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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 76 to 90 of 2,873 results
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Ertmer, Peggy A.; Ottenbreit-Leftwich, Anne – Computers & Education, 2013
Educators have been striving to achieve meaningful technology use in our K-12 classrooms for over 30 years. Yet, despite significant investments of time and money in infrastructure, training, and support "we have few assurances that [educators] are able to use technology for teaching and learning" (NEA, 2008, p. 1). In this article, we call for a…
Descriptors: Educational Technology, Barriers, Technology Integration, Educational Environment
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Dabbagh, Nada; Dass, Susan – Computers & Education, 2013
A comparative analysis of 51 case problems used in five problem-based pedagogical models was conducted to examine whether there are differences in their characteristics and the implications of such differences on the selection and generation of ill-structured case problems. The five pedagogical models were: situated learning, goal-based scenario,…
Descriptors: Problem Based Learning, Teaching Methods, Comparative Analysis, Problem Solving
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Reimann, Peter; Kickmeier-Rust, Michael; Albert, Dietrich – Computers & Education, 2013
This paper explores the relation between problem solving learning environments (PSLEs) and assessment concepts. The general framework of evidence-centered assessment design is used to describe PSLEs in terms of assessment concepts, and to identify similarities between the process of assessment design and of PSLE design. We use a recently developed…
Descriptors: Teaching Methods, Psychometrics, Problem Solving, Test Theory
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Furio, David; Gonzalez-Gancedo, Santiago; Juan, M.-Carmen; Segui, Ignacio; Costa, Maria – Computers & Education, 2013
In this paper, we present an educational game for an iPhone and a Tablet PC. The main objective of the game was to reinforce children's knowledge about the water cycle. The game included different interaction forms like the touch screen and the accelerometer and combined AR mini-games with non-AR mini-games for better gameplay immersion. The main…
Descriptors: Computer Interfaces, Handheld Devices, Educational Games, Computer Games
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Kennedy, Michael J.; Driver, Melissa K.; Pullen, Paige C.; Ely, Emily; Cole, Mira T. – Computers & Education, 2013
Knowledge of phonological awareness (PA) and how to teach students to develop PA is an important component of teacher preparation given its role in learning to read. We believe multimedia can play a key role in improving how educators acquire, master, and prepare to implement evidence-based reading instruction in any nation. One multimedia-based…
Descriptors: Difficulty Level, Cognitive Processes, Evidence, Epistemology
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Agostinho, Shirley; Tindall-Ford, Sharon; Roodenrys, Kylie – Computers & Education, 2013
Based on cognitive load theory, it is well known that when studying a diagram that includes explanatory text, optimal learning occurs when the text is physically positioned close to the diagram as it eliminates the need for learners to split their attention between the two sources of information. What is not known is the effect on learning when…
Descriptors: Instructional Materials, Learning Strategies, Learning Processes, Protocol Analysis
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Tan, Jean Lee; Goh, Dion Hoe-Lian; Ang, Rebecca P.; Huan, Vivien S. – Computers & Education, 2013
This paper reports a study conducted to formally evaluate a social problem-solving skills game during the start of the development to ensure that the desired game attributes were successfully embodied in the final game. Two methods, heuristic evaluation and participatory design, were adopted to assess whether the features of the game pose…
Descriptors: Educational Games, Computer Games, Problem Solving, Interpersonal Competence
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Jaime, Arturo; Dominguez, Cesar; Sanchez, Ana; Blanco, Jose Miguel – Computers & Education, 2013
Telecollaboration is defined as a collaborative activity that involves people from distant geographic locations working together through Internet tools and other resources. This technique has not been frequently used in learning experiences and has produced diverse academic results, as well as degrees of satisfaction. This paper describes a…
Descriptors: Synchronous Communication, Asynchronous Communication, Computer Mediated Communication, Social Networks
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Kim, JaMee; Lee, WonGyu – Computers & Education, 2013
This study focuses on ICT literacy competency that is an essential ability required for living in a modern information-based society. To analyze students' ICT literacy competency levels, the ICT literacy competency of 15,558 Korean middle school students was measured with results indicating that the percentages of excellent level, average level,…
Descriptors: Adolescents, Competence, Information Technology, Information Literacy
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Uddin, Shahadat; Jacobson, Michael J. – Computers & Education, 2013
Email is considered as one of the most widely accepted computer-mediated communication tools among university students. Evidence from the present literature shows that students make a significant amount of their course-related communications (e.g. discuss a topic with peers) using this tool. This study explores the dynamics of an email…
Descriptors: Computer Mediated Communication, Communications, Social Networks, Network Analysis
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McKenzie, Wendy A.; Perini, Eloise; Rohlf, Vanessa; Toukhsati, Samia; Conduit, Russell; Sanson, Gordon – Computers & Education, 2013
A blended learning model was developed to enhance lecture delivery in a large, diverse introductory psychology unit, introducing the use of an online, personalized learning system for lecture preparation and using lecture time to extend students' understanding. Changes to the assessment included diagnostic, formative and summative online quizzes.…
Descriptors: Learner Engagement, Tests, Psychology, Blended Learning
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Thompson, Penny – Computers & Education, 2013
This study investigated the claims made in the popular press about the "digital native" generation as learners. Because students' lives today are saturated with digital media at a time when their brains are still developing, many popular press authors claim that this generation of students thinks and learns differently than any generation that has…
Descriptors: Factor Analysis, Land Grant Universities, College Freshmen, Student Attitudes
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Kardan, Ahmad A.; Sadeghi, Hamid; Ghidary, Saeed Shiry; Sani, Mohammad Reza Fani – Computers & Education, 2013
Students are required to choose courses they are interested in for the coming semester. Due to restrictions, including lack of sufficient resources and overheads of running several courses, some universities might not offer all of a student's desirable courses. Universities must know every student's demands for every course prior to each semester…
Descriptors: Accuracy, Web Based Instruction, College Students, Electronic Learning
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Mich, Ornella; Pianta, Emanuele; Mana, Nadia – Computers & Education, 2013
Deaf children have significant difficulties in comprehending written text. This is mainly due to the hearing loss that prevents them from being exposed to oral language when they were an infant. However, it is also due to the type of educational intervention they are faced with, which accustoms them to decoding single words and isolated sentences,…
Descriptors: Reading Comprehension, Usability, Deafness, Story Telling
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Imhof, Birgit; Scheiter, Katharina; Edelmann, Jorg; Gerjets, Peter – Computers & Education, 2013
This study investigated how enriching visualizations with arrows indicating the motion of objects may help in conveying dynamic information: Multiple static-simultaneous visualizations with motion-indicating arrows were compared with either multiple visualizations without arrows or a single visualization with arrows. Seventy-one students were…
Descriptors: Teaching Methods, Cues, Motion, Comparative Analysis
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