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ERIC Number: EJ956414
Record Type: Journal
Publication Date: 2011
Pages: 9
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-0095-5892
EISSN: N/A
Focus on Games & Simulations: Trends+Technologies+Case Studies
Weinstein, Margery
Training, v48 n6 p51-58, 60 Nov-Dec 2011
A changing mindset combined with changing technology is driving the use of games and simulations. People are becoming more open to using games and simulations for learning, and, at the same time, the technologies are making the development of games and simulations easier and faster than a mere five years ago. Together, the changing mindset and the new tools "have created a powerfully attractive combination that has learning and development professionals seriously involved in creating games and simulations on a larger level than ever before." Two different consumer-based game products are setting learners' expectations these days. Madden Football and Halo franchises are setting high expectations for 3-D graphics, realistic scenes, and authentic interactions. At the other end, mobile device games such as Angry Birds are setting the bar for engaging games with simple but fun graphical user interfaces. Learners want both types of games in their organization's online learning tool kit. In this article, the author presents two case studies.
Lakewood Media Group. 5353 Knox Avenue South, Minneapolis, MN 55419. Tel: 847-559-7533; Fax: 847-291-4816; Web site: http://www.trainingmag.com
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A