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Showing 1 to 15 of 970 results
Szekely, Ilona – Art Education, 2015
An important part of the Progressive Education movement, the playground, influenced John Dewey's educational philosophy of learning. "The playground, particularly during the Progressive reform movement of the early 1900s benefited from the widespread belief that play was child's work. Dewey portrayed children as miniature adults who…
Descriptors: Art Education, Art Activities, Playground Activities, Innovation
Andrelchick, Hillary – Art Education, 2015
For art educators, teaching textual literacy can be a challenge. In a review of literature, Hall (2005) found that content area teachers (as opposed to teachers of Reading and English) did not feel qualified to teach reading and believed that students did not need reading instruction to be successful with texts from their specific disciplines.…
Descriptors: Literacy, Art Activities, Art Education, Functional Literacy
Martinez, Ulyssa; Nolte-Yupari, Samantha – Art Education, 2015
In this article, the authors discuss mixed-media projects done with elementary students in a summer art camp and preservice elementary teachers taking Visual Arts in the Elementary Classroom, illustrating their consideration of how stories carry the curricular potential to bring students' out-of-school experiences into the classroom. In order…
Descriptors: Art Education, Art Activities, Art Expression, Puppetry
Low, Sok Hui – Art Education, 2015
When used effectively, feedback promotes student ownership in artmaking by encouraging students to inject originality, persist, and improve. Feedback from teacher, self, and peers can also provide students with motivation. In this article, the author explores her students' understanding of the idea of ownership, observes how feedback…
Descriptors: Feedback (Response), Art Education, Ownership, Art Activities
Johnson, Margaret H.; Kieling, Linda W.; Cooper, Susan L. – Art Education, 2014
In this article, the authors report on usage of 21st-century technology, and a collaborative project that allowed middle school art students and preservice teachers to share their artwork and receive feedback in a constructivist learning environment. Middle school students often deal with issues such as bullying, divorce, and depression; they can…
Descriptors: College School Cooperation, Art Activities, Constructivism (Learning), Middle School Students
Danker, Stephanie Harvey – Art Education, 2014
Adolescents face complex dilemmas such as challenging issues of identity and self-concept, and struggles with building and maintaining relationships. These issues must be embraced in the art classroom. This Instructional Resource will focus on the concept of brand--connecting visual art, marketing, and psychology--and center on ideas found in the…
Descriptors: Art Education, Marketing, Advertising, Artists
Freire, Manuelle; McCarthy, Erin – Art Education, 2014
Educators are concerned about what their students are learning in their interaction and participation in the digital culture. For art educators specifically, the digital and new media practices youth engage in raise other important questions: When contributing to the digital culture, what are they creating? What are the aesthetic qualities of the…
Descriptors: Art Education, Media Literacy, Visual Arts, Intervention
Blair, Jeremy Michael – Art Education, 2014
This article will present the autoethnographic animations and processes from three select preservice art educators that enrolled in the Applications of Technology in Art Education course. These students created stop motion animations using small objects, toys, and their bodies; accessing culturally constructed fears, investigating impactful…
Descriptors: Animation, Preservice Teachers, Preservice Teacher Education, Art Activities
Belleville, Rebecca – Art Education, 2014
In this article, the author examines how art educators can create narrators of art history rather than those who ascribe truth to the opinion of a few. She presents a series of tangible classroom activities that will potentially help art history become meaningful to students' lives. The author states that students have a right to access art…
Descriptors: Art History, Art Education, Class Activities, Narration
Duncum, Paul – Art Education, 2014
Viewing YouTube culture as a creative, collaborative process similar to animal swarms can help art educators understand and embrace youth's digital practices. School-age youth are among the most prolific contributors to YouTube, not just as viewers, but also as producers. Even preschoolers now produce videos (McClure, 2010). So pervasive,…
Descriptors: Web Sites, Art Education, Figurative Language, Social Networks
Cinquemani, Shana – Art Education, 2014
In this article, the author discusses some of the photographs and videos that her students produced, and shares how their artwork serves as one way that, when given freedom and choice, children will incorporate violent play into their artmaking activities. The author argues that these images are not evidence of inherently violent, dangerous, or…
Descriptors: Art Activities, Art Expression, Childrens Art, Video Technology
Hoefferle, Mary – Art Education, 2014
For this Instructional Resource, the author interviewed contemporary sculptor Michael Beitz, who uses art to explore the role of designed objects in human communication and emotional experience. This column was written in response to calls for using Enduring Understandings/Big Ideas (National Coalition for Core Arts Standards, 2013; Stewart &…
Descriptors: Artists, Art Products, Art Activities, Studio Art
Marshall, Laurie – Art Education, 2014
Art educators can "critique" senseless violence--mistreatment, exclusion, intimidation, bullying, violation, abuse, corruption, murder, and war--by unleashing the power of students' creativity. In this article, the author, sharing her philosophical context, discusses how art is preventative medicine with the power to transform the…
Descriptors: Art, Violence, Peace, Art Activities
Engdahl, Eric – Art Education, 2014
Through Alternate Reality Games, students engage in narrative, play, cooperation, creativity, and joy by creating storylines focusing on one element of art. In 2008, the Luce Center at the Smithsonian American Art Museum presented Ghosts of a Chance. The first Alternative Reality Game (ARG) to be hosted by a museum, it was designed to deepen and…
Descriptors: Games, Visual Arts, Art Education, Preservice Teacher Education
Ambrose-Smith, Neal; Smith, Janue Quick-to-See – Art Education, 2014
This Instructional Resource relates the experiences of Native American artist Neal Ambrose-Smith, who views himself not only as an artist with a studio practice, but also as an "Arts Worker" who pursues learning new knowledge with his arts-related jobs. Painting, sculpting, and printmaking are only three areas of his studio practice. He…
Descriptors: Artists, Art Products, Art Education, Art Activities

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