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ERIC Number: EJ1108108
Record Type: Journal
Publication Date: 2016
Pages: 7
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-1557-5284
EISSN: N/A
"The Source": An Alternate Reality Game to Spark STEM Interest and Learning among Underrepresented Youth
Gilliam, Melissa; Bouris, Alida; Hill, Brandon; Jagoda, Patrick
Journal of STEM Education: Innovations and Research, v17 n2 p14-20 Apr-Jun 2016
Alternate Reality Games (ARGs) are multiplayer role-playing games that use the real world as their primary platform and incorporate a range of media, including video, audio, email, mobile technologies, websites, live performance, and social networks. This paper describes the development, implementation, and player reception of "The Source," a novel ARG designed to spark STEM interest and learning among youth from populations traditionally underrepresented in STEM fields. "The Source"'s design was informed by the existing literature on recommendations for engaging underrepresented populations in STEM careers, specifically emphasizing social support systems, technology, transferable skill-building, and the relevance of STEM topics to youth from underrepresented groups. Our preliminary evaluation sheds light on some of the highlights, concerns, and lessons learned from implementing this youth-oriented ARG for out-of-school STEM learning.
Institute for STEM Education and Research. P.O. Box 4001, Auburn, AL 36831. Tel: 334-844-3360; Web site: http://www.jstem.org
Publication Type: Journal Articles; Reports - Research
Education Level: High Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: National Science Foundation (NSF)
Authoring Institution: N/A
Identifiers - Location: Illinois (Chicago)
Grant or Contract Numbers: DRL1342159