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ERIC Number: EJ1002280
Record Type: Journal
Publication Date: 2012
Pages: 9
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-0895-4852
EISSN: N/A
Games People Play
VerBruggen, Robert
Academic Questions, v25 n4 p552-560 Dec 2012
Today's video games aren't even a little bit like the ones that came out a few decades ago. Not only has the underlying technology dramatically improved, but the medium has matured remarkably in the years since "Pong" and "Space Invaders." ruled the arcades. The artistic promise of video games has yet to be fulfilled. The current state of the medium is impressive in many ways, and the possibilities--for education as well as art--are boundless. Video games do a far better job of connecting with young men than colleges do. So, should colleges consider using games in their instruction to deepen historical knowledge and attract more men? Certainly, there are risks with this approach. Because of their simple beginnings and predominantly young and male audience, video games have a reputation for being unserious. Many games are, indeed, unserious. But at long last, there is emerging a subset of games that demand to be considered alongside movies, books, and other forms of art. Serious cultural critics ignore video games at their peril. (Contains 2 footnotes.)
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Publication Type: Journal Articles; Opinion Papers
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A