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ERIC Number: EJ737674
Record Type: Journal
Publication Date: 2005
Pages: 7
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-8756-3894
EISSN: N/A
Gaming Redefines Interactivity for Learning
DeKanter, Nick
TechTrends: Linking Research & Practice to Improve Learning, v49 n3 p26-32 May-Jun 2005
The new definition of interactivity has as its focal point the skills of people, not the capabilities of the technology. The goal is to enhance the interaction between people and the learning that can only occur among curious and motivated individuals working together. The social nature of people, the increasing capabilities of technology and the demands of a nation for better education are putting into play the next big evolution in interactivity: networked game simulations. By integrating artificial intelligence and by leveraging the best elements of multimedia and the internet, new multiplayer strategy games allow people to relive events with the responsibility for the outcome of those events. The result is what some experts have called a constructivist learning environment which weaves together the essential and interdependent ingredients for productive learning. This new generation of interactive educational games uses the proven learning techniques of task-based simulations, but takes the next big step in making games useful for conceptual tasks that are at the heart of the high school and college curricula. (Contains 3 figures.)
Association for Educational Communications and Technology, 1800 N. Stonelake Dr., Suite 2, Bloomington, IN 47408. Tel: 877-677-2328 (Toll Free); Tel: 812-335-7675; e-mail: aect@aect.org; Web site: http://www.aect.org/Publications/index.asp.
Publication Type: Journal Articles; Reports - Descriptive
Education Level: High Schools; Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A