ERIC Number: EJ993621
Record Type: Journal
Publication Date: 2012-Nov
Pages: 6
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-1072-0839
EISSN: N/A
Produce Intrigue with Crypto!
Avila, Cheryl L.; Ortiz, Enrique
Mathematics Teaching in the Middle School, v18 n4 p212-217 Nov 2012
Learning mathematics is challenging. It requires discipline, logic, precision, perseverance, and accuracy. It can also be fun. When mathematics is set in a context that inspires students to want to solve interesting problems, students will have an intrinsic desire to learn the necessary skills to accomplish a specific goal. The game of Crypto! was designed to introduce middle school students to matrices in the context of decrypting a secret message. In so doing, the concepts of a matrix, rows, elements, equivalent matrices, inverse matrices, identity matrices, matrix multiplication, and solving matrix equations will be touched on. The game can be played with or without a graphing calculator, depending on the learning goals. It should be explored after students have a basic understanding of algebra. (Contains 3 figures.)
Descriptors: Matrices, Graphing Calculators, Mathematics Instruction, Secondary School Mathematics, Middle Schools, Mathematics Skills, Educational Games, Problem Solving, Mathematical Concepts, Equations (Mathematics), Multiplication
National Council of Teachers of Mathematics. 1906 Association Drive, Reston, VA 20191-1502. Tel: 800-235-7566; Tel: 703-620-3702; Fax: 703-476-2970; e-mail: orders@nctm.org; Web site: http://www.nctm.org/publications/
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Middle Schools
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A