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ERIC Number: EJ964266
Record Type: Journal
Publication Date: 2011
Pages: 6
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-1094-9046
EISSN: N/A
What's Your Game Plan?: Developing Library Games Can Help Students Master Information Skills
Siderius, Jennifer A.
Knowledge Quest, v40 n1 p18-23 Sep-Oct 2011
Stepping into a school library today reveals the dramatic changes in educational games since the author's elementary school days. Many current school libraries now boast computer- and video-based games, as well as geocaching, big games, or large-scale scavenger hunts that pit teams against each other in timed races to find clues about a predetermined topic, and video-game-night programs. Though the focus on gaming in educational settings now centers on technology formats, room still exists for library-skills games that require movement, interaction among peers, and use of library resources. Even non-technological games engage students by allowing them to explore topics in a safe setting. Active learning during games offers other benefits for students, in addition to benefits for school librarians. In this article, the author discusses how to develop a library-skills game that would engage students and help them master information skills. (Contains 1 figure.)
American Association of School Librarians. Available from: American Library Association. 50 East Huron Street, Chicago, IL 60611. Tel: 1-800-545-2433; Web site: http://www.ala.org/ala/mgrps/divs/aasl/aaslpubsandjournals/knowledgequest/knowledgequest.cfm
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Elementary Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A