NotesFAQContact Us
Collection
Advanced
Search Tips
Back to results
Peer reviewed Peer reviewed
Direct linkDirect link
ERIC Number: EJ1070940
Record Type: Journal
Publication Date: 2015-Aug
Pages: 4
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-1073-5836
EISSN: N/A
The STEAM behind the Scenes
Smith, Carmen Petrick; King, Barbara; González, Diana
Teaching Children Mathematics, v22 n1 p46-49 Aug 2015
There is a growing need for STEAM-based (Science, Technology, Engineering, Arts, and Mathematics) knowledge and skills across a wide range of professions (Brazell 2013). Yet students often fail to see the usefulness of mathematics beyond the classroom (Kloosterman, Raymond, and Emenaker 1996), and they do not regularly make connections between mathematics and other fields (Kleiman 1991). Further, many students determine that mathematics is only for certain types of people and decide against pursuing advanced studies (Boaler and Greeno 2000). To make careers in STEAM fields tangible and accessible to their students, the authors of this article describe a lesson they developed to examine the multidisciplinary nature of game design and the role of mathematical reasoning in the process.
National Council of Teachers of Mathematics. 1906 Association Drive, Reston, VA 20191-1502. Tel: 800-235-7566; Tel: 703-620-3702; Fax: 703-476-2970; e-mail: orders@nctm.org; Web site: http://www.nctm.org/publications/
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Grade 3; Primary Education; Elementary Education; Early Childhood Education; Grade 4; Intermediate Grades
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A