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Showing 1,816 to 1,830 of 2,873 results
Derntl, Michael; Botturi, Luca – Computer Science Education, 2006
Coming from architecture, through computer science, pattern-based design spread into other disciplines and is nowadays recognized as a powerful way of capturing and reusing effective design practice. However, current pedagogical pattern approaches lack widespread adoption, both by users and authors, and are still limited to individual initiatives.…
Descriptors: Computer System Design, Computer Science Education, Design Requirements, Scientific Concepts
Andersson, Roy; Bendix, Lars – Computer Science Education, 2006
Many universities have experienced an increase in the intake of students and at the same time cuts in the budgets for teaching. Many teachers have discovered, for a number of reasons, that they have to adjust their teaching or even a course with short notice. These facts pose a challenge to the teachers' agility in adapting to changes--and in…
Descriptors: Feedback (Response), Cost Effectiveness, Teaching Methods, Universities
Coppit, David – Computer Science Education, 2006
In software engineering education, large projects are widely recognized as a useful way of exposing students to the real-world difficulties of team software development. But large projects are difficult to put into practice. First, educators rarely have additional time to manage software projects. Second, classrooms have inherent limitations that…
Descriptors: Engineering Education, Teaching Methods, Organization Size (Groups), Critical Path Method
Seppala, Otto; Malmi, Lauri; Korhonen, Ari – Computer Science Education, 2006
Data structures and algorithms are core issues in computer programming. However, learning them is challenging for most students and many of them have various types of misconceptions on how algorithms work. In this study, we discuss the problem of identifying misconceptions on the principles of how algorithms work. Our context is algorithm…
Descriptors: Programming, Abstract Reasoning, Misconceptions, Case Studies
Karavirta, Ville; Korhonen, Ari; Malmi, Lauri – Computer Science Education, 2006
Automatic assessment systems generally support immediate grading and response on learners' submissions. They also allow learners to consider the feedback, revise, and resubmit their solutions. Several strategies exist to implement the resubmission policy. The ultimate goal, however, is to improve the learning outcomes, and thus the strategies…
Descriptors: Feedback (Response), Student Evaluation, Computer Managed Instruction, Foreign Countries
Haberman, Bruria – Computer Science Education, 2006
The computer science high-school teaching community of practice possesses a rich collection of distributed practical knowledge consisting of individual teachers' expertise regarding pedagogy. However, without a proper means of communication and rules of discourse, the individual pieces of knowledge might not be transferred properly within the…
Descriptors: Pedagogical Content Knowledge, Communities of Practice, Knowledge Management, Organizational Communication
Bergin, Susan; Reilly, Ronan – Computer Science Education, 2006
A model for predicting student performance on introductory programming modules is presented. The model uses attributes identified in a study carried out at four third-level institutions in the Republic of Ireland. Four instruments were used to collect the data and over 25 attributes were examined. A data reduction technique was applied and a…
Descriptors: Programming, Foreign Countries, Multivariate Analysis, Introductory Courses
Armoni, Michal; Gal-Ezer, Judith; Hazzan, Orit – Computer Science Education, 2006
This paper discusses the role of reduction in computer science and describes a study on undergraduate students' perception of the concept of reduction. Specifically, based on an analysis of students answers to questions addressing different computer science topics, we present several findings regarding the ways in which undergraduate students…
Descriptors: Computer Science Education, Undergraduate Students, Student Attitudes, Computer Science
Sajaniemi, J.; Ben-Ari, M.; Byckling, P.; Gerdt, P.; Kulikova, Y. – Computer Science Education, 2006
Roles can be assigned to occurrences of variables in programs according to a small number of stereotypical patterns of use. Studies on explicitly teaching roles to novices learning programming have shown that roles are an excellent pedagogical tool for clarifying the structure and meaning of programs and that their use improves students'…
Descriptors: Programming, Predictor Variables, Role Perception, Role Theory
Sicilia, Miguel-Angel – Computer Science Education, 2006
A considerable amount of experiences in teaching object-oriented concepts using the Java language have been reported to date, some of which describe language pitfalls and concrete learning difficulties. In this paper, a number of additional issues that have been experienced as difficult for students to master, along with approaches intended to…
Descriptors: Learning Problems, Learning Strategies, Programming, Programming Languages
Bennedsen, Jens – Computer Science Education, 2006
Pedagogical patterns have been around since 1995, but several authors claim their impact is limited. However, these claims are based on authors' own observations and not on methodical evaluations of the use and dissemination of pedagogical patterns. This claim is in contrast to the vision of the creators of pedagogical patterns--they think…
Descriptors: Familiarity, Science Teachers, Computer Science Education, Questionnaires
Denning, Peter J.; Hiles, John E. – Computer Science Education, 2006
Transformational Events is a new pedagogic pattern that explains how innovations (and other transformations) happened. The pattern is three temporal stages: an interval of increasingly unsatisfactory ad hoc solutions to a persistent problem (the "mess"), an offer of an invention or of a new way of thinking, and a period of widespread adoption and…
Descriptors: Teaching Methods, Innovation, Sequential Approach, Prediction
Mannila, Linda; Peltomaki, Mia; Salakoski, Tapio – Computer Science Education, 2006
In this paper, we present the results from a two-part study. We analyze 60 programs written by novice programmers aged 16-19 after their first programming course, in either Java or Python. The aim is to find difficulties independent of the language used, and such originating from the language. Second, we analyze the transition from a "simple"…
Descriptors: Programming, Programming Languages, Syntax, Learning Problems
Berglund, Anders; Eckerdal, Anna – Computer Science Education, 2006
This paper explores what students taking an international project-based course in computer systems strive to learn. Through empirical, phenomenographic work we have identified three different motives that the students strive for: academic achievement; project and team working capacity; and social competence. What a student strives to learn largely…
Descriptors: Computer Science Education, Student Educational Objectives, Foreign Countries, Phenomenology
Peer reviewedSantos-Trigo, Manuel – Mathematics and Computer Education, 2002
Documents the experiences of 25 first-year university students with regard to the kinds of tasks calculus instructors should design in order to engage students in mathematical practices that often require the use of a graphing calculator. (MM)
Descriptors: Calculus, Curriculum Development, Graphing Calculators, Higher Education

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