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Showing 1 to 15 of 722 results
Reeves, Thomas C.; Lee, Chwee Beng; Hung, Woei – Computers & Education, 2013
The six papers in this special issue of "Computers and Education" honoring Professor David H. Jonassen are diverse in nature. They also reflect differing interpretations of the implications of Jonassen's work for research and development focused on instructional models and the factors influencing instruction as well as the directions for future…
Descriptors: Educational Technology, Research and Development, Instructional Design, Educational Research
Ertmer, Peggy A.; Ottenbreit-Leftwich, Anne – Computers & Education, 2013
Educators have been striving to achieve meaningful technology use in our K-12 classrooms for over 30 years. Yet, despite significant investments of time and money in infrastructure, training, and support "we have few assurances that [educators] are able to use technology for teaching and learning" (NEA, 2008, p. 1). In this article, we call for a…
Descriptors: Educational Technology, Barriers, Technology Integration, Educational Environment
Nistor, Nicolae; Schworm, Silke; Werner, Matthias – Computers & Education, 2012
Interactive online help systems are considered to be a fruitful supplement to traditional IT helpdesks, which are often overloaded. They often comprise user-generated FAQ collections playing the role of technology-based conceptual artifacts. Two main questions arise: how the conceptual artifacts should be used, and which factors influence their…
Descriptors: Communities of Practice, Educational Research, Educational Practices, Educational Technology
Marchiori, Eugenio J.; Torrente, Javier; del Blanco, Angel; Moreno-Ger, Pablo; Sancho, Pilar; Fernandez-Manjon, Baltasar – Computers & Education, 2012
In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational "point-and-click" adventure game authoring. Our approach aims to allow educators to actively collaborate in the educational game development process, using a narrative-based representation. WEEV is based on a pragmatic reinterpretation of…
Descriptors: Video Games, Educational Games, Formative Evaluation, Figurative Language
Veletsianos, George; Kimmons, Royce – Computers & Education, 2012
We examine the relationship between scholarly practice and participatory technologies and explore how such technologies invite and reflect the emergence of a new form of scholarship that we call "Networked Participatory Scholarship": scholars' participation in online social networks to share, reflect upon, critique, improve, validate, and…
Descriptors: Scholarship, Social Networks, Networks, Participation
Boyle, Tom; Ravenscroft, Andrew – Computers & Education, 2012
Conceptual clarification is essential if we are to establish a stable and deep discipline of technology enhanced learning. The technology is alluring; this can distract from deep design in a surface rush to exploit the affordances of the new technology. We need a basis for design, and a conceptual unit of organization, that are applicable across…
Descriptors: Instructional Design, Design Requirements, Learning Processes, Learning Theories
Graham, Charles R. – Computers & Education, 2011
The technological pedagogical content knowledge (TPACK) framework is increasing in use by educational technology researchers around the world who are interested in issues related to technology integration. Much that is good can be found in the TPACK framework; however considerable theoretical work needs to be done if TPACK research is to cohere…
Descriptors: Technology Integration, Educational Technology, Pedagogical Content Knowledge, Researchers
Noorbehbahani, F.; Kardan, A. A. – Computers & Education, 2011
e-Learning plays an undoubtedly important role in today's education and assessment is one of the most essential parts of any instruction-based learning process. Assessment is a common way to evaluate a student's knowledge regarding the concepts related to learning objectives. In this paper, a new method for assessing the free text answers of…
Descriptors: Evaluation Methods, Educational Assessment, Student Evaluation, Scoring
Kim, Minchi C.; Hannafin, Michael J. – Computers & Education, 2011
With the expanding availability and capability of varied technologies, classroom-based problem solving has become an increasingly attainable, yet still elusive, goal. Evidence of technology-enhanced problem-solving teaching and learning in schools has been scarce, understanding how to support students' problem solving in classroom-based,…
Descriptors: Problem Solving, Scaffolding (Teaching Technique), Theory Practice Relationship, Science Instruction
Chen, Chung-Yang; Teng, Kao-Chiuan – Computers & Education, 2011
This paper presents a computerized tool support, the Meetings-Flow Project Collaboration System (MFS), for designing, directing and sustaining the collaborative teamwork required in senior projects in software engineering (SE) education. Among many schools' SE curricula, senior projects serve as a capstone course that provides comprehensive…
Descriptors: Engineering Education, Student Projects, Holistic Approach, Cooperation
E-Learning Personalization Based on Hybrid Recommendation Strategy and Learning Style Identification
Klasnja-Milicevic, Aleksandra; Vesin, Boban; Ivanovic, Mirjana; Budimac, Zoran – Computers & Education, 2011
Personalized learning occurs when e-learning systems make deliberate efforts to design educational experiences that fit the needs, goals, talents, and interests of their learners. Researchers had recently begun to investigate various techniques to help teachers improve e-learning systems. In this paper, we describe a recommendation module of a…
Descriptors: Electronic Learning, Experimental Groups, Control Groups, Cognitive Style
Rae, Andrew; Samuels, Peter – Computers & Education, 2011
The Personalised System of Instruction is a form of mastery learning which, though it has been proven to be educationally effective, has never seriously challenged the dominant lecture-tutorial teaching method in higher education and has largely fallen into disuse. An information and communications technology assisted version of the Personalised…
Descriptors: Video Technology, Higher Education, Management Systems, Mastery Learning
Jara, Carlos A.; Candelas, Francisco A.; Puente, Santiago T.; Torres, Fernando – Computers & Education, 2011
Automatics and Robotics subjects are always greatly improved when classroom teaching is supported by adequate laboratory courses and experiments following the "learning by doing" paradigm, which provides students a deep understanding of theoretical lessons. However, expensive equipment and limited time prevent teachers having sufficient…
Descriptors: Undergraduate Students, Teacher Effectiveness, Experiential Learning, Laboratories
Mueller, Daniel; Strohmeier, Stefan – Computers & Education, 2011
Virtual learning environments constitute current information systems' category for electronically supported training and development in (higher) education(al) and vocational training settings. Frequently expected advantages of using virtual learning environments refer, for instance, to the efficiency, individuality, ubiquity, timeliness and…
Descriptors: Vocational Education, Instructional Design, Literature Reviews, Educational Research
Albin-Clark, A.; Howard, T. L. J.; Anderson, B. – Computers & Education, 2011
Observation of young children is commonplace in educational settings. For trainee practitioners however, gaining access at convenient times can be difficult. Even then, small snapshots of observable activity can only ever be captured. We describe the design and development of a cross-platform software application which can be used to support…
Descriptors: Feedback (Response), Computer Graphics, Physical Activities, Observation

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