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ERIC Number: EJ979111
Record Type: Journal
Publication Date: 2012-Jan
Pages: 24
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1093-023X
EISSN: N/A
Game-Based Learning Aids in Second Life
Young, William, II; Franklin, Teresa; Cooper, Tessa; Carroll, Stephen; Liu, Chang
Journal of Interactive Learning Research, v23 n1 p57-80 Jan 2012
In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known as STEAM, (Science and Technology Enrichment for Appalachian Middle Schoolers), has examined Second Life as a curriculum aid through the design, creation, and deployment of educational games created for the middle school science classrooms. Three Second Life games are discussed in this paper and examined in their implementation in middle school classrooms. Advantages, disadvantages, and design issues are highlighted. (Contains 4 tables and 6 figures.)
Association for the Advancement of Computing in Education. P.O. Box 1545, Chesapeake, VA 23327. Tel: 757-366-5606; Fax: 703-997-8760; e-mail: info@aace.org; Web site: http://www.aace.org
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Middle Schools
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A