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Gilliam, Melissa; Jagoda, Patrick; Heathcock, Stephen; Sutherland, Ainsley – American Journal of Sexuality Education, 2014
Games may be useful tools for learning and communicating about sexual and reproductive health. This article discusses the collaborative design and subsequent evaluation of a narrative-based card game. This game was created in a workshop based on positive youth development, which allowed youth to be involved as game designers and game players.…
Descriptors: Sexuality, Sex Education, Health Education, Educational Games
Guse, Kylene; Spagat, Andrea; Hill, Amy; Lira, Andrea; Heathcock, Stephen; Gilliam, Melissa – American Journal of Sexuality Education, 2013
Digital storytelling draws on the power of narrative for personal and social transformation. This technique has many desirable attributes for sexuality education, including a participatory methodology, provision of a "safe space" to collaboratively address stigmatized topics, and an emphasis on the social and political contexts that…
Descriptors: Story Telling, Computer Uses in Education, Personal Narratives, Computer Mediated Communication

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