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Showing 1 to 15 of 47 results
Okita, Sandra Y.; Turkay, Selen; Kim, Mihwa; Murai, Yumiko – Computers & Education, 2013
Advancements in technology have brought about new forms of learning and online instruction that allow communication through virtual representations without physically meeting in person. This study builds on previous work involving recursive feedback that tests the hypothesis that an important facet of learning-by-teaching is the opportunity to…
Descriptors: Graduate Students, Feedback (Response), Virtual Classrooms, Computer Uses in Education
Lin, Peng-Chun; Hou, Huei-Tse; Wang, Shu-Ming; Chang, Kuo-En – Computers & Education, 2013
In recent years, social networking services (SNSs), for example, Facebook, have shown exponential growth in their number of users. Witnessing the popularity of these SNSs, educational researchers have also explored the potential educational value of using SNSs. Despite the few studies that have investigated learners' attitudes toward and the…
Descriptors: Foreign Countries, Student Projects, Active Learning, Student Behavior
Matzat, U. – Computers & Education, 2013
This article examines whether a mixture of virtual and real-life interaction--in contrast to purely virtual interaction--among some members of online communities for teachers is beneficial for all teachers' professional development in the whole community. Earlier research indicated that blended communities tend to face fewer trust and free rider…
Descriptors: Foreign Countries, Blended Learning, Internet, Computer Mediated Communication
Ke, Fengfeng; Kwak, Dean – Computers & Education, 2013
This mixed-method study examined whether online learning interaction participation, perception, and learning satisfaction would be consistent across varied age and ethnicity groups. Data were collected from students enrolled in 28 online courses via content analysis with online interaction transcripts, structural equation modeling with the…
Descriptors: Student Participation, Satisfaction, Transcripts (Written Records), Age Differences
Armenteros, M.; Liaw, Shu-Sheng; Fernandez, M.; Diaz, R. Flores; Sanchez, R. Arteaga – Computers & Education, 2013
Instruction delivered via multimedia applications is changing the way elite football refereeing instructors teach the Laws of the Game. Although e-learning applications are popular, there is minimal research on instructors' attitudes toward these teaching materials. The purpose of this research is to explore instructors' behavioral intentions…
Descriptors: Questionnaires, Team Sports, International Organizations, Training Methods
Mobile Learning: Two Case Studies of Supporting Inquiry Learning in Informal and Semiformal Settings
Jones, Ann C.; Scanlon, Eileen; Clough, Gill – Computers & Education, 2013
Mobile technologies can support learning across different contexts as their portability enables them to be used by the learner in whichever context she or he is in. They can be particularly beneficial in informal and semiformal contexts where learners have more control over their learning goals and where motivation is often high. Inquiries in…
Descriptors: Case Studies, Inquiry, Informal Education, Learner Controlled Instruction
Liu, Mei-hui – Computers & Education, 2012
This study investigated the application of an online videocase discussion community into fostering preservice and inservice EFL (English as a foreign language) teachers' professional development in Taiwan. This investigation further revealed the nature and development of discussion discourse and the participating teachers' perceptions of this…
Descriptors: Foreign Countries, Electronic Learning, Preservice Teachers, Secondary School Teachers
Hamalainen, Raija; Oksanen, Kimmo – Computers & Education, 2012
Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers' orchestration in CSCL situations, there are still no…
Descriptors: Computer Assisted Instruction, Group Activities, Professional Development, Time on Task
DeCoursey, C. A. – Computers & Education, 2012
This paper explores the attitudes of teachers, as adult learners, towards learning to do animation. A part of popular culture which second-language students enjoy, until recently, animation has been technically too demanding for non-specialists to learn. Adult learners can experience e-learning as transformative, but also as a barrier. Thus,…
Descriptors: Electronic Learning, Animation, Popular Culture, Cartoons
Cheng, Bo; Wang, Minhong; Moormann, Jurgen; Olaniran, Bolanle A.; Chen, Nian-Shing – Computers & Education, 2012
Workplace learning is an important means of employees' continuous learning and professional development. E-learning is being recognized as an important supportive practice for learning at work. Current research on the success factors of e-learning in the workplace has emphasized on employees' characteristics, technological attributes, and training…
Descriptors: Foreign Countries, Electronic Learning, Distance Education, Workplace Learning
Chen, Hsiu-Ju – Computers & Education, 2012
In recent years, with the development of e-learning, it is feasible for enterprises to adopt information systems to enhance organizations' human capital and knowledge renewal for competition. e-Learning systems designed for new entrants training aim to facilitate new entrants' job adaptation; however, the empirical link between their system use…
Descriptors: Electronic Learning, Human Capital, Administrative Organization, Socialization
Park, Ho-Ryong; Kim, Deoksoon – Computers & Education, 2011
This study investigates adult English language learners' reading-strategy use when they read online texts in hypermedia learning environments. The learners joined the online Independent English Study Group (IESG) and worked both individually and collaboratively. This qualitative case study aims (a) to assess college-level ESL learners' use of…
Descriptors: Reading Strategies, Second Language Learning, Prior Learning, English (Second Language)
Mikropoulos, Tassos A.; Natsis, Antonis – Computers & Education, 2011
This study is a ten-year critical review of empirical research on the educational applications of Virtual Reality (VR). Results show that although the majority of the 53 reviewed articles refer to science and mathematics, researchers from social sciences also seem to appreciate the educational value of VR and incorporate their learning goals in…
Descriptors: Constructivism (Learning), Computer Simulation, Research Methodology, Virtual Classrooms
Etchemendy, E.; Banos, R. M.; Botella, C.; Castilla, D.; Alcaniz, M.; Rasal, P.; Farfallini, L. – Computers & Education, 2011
The Butler system is an e-health platform designed to improve the elderly population's quality of life. The Butler system has three applications diagnostic, therapeutic and playful. The objective of this work is to present the influence of the use of the platform on elderly users' mood states and the degree of acceptance. These measures were…
Descriptors: Older Adults, Health, Quality of Life, Psychological Patterns
Mueller, Daniel; Strohmeier, Stefan – Computers & Education, 2011
Virtual learning environments constitute current information systems' category for electronically supported training and development in (higher) education(al) and vocational training settings. Frequently expected advantages of using virtual learning environments refer, for instance, to the efficiency, individuality, ubiquity, timeliness and…
Descriptors: Vocational Education, Instructional Design, Literature Reviews, Educational Research

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