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Showing 1 to 15 of 410 results
Blasco-Arcas, Lorena; Buil, Isabel; Hernandez-Ortega, Blanca; Sese, F. Javier – Computers & Education, 2013
As more and more educational institutions are integrating new technologies (e.g. audience response systems) into their learning systems to support the learning process, it is becoming increasingly necessary to have a thorough understanding of the underlying mechanisms of these advanced technologies and their consequences on student learning…
Descriptors: Computer Assisted Instruction, Teaching Methods, Social Sciences, Audience Response Systems
Joo, Young Ju; Lim, Kyu Yon; Kim, Jiyeon – Computers & Education, 2013
This study investigates the predictors of learner satisfaction, achievement and persistence in an online university located in South Korea. The specific predictors were learners' locus of control, self-efficacy, and task value, and the mediating effects of learner satisfaction and achievement were also tested. Structural equation modeling (SEM)…
Descriptors: Persistence, Self Efficacy, Foreign Countries, Virtual Universities
Gleaves, Alan; Walker, Caroline – Computers & Education, 2013
This study examines the effects of formative assessment feedback commentaries utilizing textual and aural media on the quality of knowledge elaboration within the written work of a sample of 104 higher education students. A randomized, mixed methodological approach was adopted that examined changes within the students' work over a period of one…
Descriptors: College Students, Feedback (Response), Formative Evaluation, Student Evaluation
Robinson, Kathy – Computers & Education, 2013
In order to determine how emotions and cognition are experienced during collaborative group work online students' descriptions of their learning experience were interpreted using a qualitative approach. A common feature of these accounts was reference to difficulties and problems. Four main themes were identified from this data set. Two of the…
Descriptors: Emotional Experience, Cooperative Learning, Psychological Patterns, Interdisciplinary Approach
Chang, Wen-Long; Lee, Chun-Yi – Computers & Education, 2013
Several studies have found that participants are willing to share personal information on Facebook, due mainly to trust in fellow group members; however, this trust is often influenced by the discussion environment, methods and participants. A learning facilitator is often employed in entrepreneurial courses but few previous studies have examined…
Descriptors: Program Effectiveness, Cooperative Learning, Student Attitudes, Teaching Methods
Pilli, Olga; Aksu, Meral – Computers & Education, 2013
The purpose of this study was to examine the effects of the educational software "Frizbi Mathematics 4" on 4th grade student's mathematics achievement, retention, attitudes toward mathematics and attitude toward computer assisted learning. Two groups (experimental and control) of students from the state primary school in Gazimagusa, North Cyprus…
Descriptors: Foreign Countries, Control Groups, Experimental Groups, Lecture Method
Hung, Shiu-Wan; Cheng, Min-Jhih – Computers & Education, 2013
This study aimed to explore the relationship between knowledge sharing intentions and the perceptions of individual technology users who are members of virtual communities. We characterized learners' perceptions of new technological products or services by including both an individual's psychological state of readiness to accept technology and…
Descriptors: Student Attitudes, Technological Advancement, Technology, Structural Equation Models
Tseng, Hung Wei; Yeh, Hsin-Te – Computers & Education, 2013
Teamwork factors can facilitate team members, committing themselves to the purposes of maximizing their own and others' contributions and successes. It is important for online instructors to comprehend students' expectations on learning collaboratively. The aims of this study were to investigate online collaborative learning experiences and to…
Descriptors: Teamwork, Trust (Psychology), Student Attitudes, Learning Experience
Padilla-Melendez, Antonio; del Aguila-Obra, Ana Rosa; Garrido-Moreno, Aurora – Computers & Education, 2013
The importance of technology for education is increasing year-by-year at all educational levels and particularly for Universities. This paper reexamines one important determinant of technology acceptance and use, such as perceived playfulness in the context of a blended learning setting and reveals existing gender differences. After a literature…
Descriptors: Blended Learning, Computer Attitudes, Adoption (Ideas), Models
Sung, Han-Yu; Hwang, Gwo-Jen – Computers & Education, 2013
In this study, a collaborative game-based learning environment is developed by integrating a grid-based Mindtool to facilitate the students to share and organize what they have learned during the game-playing process. To evaluate the effectiveness of the proposed approach, an experiment has been conducted in an elementary school natural science…
Descriptors: Cooperative Learning, Games, Science Instruction, Instructional Effectiveness
Wu, Ejean; Lin, Wen-Chuan; Yang, Shu Ching – Computers & Education, 2013
This study examines the effects of two types of e-tutoring interventions (text-based vs. face-to-face videoconferencing, TB vs. F2F) on the grammar performance and motivation of low-achieving students. The study investigates the patterns of interaction between tutors and students in both platforms, including the manner in which tutors and students…
Descriptors: Tutorial Programs, Electronic Learning, Videoconferencing, Grammar
Ahmed, Sohaib; Parsons, David – Computers & Education, 2013
Recent advancements in digital technology have attracted the interest of educators and researchers to develop technology-assisted inquiry-based learning environments in the domain of school science education. Traditionally, school science education has followed deductive and inductive forms of inquiry investigation, while the abductive form of…
Descriptors: Handheld Devices, Technology Uses in Education, Inquiry, Active Learning
Vekiri, Ioanna – Computers & Education, 2013
In this study, which was situated in the context of information science instruction, data were collected twice using student self-reports to examine the effects of pedagogical practices on changes in boys' and girls' expectancy and value beliefs about computing. Participants were 326 7th-grade students, enrolled in three middle schools that were…
Descriptors: Foreign Countries, Computer Science Education, Values, Beliefs
Jaime, Arturo; Dominguez, Cesar; Sanchez, Ana; Blanco, Jose Miguel – Computers & Education, 2013
Telecollaboration is defined as a collaborative activity that involves people from distant geographic locations working together through Internet tools and other resources. This technique has not been frequently used in learning experiences and has produced diverse academic results, as well as degrees of satisfaction. This paper describes a…
Descriptors: Synchronous Communication, Asynchronous Communication, Computer Mediated Communication, Social Networks
Thompson, Penny – Computers & Education, 2013
This study investigated the claims made in the popular press about the "digital native" generation as learners. Because students' lives today are saturated with digital media at a time when their brains are still developing, many popular press authors claim that this generation of students thinks and learns differently than any generation that has…
Descriptors: Factor Analysis, Land Grant Universities, College Freshmen, Student Attitudes

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