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Showing 1 to 15 of 17 results
Alvarez, Claudio; Salavati, Sadaf; Nussbaum, Miguel; Milrad, Marcelo – Computers & Education, 2013
Education systems worldwide must strive to support the teaching of a set of New Media Literacies (NMLs). These literacies respond to the need for educating human capital within participatory cultures in a highly technologized world. In this paper, we present Collboard, a constructivist problem solving activity for fostering the development of…
Descriptors: Intelligence, Cooperative Learning, Student Participation, Problem Solving
Vekiri, Ioanna – Computers & Education, 2013
In this study, which was situated in the context of information science instruction, data were collected twice using student self-reports to examine the effects of pedagogical practices on changes in boys' and girls' expectancy and value beliefs about computing. Participants were 326 7th-grade students, enrolled in three middle schools that were…
Descriptors: Foreign Countries, Computer Science Education, Values, Beliefs
Waalkens, Maaike; Aleven, Vincent; Taatgen, Niels – Computers & Education, 2013
Intelligent tutoring systems (ITS) support students in learning a complex problem-solving skill. One feature that makes an ITS architecturally complex, and hard to build, is support for strategy freedom, that is, the ability to let students pursue multiple solution strategies within a given problem. But does greater freedom mean that students…
Descriptors: Intelligent Tutoring Systems, Problem Solving, Algebra, Mathematics Instruction
Gurbuz, Ramazan; Birgin, Osman – Computers & Education, 2012
The aim of this study is to determine the effects of computer-assisted teaching (CAT) on remedying misconceptions students often have regarding some probability concepts in mathematics. Toward this aim, computer-assisted teaching materials were developed and used in the process of teaching. Within the true-experimental research method, a pre- and…
Descriptors: Probability, Misconceptions, Conventional Instruction, Grade 7
Hansen, Nina; Koudenburg, Namkje; Hiersemann, Rena; Tellegen, Peter J.; Kocsev, Marton; Postmes, Tom – Computers & Education, 2012
There is a rising trend to provide low-cost laptops to children in developing countries. Notwithstanding strong claims about the educational effectiveness of these programs, there is very little systematic evidence. Given the level of modernization and the teacher-led learning environment in developing countries, the usage of laptops in such…
Descriptors: Control Groups, Developed Nations, Grade 6, Grade 5
Prestridge, Sarah – Computers & Education, 2012
This paper explores teacher beliefs that influence the ways Information and Communications Technologies (ICT) are used in learning contexts. Much has been written about the impact of teachers' beliefs and attitudes to ICT as "barriers" to ICT integration (Ertmer, Ottenbreit-Leftwich, & York, 2007; Higgins & Moseley, 2001; Loveless, 2003). This…
Descriptors: Teacher Surveys, Educational Change, Foreign Countries, Educational Technology
Sad, Suleyman Nihat; Ozhan, Ugur – Computers & Education, 2012
The main purpose of this study was to investigate the views of primary students about interactive whiteboard [IWB] use in their classes from attitudinal and pedagogical perspectives. Research was designed as an empirical approach to "phenomenology." Data was collected from fifty primary students (fourth to eighth) through focus group interviews.…
Descriptors: Phenomenology, Elementary School Students, Student Attitudes, Educational Needs
Garcia, Lucy; Nussbaum, Miguel; Preiss, David D. – Computers & Education, 2011
The main purpose of this study was to assess whether seventh-grade students use of information and communication technology (ICT) was related to performance on working memory tasks. In addition, the study tested whether the relationship between ICT use and performance on working memory tasks interacted with seventh-grade students' socioeconomic…
Descriptors: Foreign Countries, Socioeconomic Status, Educational Games, Interaction
Clark, Douglas B.; Nelson, Brian C.; Chang, Hsin-Yi; Martinez-Garza, Mario; Slack, Kent; D'Angelo, Cynthia M. – Computers & Education, 2011
This study investigates the potential of a digital game that overlays popular game-play mechanics with formal physics representations and terminology to support explicit learning and exploration of Newtonian mechanics. The analysis compares test data, survey data, and observational data collected during implementations in Taiwan and the United…
Descriptors: Learner Engagement, Research and Development, Student Attitudes, Mechanics (Physics)
Wang, Tzu-Hua – Computers & Education, 2011
This research refers to the self-regulated learning strategies proposed by Pintrich (1999) in developing a multiple-choice Web-based assessment system, the Peer-Driven Assessment Module of the Web-based Assessment and Test Analysis system (PDA-WATA). The major purpose of PDA-WATA is to facilitate learner use of self-regulatory learning behaviors…
Descriptors: Learning Strategies, Student Motivation, Internet, Junior High School Students
Ho, Caroline M. L.; Nelson, Mark Evan; Mueller-Wittig, Wolfgang – Computers & Education, 2011
This paper reports on a study, "MUSE", which involved Secondary (Grade 7) students in designing and constructing a virtual museum. It presents a description and evaluation of the design and implementation of the technologically-mediated intervention within a language curriculum that emphasizes multimodal meaning-making and expression.…
Descriptors: Learning Strategies, Museums, Grade 7, Cooperative Learning
Wang, Tzu-Hua – Computers & Education, 2011
This research adopts the Graduated Prompting Assessment Module of the WATA system (GPAM-WATA) and applies it to the remedial teaching of junior high school mathematics. The theoretical basis of the development of GPAM-WATA is the idea of 'graduated prompt approach' proposed by Campione and Brown (1985; 1987, pp. 92-95). In GPAM-WATA, when…
Descriptors: Quasiexperimental Design, Problem Solving, Grade 7, Internet
Leng, Eow Yee; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2010
Nurturing children into thinking creatively needs to take account of what interest them. Therefore, the study conducted engaged students with computer games development as it corresponded with the young generation's habits and interests. This was done with the purpose to enhance the creative process experienced by students. It involved 69…
Descriptors: Control Groups, Creativity, Action Research, Leadership Training
Unlusoy, Asli; de Haan, Mariette; Leseman, Paul M.; van Kruistum, Claudia – Computers & Education, 2010
The present study examined the out-of-school literacy activities of 70 students in 7th grade of prevocational training schools in the Netherlands. Guttmann's Facet Theory was applied to study literacy as a complex, multifaceted phenomenon. With the increasing influence of digital technologies, the facet design approach was found especially suited…
Descriptors: Females, Foreign Countries, Profiles, Grade 7
Kwon, So Young; Cifuentes, Lauren – Computers & Education, 2009
The researchers investigated the comparative effects of individually-constructed and collaboratively-constructed computer-based concept mapping on middle school science concept learning. One hundred and sixty one students completed the entire study. Using prior science performance scores to assure equivalence of student achievement across groups,…
Descriptors: Concept Mapping, Comparative Analysis, Cooperative Learning, Independent Study
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