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Showing 1,486 to 1,500 of 2,873 results
Thota, Neena; Whitfield, Richard – Computer Science Education, 2010
This article describes a holistic approach to designing an introductory, object-oriented programming course. The design is grounded in constructivism and pedagogy of phenomenography. We use constructive alignment as the framework to align assessments, learning, and teaching with planned learning outcomes. We plan learning and teaching activities,…
Descriptors: Constructivism (Learning), Undergraduate Students, Investigations, Action Research
Titterton, Nathaniel; Lewis, Colleen M.; Clancy, Michael J. – Computer Science Education, 2010
Lab-centric instruction emphasizes supervised, hands-on activities by substituting lab for lecture time. It combines a multitude of pedagogical techniques into the format of an extended, structured closed lab. We discuss the range of benefits for students, including increased staff interaction, frequent and varied self-assessments, integrated…
Descriptors: Learning Activities, Computer Assisted Instruction, Mathematics Instruction, Lecture Method
Fee, Samuel B.; Holland-Minkley, Amanda M. – Computer Science Education, 2010
Regardless of the course topic, every instructor in a computing field endeavors to engage their students in deep problem-solving and critical thinking. One of the specific learning outcomes throughout our computer science curriculum is the development of independent, capable problem solving--and we believe good pedagogy can bring such about. Our…
Descriptors: Problem Based Learning, Problem Solving, Computer Science, Teaching Methods
Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
Robins, Anthony – Computer Science Education, 2010
Compared to other subjects, the typical introductory programming (CS1) course has higher than usual rates of both failing and high grades, creating a characteristic bimodal grade distribution. In this article, I explore two possible explanations. The conventional explanation has been that learners naturally fall into populations of programmers and…
Descriptors: Programming, Learning Processes, Grading, Simulation
Sheard, Judy; Carbone, Angela; Hurst, A. J. – Computer Science Education, 2010
This article reports on a study of student engagement in the first year of their undergraduate information and communication technology (ICT) degree at an Australian university. The study was conducted at Monash University in the four undergraduate ICT degrees of the Faculty of Information Technology. The study draws on data collected from staff…
Descriptors: Undergraduate Students, Student Motivation, Learning Experience, Student Experience
Maruszewski, Richard F., Jr. – Mathematics and Computer Education, 2006
One of the units of in a standard differential equations course is a discussion of the oscillatory motion of a spring and the associated material on forcing functions and resonance. During the presentation on practical resonance, the instructor may tell students that it is similar to when they take their siblings to the playground and help them on…
Descriptors: Equations (Mathematics), Calculus, Mathematics Instruction, Mathematics
Cook, Darwyn – Mathematics and Computer Education, 2006
For those instructors lacking artistic skills, teaching 3-dimensional calculus can be a challenge. Although some instructors spend a great deal of time working on their illustrations, trying to get them just right, students nevertheless often have a difficult time understanding some of them. To address this problem, the author has written a series…
Descriptors: Calculus, Mathematics Achievement, Computation, Problem Solving
O'Brien, Thomas D. – Mathematics and Computer Education, 2006
Magic squares have been of interest as a source of recreation for over 4,500 years. A magic square consists of a square array of n[squared] positive and distinct integers arranged so that the sum of any column, row, or main diagonal is the same. In particular, an array of consecutive integers from 1 to n[squared] forming an nxn magic square is…
Descriptors: Geometric Concepts, Arithmetic, Educational Games, Logical Thinking
Ayoub, Ayoub B. – Mathematics and Computer Education, 2006
In the seventh century, around 650 A.D., the Indian mathematician Brahmagupta came up with a remarkable formula expressing the area E of a cyclic quadrilateral in terms of the lengths a, b, c, d of its sides. In his formula E = [square root](s-a)(s-b)(s-c)(s-d), s stands for the semiperimeter 1/2(a+b+c+d). The fact that Brahmagupta's formula is…
Descriptors: Geometric Concepts, Mathematical Formulas, Mathematics Education, Mathematics Instruction
Skurnick, Ronald; Javadi, Mohammad – Mathematics and Computer Education, 2006
The Law of Sines and The Law of Cosines are of paramount importance in the field of trigonometry because these two theorems establish relationships satisfied by the three sides and the three angles of any triangle. In this article, the authors use these two laws to discover a host of other trigonometric relationships that exist within any…
Descriptors: Geometric Concepts, Textbooks, Algebra, Preservice Teacher Education
Building a Steganography Program Including How to Load, Process, and Save JPEG and PNG Files in Java
Courtney, Mary F.; Stix, Allen – Mathematics and Computer Education, 2006
Instructors teaching beginning programming classes are often interested in exercises that involve processing photographs (i.e., files stored as .jpeg). They may wish to offer activities such as color inversion, the color manipulation effects archived with pixel thresholding, or steganography, all of which Stevenson et al. [4] assert are sought by…
Descriptors: Textbooks, Textbook Content, Internet, Programming Languages
Axtell, Michael – Mathematics and Computer Education, 2006
The article begins by highlighting recent trends and concerns in post-secondary Calculus and Precalculus education. The main purpose of the article is to discuss the transition to a new Precalculus/Calculus I two-semester course at Wabash College, a small liberal arts college for men. Three years of data from the earlier, traditional, sequence are…
Descriptors: Learning Theories, Calculus, Liberal Arts, Mathematics Instruction
Ecker, Michael W. – Mathematics and Computer Education, 2006
The author has always been fascinated by the title identity. It's charming and simple, as well as easy to believe after pressing a few calculator keys. Several fine proofs have appeared in the literature, including several proofs without words. His own earlier proof is trigonometric, and he has often been dissatisfied with not being able to…
Descriptors: Geometric Concepts, Geometry, Trigonometry, Problem Solving
Osler, Thomas J.; Stugard, Nicholas – Mathematics and Computer Education, 2006
In some elementary courses, it is shown that square root of 2 is irrational. It is also shown that the roots like square root of 3, cube root of 2, etc., are irrational. Much less often, it is shown that the number "e," the base of the natural logarithm, is irrational, even though a proof is available that uses only elementary calculus. In this…
Descriptors: Geometric Concepts, Transformations (Mathematics), Calculus, Number Concepts

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