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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 1 to 15 of 139 results
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Bati, Tesfaye Bayu; Gelderblom, Helene; van Biljon, Judy – Computer Science Education, 2014
The challenge of teaching programming in higher education is complicated by problems associated with large class teaching, a prevalent situation in many developing countries. This paper reports on an investigation into the use of a blended learning approach to teaching and learning of programming in a class of more than 200 students. A course and…
Descriptors: Foreign Countries, Teaching Methods, Blended Learning, Educational Technology
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Straub, Jeremy – Computer Science Education, 2014
This article surveys the examination requirements for attaining degree candidate (candidacy) status in computer science doctoral programs at all of the computer science doctoral granting institutions in the United States. It presents a framework for program examination requirement categorization, and categorizes these programs by the type or types…
Descriptors: Computer Science Education, Doctoral Degrees, Universities, Comparative Analysis
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Armoni, Michal; Gal-Ezer, Judith – Computer Science Education, 2014
The gap between enrollments in higher education computing programs and the high-tech industry's demands is widely reported, and is especially prominent for women. Increasing the availability of computer science education in high school is one of the strategies suggested in order to address this gap. We look at the connection between exposure…
Descriptors: Foreign Countries, Computer Science Education, High School Students, College Preparation
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Miller, Craig S. – Computer Science Education, 2014
When learning to program, students often mistakenly refer to an element that is structurally related to the element that they intend to reference. For example, they may indicate the attribute of an object when their intention is to reference the whole object. This paper examines these reference-point errors through the context of metonymy.…
Descriptors: Computer Science Education, Programming, Novices, Figurative Language
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Beyer, Sylvia – Computer Science Education, 2014
This study addresses why women are underrepresented in Computer Science (CS). Data from 1319 American first-year college students (872 female and 447 male) indicate that gender differences in computer self-efficacy, stereotypes, interests, values, interpersonal orientation, and personality exist. If students had had a positive experience in their…
Descriptors: Computer Science Education, Females, Womens Education, Disproportionate Representation
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Taylor, C.; Zingaro, D.; Porter, L.; Webb, K. C.; Lee, C. B.; Clancy, M. – Computer Science Education, 2014
Concept Inventories (CIs) are assessments designed to measure student learning of core concepts. CIs have become well known for their major impact on pedagogical techniques in other sciences, especially physics. Presently, there are no widely used, validated CIs for computer science. However, considerable groundwork has been performed in the form…
Descriptors: STEM Education, Computer Science Education, Concept Formation, Scientific Concepts
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Vahrenhold, Jan; Paul, Wolfgang – Computer Science Education, 2014
We report on the development, validation, and implementation of a collection of test items designed to detect misconceptions related to first-year computer science courses. To this end, we reworked the development scheme proposed by Almstrum et al. ("SIGCSE Bulletin" 38(4):132-145, 2006) to include students' artifacts and to…
Descriptors: Computer Science Education, Introductory Courses, Test Items, Evaluation Methods
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Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
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Meerbaum-Salant, Orni; Armoni, Michal; Ben-Ari, Mordechai – Computer Science Education, 2013
Scratch is a visual programming environment that is widely used by young people. We investigated if Scratch can be used to teach concepts of computer science (CS). We developed learning materials for middle-school students that were designed according to the constructionist philosophy of Scratch and evaluated them in a few schools during two…
Descriptors: Computer Science Education, Middle School Students, Programming Languages, Taxonomy
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Akin, H. Levent; Meriçli, Çetin; Meriçli, Tekin – Computer Science Education, 2013
Teaching the fundamentals of robotics to computer science undergraduates requires designing a well-balanced curriculum that is complemented with hands-on applications on a platform that allows rapid construction of complex robots, and implementation of sophisticated algorithms. This paper describes such an elective introductory course where the…
Descriptors: Robotics, Computer Science Education, Undergraduate Study, Introductory Courses
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Mason, Raina; Cooper, Graham – Computer Science Education, 2013
This paper reports on a series of introductory programming workshops, initially targeting female high school students, which utilised Lego Mindstorms robots. Cognitive load theory (CLT) was applied to the instructional design of the workshops, and a controlled experiment was also conducted investigating aspects of the interface. Results indicated…
Descriptors: Programming, Introductory Courses, Cognitive Processes, Difficulty Level
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Touretzky, David S. – Computer Science Education, 2013
Modern robots, like today's smartphones, are complex devices with intricate software systems. Introductory robot programming courses must evolve to reflect this reality, by teaching students to make use of the sophisticated tools their robots provide rather than reimplementing basic algorithms. This paper focuses on teaching with Tekkotsu, an…
Descriptors: Robotics, Computer Science Education, Programming, Science Curriculum
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Liu, Allison S.; Schunn, Christian D.; Flot, Jesse; Shoop, Robin – Computer Science Education, 2013
Computer science proficiency continues to grow in importance, while the number of students entering computer science-related fields declines. Many rich programming environments have been created to motivate student interest and expertise in computer science. In the current study, we investigated whether a recently created environment, Robot…
Descriptors: Computer Science Education, Programming, Robotics, Teaching Methods
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Rountree, Janet; Robins, Anthony; Rountree, Nathan – Computer Science Education, 2013
We propose an expanded definition of Threshold Concepts (TCs) that requires the successful acquisition and internalisation not only of knowledge, but also its practical elaboration in the domains of applied strategies and mental models. This richer definition allows us to clarify the relationship between TCs and Fundamental Ideas, and to account…
Descriptors: Fundamental Concepts, Concept Formation, Computer Science Education, Undergraduate Students
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Gluga, Richard; Kay, Judy; Lister, Raymond; Kleitman, Simon; Kleitman, Sabina – Computer Science Education, 2013
To design an effective computer science curriculum, educators require a systematic method of classifying the difficulty level of learning activities and assessment tasks. This is important for curriculum design and implementation and for communication between educators. Different educators must be able to use the method consistently, so that…
Descriptors: Computer Science Education, Cognitive Development, Difficulty Level, Test Items
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