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Elkins, Aaron J. – Knowledge Quest, 2015
This author encourages librarians to play some video games to get ready for the upcoming school year. Games aren't just for young males--they have tremendous potential to enhance 21st-century literacies, including critical-thinking and problem-solving skills. Playing games will not only help librarians see how these skills can be developed, but…
Descriptors: School Libraries, Educational Games, Video Games, Play
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Tyler, Katherine; Hastings, Nancy B. – Journal of Educators Online, 2011
College students are accessing virtual libraries whether they are on campus or learning from a distance. Academic institutions serving virtual patrons must remain focused on meeting the needs of those library users by continually examining their preferences, their searching behavior, and the information they seek. The purpose of this research was…
Descriptors: Electronic Libraries, Academic Libraries, Statistical Analysis, Library Services
Minocha, Shailey; Roberts, Dave – ALT-J: Research in Learning Technology, 2008
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting 3D virtual worlds for socialisation and knowledge creation in distance education. Socialisation or "knowing one another" in remote distributed environments can be achieved through synchronous technologies such as instant messaging, audio and…
Descriptors: Web Sites, Educational Environment, Distance Education, Online Courses