NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1 to 15 of 12,968 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Akçay, Arif; Coskun, Burcu Karabulut – Journal of Learning and Teaching in Digital Age, 2023
Background: Individuals need to be conscious and aware not to experience the negative effects of digital games and identify the difference between dijital games and digital educational games. The use of digital educational games has four sub-dimensions. These are the "affective approach", the "perceived usefulness,"…
Descriptors: Preservice Teachers, Video Games, Computer Use, Addictive Behavior
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yaman, Havva; Bekar, Seyma Nur; Yildiz, Hakan; Koyun, Salih; Nas, Sibel Er – Science Education International, 2023
To employ educational games in education as intended, it is required to show students' cognitive structures for this concept. As a result, the purpose of this research was to reveal the cognitive structures of secondary school students regarding educational games. The research was a survey-based descriptive study. A total of 340 secondary school…
Descriptors: Middle School Students, Elementary School Students, Grade 5, Grade 6
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Siti Muthomimah; Fattah Hanurawan; Nur Eva; Hetti Rahmawati – Pegem Journal of Education and Instruction, 2023
Educational games are becoming a learning trend for elementary school students today because of their fun nature and attractive appearance which makes students interested in trying them. Pancasila educational games are also designed to make learning more interesting. Testing of educational games and their compatibility with human-computer…
Descriptors: Educational Games, Elementary School Students, Learner Engagement, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Sun, Lihui; Guo, Zhen; Hu, Linlin – Interactive Learning Environments, 2023
The cultivation of computational thinking (CT) skills is a key issue in talent cultivation today. This study reported a meta-analysis of 22 empirical studies to determine the effectiveness of using educational games to improve students' CT skills and the influence of various factors in instructional design on acquiring CT skills. The results…
Descriptors: Educational Games, Computation, Thinking Skills, Literature Reviews
Peer reviewed Peer reviewed
Direct linkDirect link
Sevda Korkmaz; Ayla Cetin-Dindar; Ferhunde Kucuksen Oner – Journal of Educational Research, 2023
To develop positive attitudes toward science, students should have the opportunity to experience enjoyment and enthusiasm within a conducive learning environment. This can be achieved through engaging in hands-on activities and participating in collaborative, student-centered activities. This study aimed to investigate the impact of developing…
Descriptors: Educational Games, Academic Achievement, Student Attitudes, Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yüceant, Metin – Education Quarterly Reviews, 2022
Educational games are activities that enable individuals of learning age to reinforce their knowledge by repeating what they have learned in an environment where they feel comfortable. Educational games contribute to the development of the individual in many areas as well as cognitive, affective, psycho-motor and social development. In this…
Descriptors: Teacher Attitudes, Self Efficacy, Educational Games, Gender Differences
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sibel Er Nas; Havva Yaman – Malaysian Online Journal of Educational Technology, 2023
The aim of the study is to evaluate the educational games implementation process from the science teacher candidates, students and parents perspective. The special case method, which allows evaluating an event in depth, was preferred. The implementation process was completed in 14 weeks. The study group consists of 36 science teacher candidates,…
Descriptors: Educational Games, Preservice Teachers, Science Teachers, Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yesengazyevna, Sagimbayeva Ainur; Niyetbayeva, Nadira; Tassuov, Bolat; Kalima, Tuyenbayeva; Bekbulatovna, Arystanova Assel – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to get students' opinions on teaching programming to students with the help of educational games in the conditions of additional education in computer science. In order to carry out the study in accordance with the main purpose, the phenomenological approach, one of the qualitative research methods, was used. The…
Descriptors: Computer Science Education, Educational Games, College Students, Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Burhan Mahmoud Hamadneh; Mamoun Mohammed AL-Azzam; Turki Mahdi Alqarni; Abdulaziz Derwesh Almalki – International Journal of Education in Mathematics, Science and Technology, 2024
The study aimed to reveal the degree of special education teachers' employment of electronic educational games in teaching the disabled. It also showed statistical differences according to the variables of gender, academic qualification, and years of experience. To achieve the objectives of the study, the descriptive survey method was used. The…
Descriptors: Special Education Teachers, Video Games, Students with Disabilities, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Myers, Christina; Piccolo, Lara; Collins, Trevor – Journal of Learning for Development, 2023
Digital games can be used as educational tools for tackling structural inequalities and promoting social justice. Designing games with these purposes is a complex task that requires a myriad of combined expertise, including games' mechanics, software development, educational game design, pedagogy and knowledge of the educational topic (which can…
Descriptors: Educational Games, Social Change, Instructional Design, Democratic Values
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Alzubaidi, Amani Hashim; Alanazi, Nouf Arrak; Alwahbi, Najla Turki – International Journal of Education in Mathematics, Science and Technology, 2023
The study aimed to identify the reality of the employment of educational electronic games from the point of view of elementary school teachers in the Kingdom of Saudi Arabia. The researchers used the descriptive approach; a questionnaire was used to collect the data needed for the research after verifying its validity and reliability. The study…
Descriptors: Technology Integration, Educational Games, Video Games, Elementary School Teachers
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Genç-Ersoy, Berrin; Göl-Dede, Derya – International Journal of Contemporary Educational Research, 2022
This study aims to improve the writing skills, motivation towards writing, and writing attitudes of elementary school students through educational games by eliminating the problems they encounter in the writing process. The study was designed within the scope of cooperative action research, and criterion sampling was used for the sample selection.…
Descriptors: Writing Skills, Writing Attitudes, Student Motivation, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gungor, Tuba Aydin; Isci, Cenan; Demirci, Sedef Celik – Journal of Educational Issues, 2022
In recent years, the importance of educational games for students is increasing. Therefore, the points of view of students about educational games are among the issues that gain importance. In this study, a scale was developed that determines students' perceptions of educational games. For this purpose, after a literature review, a 33-item…
Descriptors: Test Construction, Likert Scales, Educational Games, Game Based Learning
Kantorski, Brinley – ProQuest LLC, 2022
Digital educational games have been a part of the educational landscape since the early 1970s. Since then, there has been a proliferation in the quantity, format, type, and quality of digital educational games available to classroom teachers. Despite this, the body of literature surrounding the effectiveness of these digital educational games…
Descriptors: Computer Games, Educational Technology, Video Games, Program Effectiveness
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Naruemon Sitthikrai; Chulida Hemtasin; Tawan Thongsuk – Journal of Education and Learning (EduLearn), 2023
The objectives of this action research were: (1) To develop learning achievement in basic science subjects of grade 8 students who received an inquiry-based learning (IBL) management system combined with an educational game on the topic of solutions to pass the requirement of 70%; and (2) To study the satisfaction of grade 8 students toward the…
Descriptors: Academic Achievement, Active Learning, Inquiry, Educational Games
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  865