides, Nicos – Computers & Education, 2009
In this paper, several issues regarding the epistemology of technological pedagogical content knowledge (TPCK) are first raised for the purpose of clarifying the construct. Specifically, the transformative and integrative views are juxtaposed for exploring the epistemology of TPCK, and, at the end, the transformative view is adopted concluding…
Descriptors: Models, Pedagogical Content Knowledge, Epistemology, Educational Technology
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Jang, Syh-Jong – Computers & Education, 2009
The purpose of the study was to investigate how web-based technology could be utilized and integrated with real-life scientific materials to stimulate the creativity of secondary school students. One certified science teacher and 31 seventh graders participated in this study. Several real-life experience science sessions integrated with online…
Descriptors: Creativity, Student Attitudes, Online Courses, Science Teachers
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Walraven, Amber; Brand-Gruwel, Saskia; Boshuizen, Henny P. A. – Computers & Education, 2009
The World Wide Web (WWW) has become the biggest information source for students while solving information problems for school projects. Since anyone can post anything on the WWW, information is often unreliable or incomplete, and it is important to evaluate sources and information before using them. Earlier research has shown that students have…
Descriptors: Criteria, Information Sources, Information Literacy, Internet
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Limniou, Maria; Papadopoulos, Nikos; Whitehead, Christopher – Computers & Education, 2009
Pre-laboratory activities have been known to improve students' preparation before their practical work as they assist students to make available more working memory capacity for actual learning during the laboratory. The aim of this investigation was to compare two different teaching approaches which supported a pre-laboratory session by using the…
Descriptors: Science Laboratories, Short Term Memory, Foreign Countries, Science Instruction
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Buda, Rodolphe – Computers & Education, 2009
This paper presents an empirical micro-simulation model of the teaching and the testing process in the classroom (Programs and sample data are available--the actual names of pupils have been hidden). It is a non-econometric micro-simulation model describing informational behaviors of the pupils, based on the observation of the pupils'…
Descriptors: Testing, Students, Computer Simulation, Models
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Chen, Chih-Ming; Chen, Ming-Chuan – Computers & Education, 2009
Current trends clearly indicate that online learning has become an important learning mode. However, no effective assessment mechanism for learning performance yet exists for e-learning systems. Learning performance assessment aims to evaluate what learners learned during the learning process. Traditional summative evaluation only considers final…
Descriptors: Feedback (Response), Summative Evaluation, Student Evaluation, Formative Evaluation
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Jara, Carlos A.; Candelas, Francisco A.; Torres, Fernando; Dormido, Sebastian; Esquembre, Francisco; Reinoso, Oscar – Computers & Education, 2009
Web-based learning environments are becoming increasingly popular in higher education. One of the most important web-learning resources is the virtual laboratory (VL), which gives students an easy way for training and learning through the Internet. Moreover, on-line collaborative communication represents a practical method to transmit the…
Descriptors: Distance Education, Foreign Countries, Internet, Teaching Methods
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van Rooij, Shahron Williams – Computers & Education, 2009
This paper reports the results of a study of the extent to which processes and procedures from the discipline of project management can scaffold online project-based learning in a graduate-level instructional technology course, by facilitating intra-team interaction, enhancing project outcomes and promoting a positive project team experience. With…
Descriptors: Student Projects, Active Learning, Educational Technology, Instructional Design
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Smith, Glenn Gordon; Gerretson, Helen; Olkun, Sinan; Yuan, Yuan; Dogbey, James; Erdem, Aliye – Computers & Education, 2009
This study investigated how female elementary education pre-service teachers in the United States, Turkey and Taiwan learned spatial skills from structured activities involving discrete, as opposed to continuous, transformations in interactive computer programs, and how these activities transferred to non-related standardized tests of spatial…
Descriptors: Experimental Groups, Control Groups, Research Design, Intervention
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